Jump to content

Sinner6

Members
  • Posts

    62
  • Joined

  • Last visited

Everything posted by Sinner6

  1. I'm no expert, but I'll try: 1) Why do the Auto-Pilot heading, altitude, bank and pitch turn themselves off? Somtimes I will start swinging wildly out of control, not understanding why, and sure enough if I look, all 4 (or 3, with altitude on) are shut off. This is really driving me crazy. WHY? This happens occasionally to me as well. There is a keystroke (that I don't recall offhand) that "cancels" autopilot, and has this effect. It's possible you may be accidentally pressing this, it's possibly something else. 2) Does not hover mean to stay stationary with the same altitude? There are times I hover, with AP Altitude assistance and AP Heading assistance assigned, but the helicopter floats, oh, 2 or 3 or maybe 5 on the speed indicator. The Heading AP influences your flight vector (direction of travel), not necessarily the direction your nose is pointed. Are you using the "auto hover" and having it drift? Or just drifting when you "trim in" a good hover? If you are using the autohover, one very important fact to know is that the autopilots never have more than 20% authority over the control of the cyclic from where you are presently trimmed to. This means that if you are holding the stick %25 of the way to the left to achieve a hover, and press "autohover" the AP will give you the %20 that it has, but you will still be %5 off from a stable hover and the ship will drift. To avoid this simply trim to a hover (less than 5kph) before engaging autohover and you will find much better results. 3) If the above happens, I have heard it mentioned many times to use trimmer constantly. Well, if I am in a situation like above, almost a hover, and I want to correct whatever minor thing is wrong (shouldn't an attack-helicopter of the 21st Century know enough to "hover" on its own when told to do that?), if I dare to press trimmer it makes everything way worse. Before it acknowledges where my joystick is, the first thing it does is pitch up, EVERY TIME! Needless to say, my minor rocking now turns into a lot of rocking. On the subject of trim a couple important concepts to keep in mind: -trim takes effect upon the release of the button -it acts differently if you press and release quickly versus holding it down. By holding it down a second it seems to have the same effect as the "flight director mode", meaning that all AP input is removed, but there is still stabilization applied (as opposed to tuning the AP channels OFF). What this means in practice is that you must press and hold the trim button BEFORE changing flight attitude or direction! If you move the stick to roughly where you had it when you engaged trim while you press the button it will minimize the "bump" you get from the AP's momentarily disengaging. Then complete your manouver, stabilize, release the trim button, and make minor adjustments as needed. If you like how the craft flies when you are holding down the trim button, try "flight director mode", but keep in mind this cuts the AP's out of the loop, including the AutoHover and Turn to Target. 4) I can only seem to achieve a hover when my chopper is tilted upwards. It never seems to be level as it hovers, it has an upward tilt. Well, again, needless to say, this make firing rockets/gun pods that much harder. I have to dip a lot, which forces me to go at high-speeds and I don't want to, to even get the gun sights on the enemy. The craft hovers with a 5 degreee nose up pitch. Thems the breaks, thats why you have a nose mouted camera and slewable gun. 5) I have the pitch and roll axes modified to something like the diagram below. This is so they will start out with small movements, but if I force them all the way, they will respond all the way. Unfortunately, IT ISN'T WORKING like that. If I barely tap the roll axis, the hellicopter comes close to going 90* on it's side. If I am in a hover (or close, ugh), it is as though it recognizes the input-curve, but in real movement or any other time, it is usually unbelievably twitchy either x- or y-axis. Are you using the DCS axis controls to make these adjustments or the software with your joystick (which is?)? You have the right idea with your curves, mine are similar....for what its worth I left the DCS axis controls alone and used the CH software to adjust mine. The bird is twitchy, and keep in mind all your inputs have a delay before anything happens. If you do anything before pressing and holding the trimmer, you will be fighting the AP, for however much of it's 20% authority it still has to play with, this can lead to very erratic behavior as well.
  2. If you do not wish to do the full cold start, there is a keystroke that automatically starts you up. Now we have an option where before we did not, IMO.
  3. CH is very high quality and long lasting. Cougar...not so much.
  4. You know, I was thinking of this in the context of changing the flight plan in mid mission, but I understand now that this is a pre-flight thing we are talking about. That makes sense to me.
  5. You guy's make me feel so lazy. This actually seems more work intensive than just manually flying the intended route. No sarcasm intended, why would one do this beyond "neato factor"?
  6. Remember, the speed indicators of the Ka-50 are in km/h, not knots. A signifiicant difference that may be influencing your observations...
  7. another thing that got me was that after adding new targets, one must reset the targeting computer (backspace) before the new data is available to send back out.
  8. dont forget your master arm
  9. And here I am using my microstick as a mouse to control...my view. However, if I had Track IR, would do as you suggest.
  10. Or simply map them to seperate and un-fudgeable HOTAS buttons.
  11. Dusty, are you saying that the issue mentioned by IguanaKing does not affect you (RWR contacts not clearing upon contacts elimination)? Fingers crossed.
  12. Thanks and....darn. Think I'm gonna hold off on 1.12 for now too then.
  13. I'm curious... ...can anyone confirm if the issue persists in missions created with 1.12? I'm on dial up- so unable to test for myself.
  14. If lock ons editor is better than Janes F18, than how come I am having such trouble adding random events and triggers? Why can I not define borders and a FLOT? Though I do concede the biggest area of concern is the AI by far.
  15. Nothing would please me more than for LOMAC to have a mission editor like JF18's.
  16. flashing beacons
  17. The original poster mentions the need to enhance the single player to increase sales. (I agree) Interestingly, the best selling sim on the list has no campaign at all, no weapons, and a high price tag at release....what does it all mean??
  18. Missiles get rather hot while in flight, perhaps the new paint deals with heating better?
  19. The collidable trees seem to cause problems for the AI.
  20. Its also the truth that my turd today was a floater instead of the usual sinker. Just because this is true, is it worth posting on a flight sim forum?
  21. Guys, Guys, Guys...... ....you're not trying here. Whenever a new piece shows up in orbit around my computer, it is ALWAYS "something that came with that last video card and I never bothered to hook up". OF COURSE its not NEW. Heck, my old lady thinks I have a pentium 3 500mhz and a Geforce 1. Just sneak those new parts in, and show her the power of 'DRIVER OPTIMIZATION'. I can't belive you din't know.
  22. I understand the original posters point of view, but let's face facts. ED is a small team with limited resources in terms of time and manpower. I for one would rather see these resources applied to the issues that affect actual gameplay. Number one priority in this regard would be adding "random" elements and "triggers" to the mission builder. Next, the AI could use some tuning. If fixing these two issues meant we had to forego track capability altogether, it would be a sacrifice I would gladly make. Just one guys opinion, nick
  23. Seeing the occasional bird flying around would be cool. A couple civilian planes for the AI would be good for mission builders. ...and flashing beacons. :)
  24. The only time I have seen this in a mission is after landing and then taking off again.
  25. Most of this conversation is out of my depth, but I can be sure of one thing. The AIM-7m in Janes f18 DOES have a loft trajectory available, and this DOES give it a slight range advantage over the AIM-120c in that sim. You can access this mode by pressing the "uncage" button after a target is bugged or locked. Pressing uncage prior to lock puts you in "flood" mode, and pressing it while a jamming target is bugged will put you in HOJ mode. For sure.
×
×
  • Create New...