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bkthunder

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Everything posted by bkthunder

  1. Are you looking for a study-sim level aircraft? Do you enjoy reading the manual and follow real life checklists and procedures? Then the Harrier is not for you, avoid the frustration and stick to the A-10C, F-14 or Ka-50. If on the other hand, you are ok with an FC3 experience with a clickable cockpit, you start from the runway or mid-air and just want to blow some shit up, then you will find the harrier is a blast, as so many eagerly point out at every occasion. It's not bad per se, it's bad when you consider that it should be a DCS standard module. If it was priced at 30 bucks and labeled as FC3+ or something, I wouldn't complain (but I wouldn't have bought it either 'cause I like the "study / high-fidelity" part of the sim).
  2. - Engine modeling / parameters such as correct RPM, FTIT and Nozzle position - Correct open/close timing for speedbrakes - Level acceleration at altitude - correct negative g-limit - Realistic G-tolerance so we don't black out after one second (yes, with g-warmup you blackout after 4 seconds :music_whistling:) This is just a request to get a small update, not expecting to see all of this corrected, but we haven't seen fixes in this direction for a while now. Thanks!
  3. So much for the "I" in DCS's AI, lol. Given the lag in MP, I decided to make myself a nice little SP mission with the Mi-8. To cut it short, as I taxied to the runway and was sitting there to check lights and last items, a couple of MiG-29s landed and crashed into me. I thought "they will go around" but nope :music_whistling:
  4. I land pretty well to be honest, without fwd speed and hold breaks when touching down, but if I rotate the nozzles soon after pulling the throttle back (as seen in the RL videos) the airplane tends to move fwd and/or duck the nose as if significant thrust was still being produced.
  5. @Decoy, please read the posts in this thread. The whole argument here is you keep saying you are adding the SOUND, while all we are saying is the sound is just the tip of the iceberg, because the spool-down time is too long. Can you please confirm or deny that you are correcting the engine behavior as well as the sound? Thanks
  6. vstolmech513 thanks for your great insights in this thread! So as others have said the spool-down time is wrong. As it is now, when I touch down I have to wait a few good seconds before pushing the nozzles fwd, otherwise the jet starts to roll. In RL videos you see that upon touchdown the pilot can go to idle very quickly and rotate the nozzles. P.S. the video you posted is not working
  7. Thanks, I appreciate you putting things in a better tone, and even though I disagree on some parts, I see your point. At the end of the day we reach the same conclusion, and I saw that you have been active reporting bugs. Let me tell you, I have bene active reporting bugs too, especially in the beginning. I did (and still do) with a good heart, but seeing reported bugs being constantly ignored, to the point where they are moved to the resolved bugs section, and even having whole threads deleted, well, it kinda leaves a dent. I bought the Harrier full price not by chance, but becasue I really wanted to support Razbam and had faith in their willingess to create a truthful representation of the Harrier. Then it became apparent that despite all the reports, there are all kinds of things that are missing, bugged or simply operate in the wrong way, well, it's disheartening. You speak about trusting them, but really, what they have shown so far is they actually don't really even know how to fix some things (e.g. the velocity vector). There is a tangible lack of attention to detail and lack of understanding of some systems, it's pretty much all plainly written in the Natops and the Harrier has probably the widest availability of sources where you can find such details, and yet they got basic startup items wrong and these things have never been fixed or even ackowledged. Coming back to my post in this particular thread: I think it's important, since there are another 3 threads about the same thing, that people don't think this is "just" a soundfile issue. Likewise, Razbam shouldn't think a simple sound addition equals a porper simulation of an engine component that is specifc to a VTOL aircraft. As you said very well: "But whatever we try and write here means jack shit, because the only ones who actually can say anything is Razbam themselves. But they could definitely be more active with their bug reports. It is very confusing around there."
  8. Don't lose your hat. Beacuse it's been reported multiple times by different users and never ONCE did anyone from Razbam ackowledge it. Also, because a soundpack, as the name entails, has to do with sounds, not with system modeling. So based on the above and other experiences with bugs and missing features in the Harrier, I assume so. Does that answer your question? On what basis? Do you know what razbam is doing? If so, please shed some light. We've been asking for some clarity about this for a while, if you know they're going to implement it please speak up and I'm sure we'll all be very happy. Good for you. I don't count rivets, I do however read the Natops manuals and care about main systems being in place and working correctly. This is meant to be a high fidelity simulator after all. That's yout opinion and I respect it. I have mine, could you respect that also? I think the word "abuse" is a little strong. If you feel abused by a forum post I suggest you stay away from places where people share facts and opinions you don't like. How about you argue with some objective facts if you have any? Fact: this is a missing feature. Fact: it's been reported multiple times since 1 year and a half. Will it be implemented? Fact: We don't know because Razbam didn't say a single word about it.
  9. Once again, the superficiality of this module and some of the community is astonishing. This is not just somethig you fix with a new soundpack!! IT IS A MISSING FEATURE https://forums.eagle.ru/showthread.php?t=220911&page=2 https://forums.eagle.ru/showthread.php?t=245815 https://forums.eagle.ru/showthread.php?t=242790&highlight=solenoid The fast decelaration solenoid allows the engine to spool down very quickly to avoid bouncing up upon touch down. It is a system, not a sound. This is NOT SIMULATED AT ALL in the DCS harrier, adding to the very long list of missing features and inaccuracies in this module. Hearing Razbam saying they'll add the sound just goes to show how superficial they are. Sorry for the rant, but I have reported this 1.5 years ago, and others reported it as well. Razbam didn't give two flying poops about it as they did with 90% of all other system-related missing feautres or inaccuracies so far.
  10. A while ago HB made it so that opening the speedbrake doesn't cause any automatic adjustment of the elevons. This was a temporary workaround till they figured out how to simulate the speedbrake more accurately I believe. What is the status on this? I kinda like to follow the start-up checklist and, and it calls for "open speedbrake and check elevators are moving". Lookign fwd to having this re-implemented.
  11. Well as it happens with the MiG-29, also in the Tomcat the engine fan blades are spinning in opposite directions (i.e. right engine spins one way, left engine spins the opposite way). As you know this is wrong. Simple fix I think.
  12. I noticed that MP in 2.5.6 is really choppy. Suffering from a lot of lag and freezing whenever something happens anywhere on the map (e.g. someone joins the server = lag spike, someone blows up = lag spike etc.). Now I know this is nothing new to DCS players, unfortunately, but a while ago, steps forward were made. I remember ED released a better net-code or something, it was tested first on WW2 server and then released I believe. Now that I think about it, pre-2.5.6 the MP experience was a lot smoother, and I had almost forgotten how bad it used to be before the improvement. Enter 2.5.6 now, where it feels like we have gone back to the stone age and it became almost unplayable as soon as more than 12 people are on a server. FPS is also much worse in MP. So I am wondering if something has been reverted to pre 2.5.5...
  13. Since the last patch the hornet emits very thick black smoke
  14. Did it disappear with the new cockpit?
  15. Trying to update but it says that my version is the latest one i.e. no update yet, even though the notes are out. Is this something on my end only?
  16. Hey, thanks for the answer and most of all, thanks for the server, it's my favourite because I have little time an dI can quickly jump in and fight. Anyway I see your point, but still please consider adding one or two more areas. I have been online quite a lot lately and I can tell you, there is definitely a small "club" of people that come specifically for the 1v1 with others. We have a few rounds then exchage slots with someone else. A lot of good times and generally very nice attitude form everyone :thumbup:
  17. Ailerons move slowly on the ground as IRL, that's correct. As for slow response in flight, you have to consider the real aircraft has a force sensing stick which is more immediate (it doesn't actually move so you can virtually input full "deflection" almost instantly). I have tweaked my curves for this reason and it now feels much better, super snappy. Give it a try ;)
  18. Probably asked before but: WHY OH WHY ONLY 2 1v1 AREAS?? I love your server, wish there was space for more 1v1, most of the times the slots are taken and you have to wait a long time.
  19. Since the previous post (https://forums.eagle.ru/showthread.php?t=252003) was locked and there were no patch notes or answers regarding tweaks to the acceleration issues, I re-tested and here are the results: (TL : DR = Sea-level acceleration is basically fixed, the rest is improved but still much slower than IRL). Test conditions: Standard day, GW 20000 lb, no stores. Drag index: 0 (no pylons) MIL POWER ACCELERATION Sea level, acceleration at MIL power, from 200 KIAS to 550 KIAS Real life: 29 seconds DCS: 30 seconds :thumbup: 10.000 feet, acceleration at MIL power, from 200 KIAS to 550 KIAS Real life: 48 seconds DCS: 1 minute 02 seconds MAX AB ACCELERATION Sea level, acceleration at MAX AB power, from 200 KIAS to 750 KIAS Real life: 25 seconds DCS: 25 seconds :thumbup: 10.000 feet, acceleration at MAX AB power, from 200 KIAS to 750 KIAS Real life: 34 seconds DCS: 39 seconds All tests were performed starting from a speed lower than 200 Kts to allow time for the engine to spool up, I started timing when the speed passed 200 Kts and stopped once it reached the 500, 550 or 750 markpoint according to each test.
  20. Guys, there are are already 2 or 3 threads about this. I reported it first with tracks and detailed performance testing. The thread was closed with a “engine is WIP” answer. https://forums.eagle.ru/showthread.php?t=252003 P.S. the manual tat nineline is asking about was sent to him by PM and they are well aware of that (as I am sure you are too because it is *that* manual that we all know about).
  21. Acceleration, wind bug and fm updates Any fixes in those areas with the latest OB?
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