

bkthunder
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Everything posted by bkthunder
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Well, if they knew they somehow broke a perfectly working module BEFORE releasing the patch, then why release the patch and mess up the F-5? There's an open beta for such things no? Anyway I'd love to discuss this further, but I don't think this is the right place. The bug is reported. Let's hope it gets fixed.
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How can a bug like this make it into a release version??
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Although without having any idea of when the F-18 will be (will it be?) released, I'd say razbam should just do their planning and steam ahead regardless of what the supposed or estimated release windows are for the F-18, which have been missed and postponed a multitude of times. I mean, what if they hold back the F-15E because they think in 1 year ED will release the F-18, and then in 1 year the F-18 will be delayed by another year? It would be better to have the F-15E while we wait for the F-18 :joystick:
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Hello, the tyres on the Mi-8 gears seem like they have a glass reflection on them. I think it's a material or shader error in the model. Please, it's a simple fix I think, but it's breaking the perfection of the external model.
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A-10C external model broken
bkthunder replied to bkthunder's topic in Release Version Bugs and Problems (Read only)
I have never customized snapviews, should I try to delete the file anyway? Basically what I noticed is that a few versions ago (at the time when there was that bug with TrackIR that was behaving like a VR headset), the default viewpoint in the A-10C was moved back to a more natural position. Now it seems to be back to where it has always (wrongly) been, on top of the stick basically. The difference is that before, I could move the viewpoint back and still manage to have a decent view of most of the HUD, now the hud seems so big when I move back, that I have to move around way too much to see the different information boxes. -
The external model of the A-10C is still broken in the release version. This includes: - Right engine nacelle appears dented - inside of speedbrakes has strange smoothing / reflections - disappearing antenna behind the canopy - (3d cockpit) cockpit viewpoint is very far forward, and the hud seems more magnified Thanks
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The thread has been moved to "open Beta" but it refers to the release version. I add that actually also contrails are broken in the same way since last patch. Thanks
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As the title says, the smoke trails from the pods appear like a flat ribbon.
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totally agree.
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Because there can always be projects with a more realistic chance of completion within a shorter time frame that will jump ahead of the queue, at leats until a decision is made to focus on the one big project that once completed will make smaller projects have an even higher chance of completion. However, from a business point of view, the "quick-buck" doctrine kinda makes sense when your customers buy anything and everything you throw at them, in no particular order :D
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I'm starting to think Eaglefox might be the guy that called me names on the 104th for not dying as he thinks I should? :D Just speculating at this point :) Man that was epic, this guy is flying an F-15, I just killed a couple of other people with the 530D and was trying to escape down low. The F-15 spots me and starts to chase me, he drops an AIM-9 on me from pretty far and he misses, then another one, I pop all the flares I have on board and slice hard left, the missile explodes behind me but I'm damaged. I lose radar, FBW, Hud, afterburner and can't fly stratight for s*it! The F-15 closes in for a gun kill, I see him approaching very fast straight from my 6, so I pop the speedbrakes and the mirage slows down so quickly that he passes in front of me, even if he deployed his gigantic airbrake. We're slow at this point, he's passing over my canopy, very close, and pulling up in full AB. I go full throttle and use the little airspeed I have left (and the great nose authority) to pull up and shoot him with the guns just before stalling. The guy starts to go nuts and calling me names on chat, LOL! We all had a laugh. Shortly after another F-15 shot my broken mirage out of the sky with a direct hit. Right or wrong, it was great fun.
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:music_whistling::music_whistling::music_whistling::music_whistling:
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M-2000C for DCS World by RAZBAM - Available for Pre-Purchase
bkthunder replied to MemphisBelle's topic in M-2000
50% it's a good module 20% It's a sexy airplane 30% Razbam is doing a great job with communication and de-bugging -
One thing that is still (amazingly) missing from all WW2 modules is engine smoke effects during startup etc. Are we going to see that beautiful Merlin come to life with proper puffs of smoke, or not?
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I've had people get totally nuts because they couldn't kill me. Start calling me names even, LOL. I don't think the Mirage is so unrealistic when it comes to damage, not in the last versions. I've had some of the most interesting/fun and hard to handle failures after being hit by a missile, and to me it seemed the damage model here is more complex than in other modules. A direct hit always makes me blow up. But if I maneuver and the missile explodes further away, then I get damaged. It seems fair.
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I think there are bigger bugs, but anyway, when I first bought the Mig-21 I really enjoyed it. Leatherneck had good communication and I remember holding them on a higher pedestal than any other 3rd party. But things started to lose momentum and bugs stop getting fixed. I do love the Mig-21 as an airplane and would like to fly it more, but I can't overlook some of these bugs, I am admittedly a realism-nazi especially when it comes to FM and engine, and since there are now a few other modules that have reached maturity or are in very good shape, they are just more enjoyable. P.S. the afterburner thing is not a simple effect sync bug, it's just wrong simulation of the AB. In this engine the nozzle has to be fully opened BEFORE the AB lights up. So the external animation is correct, but the physical and sound effects are not.
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My Mig-21 has been comfortably sleeping in the hangar for months. But every once in a while I take it out, start it up just to check that the default Su-25 engine sound is still there, check the g-meter and turn coordinator, to make sure that Z-fighting issue with the needles and ball has gone un-fixed. Slowly I taxi to the runway and go full throttle. I am delighted as I hear the sound of the AB and the acceleration kicking in as soon as the throttle is past the detent. Too bad from the external view, the nozzle is still opening and the AB flame is off. Oh well... However, the best part is still when I pull the stick fully back, and cruise along at 46º AoA Question: are you ever gonna get these things sorted?
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BUG Instant blackout
bkthunder replied to bkthunder's topic in Release Version Bugs and Problems (Read only)
My take on it is that it is a warning: rapid stick movement can cause rapid unwanted G onset and instant blackout if you are unprepared. I.e. be careful with that stick. When you're about to pull a high g turn you know what you're getting into, take a breath, tense your muscles, and pull. In that case I don't think you could experience an instant blackout. I have aerobatic flight training, which includes a fair deal of theory and practice on how to take on medium/high g loads, and I haven't heard of instant black out. Quite the opposite actually. For a small aerobatic pilot like myself, going from 1 to 7-8g quickly is not the problem. The problem would be to hold those 8g for a number of seconds. Luckily in a small Extra 300 there's not enough energy to apply 8g for more than maybe 1 or 2 seconds, then it rapidly decreases. However, say I was a passenger, and the pilot suddenly pulls an 8g turn, I would probably black out much more quickly. In our beloved sim, you could ideally push a button to "breathe & tense your muscles" before pulling. But that would be impractical and my hotas is already fully mapped. I prefer our virtual pilot to be "always ready". Also, it would be great to have something better to get a "feel" of how much our virtual pilot body is suffering. Maybe better and more varied sounds of the pilot grunting, so we have some cues to relax pressure before it's too late. -
There's an F-16 sim that had this feature for a number of years. But as I have understood, some "basic" features that we take for granted in another sim are not easy to implement in DCS. But it would be a very good thing to have.
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I can't find anywhere the hud brightness knob. Logically I thought it would be the one under the Hud on/off switch, but it doesn't do anything. So, where is it?
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dfhjkaeufijhakdhsvhoehfjk Sorry, some drool must have gotten on the keyboard circuits ;)
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They always show a pic of the F-18 cockpit, so nothing new there. I think it's quite impossible they will release a beta in 2016. Read through the lines guys, all the work is being done on system, avionics etc. and it's in such raw form still, that they have nothing more to show or talk about. The F-18 is a complex aircraft, it'll take a while.
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I don't know. I've been dogfighting in the mirage and trying all kinds of crazy stuff and never got to similar results as in the video, not with fbw on and not with fbw off. What exactly are the conditions to recreate this? Are we sure the guy who made the video didn't modify some files?
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The L-39 is great fun, IMO one of the top dcs modules. It's truly a great training and aerobatic aircraft and also close in performance and flight dynamics to the A-10. Plus, I challenge any detractors to proficiently employ it in combat and call it boring or un-challenging :joystick: