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VMFA117_Poko

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Everything posted by VMFA117_Poko

  1. Some folks who doesn't love their games like we do are talking bs in comments. If Dragon Age fans would unite like we did I could imagine that DA has to be a good game. Simple cause and effect. Better game --> more votes. Go to 2K devs' forum and say people to vote on NBA2K10 as the best game of 2009. You'll see the flames. Hell flames! But I tried most of them from the list (even DA) but DCS is still my number one. Speaking frankly (besides DCS) 2009 was a poor year for gaming market. The crysis fault(not game ofcourse :D)?
  2. Or even maybe producers notes #1...:music_whistling:
  3. Don't give up the fight - vote! We know better than RPG genre how fight should look like :D
  4. Don't forget turning on 3 autopilot channels (without ALT HOLD). You'll learn to land quite quickly. Try to keep hover 4 meters after take-off then land. Adjust only small cyclic/collective movements and slowly operate collective. Repeat it couple times. If you master this part try to learn the transition from hover to forward flight by lowering nose 10 degrees below the horizon and giving a little more power to maintain level flight (watch VSI). Accelerate to 160 kph. Then level out. Faster you fly, less power you need. To stop to hover rise the nose 10 degrees above the horizon (again: operate collective to maintain level flight by decreasing power a little in first part of this manoeuvre then after slowing down a bit you'll have to give a little more power). Again watch VSI and speed. When speed drops below 50 kph start to slowly level nose with horizon. Hit the trim very often. Use rudder pedals.
  5. \o/ W00t! :D Here you can see exacly it's Batumi International Airport - ED added even the terminal: http://forums.eagle.ru/attachment.php?attachmentid=34801&d=1261774919
  6. It's redesigned Batumi Airport... (?). I'm sure it's it ;). It's similar to Google Maps view.
  7. :lol: I really like to look in here too. Great thread :thumbup:
  8. Oh yes indeed! Su-30 mpg is a must-2-c.
  9. OMG! Wow. I found something on p3dm website: This is how DCS should look like soon :D and it's all about texture resolution, terrain mesh LOD and lighting (...and your video card) ...or level of detail on terrain and grond textures like here:
  10. Just can't be said better :thumbup:
  11. But remember this sword has both sides sharp ;)
  12. WOW!!!! Thanx Wags!!! Water has changed colours, shadows on the fuselage looks much better, new textures of the concrete plates, new taxiways markings, new buildings in the backround of last picture. :thumbup:
  13. Shhhh! Let's be optimists ;)
  14. Merry Xmas to host ED Team and every forum member. I wish you all health, luck and many great virtual air adventures in next year! ;) :beer:
  15. I thought combat flight sim is a niche market ... :D
  16. Polish MiG-29s from 41.ELT (Malbork) in action.
  17. I like every one of them :thumbup:
  18. Have you read this review? http://forums.eagle.ru/showthread.php?t=47236&highlight=g940
  19. You're right. If player will escape before Hinds reach their targets --> mission is accoplished. Good point again. Good using the triggers is a trick ;)
  20. So igor - maybe you should simply delete the flag rule "Mi-24 Group is dead"? If brief says "you have to survive" and "defend your FARP" there is no need to put above flag rule into use, don't you think? Destroying Mi-24s should be an additional bonus only. The effect does matter - defending FARP. Whatever you do to achieve the goal - you may engage the dogfight with Hinds but after many manoeuvres without giving a single shot the agressors will disengage because of bingo fuel, then go RTB and your FARP is safe mission status should be accomplished. You know what I mean? If you want to make a player destroying or at least badly damaging the Hinds forcing them to emergency immediate landing (like in Hardcore track) you can set a trigger zone tighten to their homebase. Then set a flag rule "mission failed" if they reach that zone. If you want to do the same with Hinds starting a mission on their base you should set "mission failed" rule if they reach a zone after a time needed for leaving their base in the begining. The problem appears when there is other enemy base in the middle between Hinds' base and target 'cuz when Mi-24s will go RTB because of BINGO fuel they will land on the closest friendly (enemy to us) airfield. That is not satisfaing effect because those 24s can be ready for another action let's say after an hour. In that case you could set another trigger zone over that middle airfield and set another "mission failed" rule (but they can't fly throught that zone on the way to target and back home). Another problem (I'm not sure about it) is that player should wait untill agressors will reach their base (if they are not dead already) to get a mission failed status. If player will escape before the rule happens, that part of mission will be always fulfilled. It's not good enough though. Again, I'm not sure about it. Simple setting mission goal if "unit is damaged" for both Mi-24s is either not good enough here 'cuz if they are hitten with a single shot wich gives them only light damage and Hinds will reach the base, they can be repaired and ready to action let's say next day. Summing it up - the easiest way is to simply delete that rule "Mi-24 group is dead --> FLAG rule 11" from a mission goals.
  21. Second that! That's why I really love this campaign.
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