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WildFire

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Everything posted by WildFire

  1. No other approaches. The tower is extremely rudimentary in this game. Hopefully they'll get to it someday. As for the change in runway direction, Im pretty sure it gets checked at mission start and never changed. Tower and airfield operations is something we just have to compromise with in this game for now.
  2. Made the uncontrolled aircraft objects and retested. Runs good no fps drops and no sound issues. I can see how the engine crashing due to too many units causes sound problems, but man is that random.
  3. Stuka and I tested one of my new missions and we both reported loss of canopy sounds. I lost engines sounds, he did not. This was with 600+ units and a bunch of AI uncontrolled aircraft with no waypoints though. I'll be switching those aircraft to objects and we'll see how that fairs. Obviously there are some pretty hard limits on how many units you can actually use. If we have no way to destroy (meaning completely remove from the engines memory) groups/units while the mission is actually running and no way of creating no new groups, then we are extremely limited for mission creation, and impossible to leave a dedicated server mission running for any lengthy amount of time depending on how many people are playing it.
  4. Way slow. Put you in the editor at 15000 air start. Start and hit autopilot. Set throttles to get the speed you want, then stabilize. Once its not changing and I mean not at all, go to the F-10 view and it will show your TAS (true airspeed), you can also set the hud to TAS, either way. But yeah that is what you need to set your tanker to. I seen somewhere tankers usually for A-10's around 220-230 or so and at my optimum alt of 18000 depending on weather that comes out to around 300 knots true. At least in my testing.
  5. Speed Im with you, that was the point. I mean the plane is never symmetrical, I did the math behind the weight and torques about the center to see if there was a loadout I could get somewhat close, but its impossible. Hence I always assumed it was normal and expected. The thing Im getting at is how are people with what I know for a fact is an asymmetrically loaded plane not having this problem? Even while landing or taking off when it really starts drifting it should be fairly noticeable and it seems pretty crazy that people are reporting this as not as normal. It makes sense to me. What is my game retarded then?
  6. I dont get it, is this not a known problem? Anyone Ive ever flown with since I started playing this game has always complained about the natural drift. I doubt I've ever flown with anyone that hasnt had it. Is this just an elephant in the room or have you honestly never noticed you always have to have some rudder to keep the thing straight on the runway even on no wind days? And it always drifts to the same side. I've seen a lot of topics on it posted on the mainboard and just assumed people would come to realize that its not going to change.
  7. I swerve a lot too when braking, high winds, asymmetrical loads, braking too hard... Try assigning your brakes to an axis and dont slam on them, use the speedbrakes to slow to nosewheel speed and then brake moderately. Keep in mind your jet always drifts to one side of the runway so it will always want to slide in that direction. Put a curve in your rudder pedals to make your movements more precise and then learn to account for it. After that deal with it. Thats about the only thing you can do.
  8. Well first I would build a tanker already flying and have waypoint 4 and 5 small orbit racetrack and wp2 and 3 large racetrack big. I dont know if this will work but well try. place your trigger zones, large and small. Then Switched condition>UnitinsideZone>tanker switch wp3 which is supposed to be wp4 Switched condition>UnitoutsideZone>tanker switch wp1 supposed to be wp2. You might have to add a stop condition to each orbit but I dont think so. If you do you'll have to put flags into the trigger activation. So basically you already have it just make sure you use switched conditions and add an OR for each unit IN/OUT of zone in the mission.
  9. Once you save the mission the first time it will save the audio files with it. If you unzip the file you will see them all.
  10. Kidding me right? I just played a mission a couple minutes ago and tanked. Use the tacan radio and set it to AA T/R (air-2-air transmit/receive) then hit the tacan button on the Navigation panel behind the stick. You'll get both a heading indicator flag on the HSI and the top left will give you distance.
  11. Use an enemy country that also uses that jet.
  12. Not after the game has started no. You may set the static unit as enemy before start though. I dont see why that would be a problem.
  13. Yeah, I was just trying to keep it relatively simple. The minute we go molecular its time to break out the chem books... and I f*in hate chem based sciences (QM). So Im gonna stop here. Well played sir. So your saying bond length and size is negligible as compared to em photons regardless? Ok im done.....
  14. Radar and electronics are my professional field so.... I dont know the F-16 AN/APG in detail but I believe its a forward facing radar and would do relatively little harm to anything behind it. We have cases on carriers of people being radiated on the deck and becoming sterile and there is an urban legend that I dont know if its been confirmed yet but it could possibly damage the Y chromosone and you would have nothing but boys or something. Thats probably completely ridiculous, but we used to take note of how many airdales we met with only boys and we cant help but wonder if there was something behind that.... Most times it accidently happens on the deck its usually the fault of the E-2 guys and with the dome radar the arc is 360 so everyone is basically screwed. Power level makes a huge amount of difference and therefore it takes a massive amount of transmitted power to do any damage that would be visible to the eye. I would venture to say that in order to transmit the power needed you would have to deal with the possibility of melting the transmitter. Think about a lightning bolt. The change in potential is what makes the lightning jump from place to place, and that is also what causes the burns in your skin when it jumps out of a person, however gamma radiation passes through the body with ease, and would not leave any kind of mark. The damage would only be done to internal organs. It is gamma radiation so in simplistic terms it only carries energy not like a lightning bolt that carries current and voltage, i.e. power. Similarly you would have to put a person in a very large very powerful microwave to actually cook them, power levels that as far as I know should only be attainable possibly with an EA-6B. So speed is absolutely right, low energy waves arent gonna do jack. Typically the kind found on a fighter. Its just a safety measure that the military has in place for the what if scenario. And dually noted bahger, but I only made those vids for a friend who was interesting in buying DCS, I doubt I'll be making anymore.
  15. No curve on the throttle I don't think, but its up to you. I doubt it would be useful. In Snoopy's (paulrkiii's is that how its spelled?) guide on aerial refueling there is a picture in there of pre-contact. This picture is extremely useful in showing the relationship of the tanker to you, if you can notice the tanker fits into the view where the engines sit in the curvature of the two canopy bars above your compass and G-meter. That is the ideal position. You keep those engines right in there, and your on the money.
  16. I'll tell you the single best thing you can do for refueling is to put curves in your joystick axis. If you haven't done that you'll find it very hard to refuel. Start with pitch and roll curves of 30 and work your way up. Change them and stick with it for at least a couple days, it will take to get used to the changes. If you already have curves then belay my last, and good luck. Practice, practice, practice.
  17. Air start, you can always open the ME and set any one of them to player instead of client. I think someone said once you can already use the client spots in SP though. The tanker speeds are way too high and the wind is crazy, now that I can tweak the weather I'll redo them soon and sort all that out. But as far as your uses, just open the editor and take a look its got it all in there.
  18. In the ME hit the weather button on the left and the box in the middle is turbulence in m/s multiplied by .01 or something. You have to do the multiplication yourself to get the real number or hit fly and look at the weather brief.
  19. Download my four missions for refueling, they are exactly what you want. They are in the missions forum, not on the DCS mainsite though.
  20. Keep in mind there is no cloud turbulence in this game, so you have to be near the ground to notice the effects. There are no representations of thermals so you wont shoot up or down a thousand feet at any time either. But the ground turbulence is there and I can say for sure if you set it up to be more than 15m/s its becomes fairly difficult to land when coupled with some light to moderate winds.
  21. Fog thickness set to max, visibility set to 20m. http://www.youtube.com/watch?v=RhbT58fiSu8
  22. Thanks Megagoth.
  23. Here is a couple I threw together real quick for training purposes. 6 Clients. Everything is the same in all versions only difference is weather and time of day. Labeled appropriately. AAR.zip
  24. How dare you assume I was taking away anything from ED programmers by saying we should enlist extra help. Especially since I said they have taught me that the impossible is possible. And I wasnt talking about hiring anyone, I was talking about donating to a valid cause. A call to the mod community takes nothing from ED. Your a moderator, not an enforcer, take it easy home-slice. And I like how you addressed Eddie as if I wasn't part of the conversation anymore, respect.
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