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blkspade

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Everything posted by blkspade

  1. Oh yeah this is a necro thread for sure. One thing I didn't see anyone mention is that in game all A-A missiles have the tendency to continue tracking jamming target even if fired inside of burn through. This is true of SARH missiles such as the R27(E)R and Aim-7M, and can lead to you being killed by one after the enemy has broken lock.
  2. I've seen this too. I sense its done more to effect look down detection more so than the missile guidance alone. Its barely even sensible (borderline stupid) for Eagles to do unless the bandits are significantly higher and/or they are launching from outside of pitbull off the rail range. If the Eagle driver does it wrong (many do), its incredibly easy to just lead the slammer into the ground.
  3. For future reference the only times you should deactivate are prior to OS clean installs, OS drive data transfers (i.e. moving to SSD without OS reinstall) or in place motherboard swaps. The 1.2 content was probably too old compared to 1.5. Particularly terrain content which has updated textures in 1.5 OB. Once you had the OB and went to install 1.5 Stable it would have pulled from the OB and/or OA directories.
  4. blkspade

    M2000 vs Mig-21

    I guess it has something to do with the runway not being an object, and bombing it doesn't trigger an event. If it not an event the server doesn't know it happened and as such can't update new clients.
  5. None of your concerns are valid. As long as you have that actual drive space, the new updater will copy the bulk of the most up to date content from any existing branch installed. Activations are persistent across all installs as long as you don't wipe your OS.
  6. blkspade

    M2000 vs Mig-21

    Runway craters do damage jets trying to take off, generally preventing take off. The real problem is the cratering isn't persistent. Only people who were on the server when it happened can see and are affected by the damage. If you joined after or disconnect and rejoin, the damage is gone.
  7. blkspade

    M2000 vs Mig-21

    Conveniently enough every Eagle can engage 4 of those MiGs each.
  8. blkspade

    M2000 vs Mig-21

    Eagles run a MiG parts distribution service.
  9. That adds clarity to the RL definitions. Pitbull seemingly takes place the same fixed distance in game, every time. Still translates to the Eagle having the privilege to break off prior to missile intercept early or earlier still, and flankers should ditch or die. The ability to potentially stay out of IR reach I see as a bigger bonus, than threat of an ER because of this. Right now 1v1, extend and reset isn't really an option for the previously mentioned factors. Its way too easy to be inside RTR while already extending, so you're forced to fully commit further into the flankers domain.
  10. The ERs range advantage is in that it would reach intercept before the 120, if all other parameters are equal. Eagle drivers would only need to be concerned with pitbull, which is typically 8nm short of intercept. This becomes worse for flankers with improved guidance and cheap shots being in a decent ball park. Cheap shots are intentionally breaking lock 2-4 seconds prior to pitbull.
  11. You're late. I wasn't even the first to mention the 120, but that wasn't even the first time I mentioned it. Plus it was in response to the idea the an 8nm 120 shot is a 100% kill, when I and others can evade 5nm shots. Its still valid to mention, because 120 should still be influencing flanker/fulcrum pilots to ditch their 27(E)R lock even if it weren't going for chaff as much, unless launched in a complete ambush RTR, where the ET is universally better anyway. I can personally evade ideal parameter shots that I know are coming some 90% of the time. That said, there were also recent tweaks to IR missiles CCM probability. Closing the gap still favors Flankers as opposed to Eagles, as their IR missiles are better than the Aim-9m (plus EOS/HOB and better nose pointing) and IR missiles track low targets better than all radar missiles and eagles are almost always looking down on flankers. The eagle is pretty well boned when they run out of flares, unless they get inside Rmin. Which is challenging to do while retaining enough energy to have much hope to BFM with a flanker. Ideally an eagle should never get that close to a flanker, but all the missiles current effective ranges are stacked on top of each other at the edge of being WVR. IF/when ever radar missiles become more reliable at range, SARH will still be inferior to ARH and eagles will be able to stay out of ET range unless flankers stick to the same ambush tactics they are already using.
  12. Well your engines are hotter than your fuselage, so they'd be harder to see head on than any other aspect. Most RL info on missile evasion also says to break into the missile. I fly against eagles just as often as i do anything else, 120 evades inside 5nm are a thing. The eagle joust between 2 good pilots becomes fight for who can recommit the fastest, in the most advantageous position and reacquire first. Ragnarok in his flanker is easier to kill with an Aim-7 than a 120 at any range (well maybe 3nm is too close for him), and he rarely actually goes defensive against them.
  13. On some level this seems apparent with US weapons modelling. Even if this isn't what is literally happening in between, the end result would be ultimately the same. That post was mostly to illustrate the disconnect with the idea that the lock isn't being lost/degraded when it indeed is or would be.
  14. Its possible to get 8nm Aim-9m head-on kill if the bandit is very cooperative aided by the fact they can't see it, but needs to be a high energy launch. The ET can achieve the same at ~14nm with better kinematics, but is more visible. By 8nm the target doesn't really need to be in AB anymore. The 120 is a waste launched outside of 12nm most of the time, and the Eagle is likely in AB leading up to shot unless its a follow up. To reliably evade an ET you need flares while idle and maneuvering for separation, which quickly bleeds speed. If both the eagle and flanker successfully evade and are left under 8nm from each other the flanker has all the advantages. The eagle will be slower than ideal and the risk of AB is too high if the bandit hasn't gone completely cold or lost them on radar. The eagle has to commit to killing you inside this range as there is no escape from the ET trying to extend here. 120s are easy to beam or just miss when you get low enough. The flanker will have better low speed handling plus the HOB R-73, and will typically be looking up. Worse case scenario is you force a merge with a slow eagle, and you know how that's likely to end.
  15. Yeah the A-10C is pretty easy, the system aren't even too bad with a decent hotas or the Warthog). I don't even fly it anymore as I got bored rather quickly. Though I did only buy it as a curve reduction tool for the F-18C.
  16. 13 Raptors compared to 2 Eagles doesn't bode well for the eventual Eagle replacement. I wonder if those represent unique pilot "kills".
  17. What you are not seeing (due to lack of modelling as mentioned) is the likelihood that host radar is ultimately tracking the chaff upon deployment temporarily. The sparrow is similarly effected but seems to have a higher probability to recover and reacquire the target if fired with enough energy and the deviation isn't too high. I have many times fired a followup shot after the TTI counter expired, just to have my initial missile hit and kill 3 seconds later. Even in single player which removes lag related causes. Similarly you can see 120s track chaff and then switch back to the target. This is CM rejection at work, but it is not instantaneous. Nor does chaff dissipate seconds after deployed. So chaff goes out, gets tracked, checked and deemed invalid, target reacquired. That tracking and validation period causes a missile course deviation, which is either enough to kinematically defeat it or not, or move the target out of the seeker's FOV or not. Since this can be observed from an Eagle's POV, the questions for Flankers/Migs with relation to 27(E)Rs would be, is their CM rejection worse (slower) than US jets and is the R-27(E)R capable of re-acquisition? Without having specific details IRL, we do know which areas the US is typically ahead of Russia and vise-versa. The in game Eagle is slightly more up to date than the in game Russian contemporaries, and the US pretty much bet the farm on avionics for BVR combat. Just yesterday I ate a R-27T (80's night) head on that I knew would be coming and spotted on launch and refused to bite on flares. The current state of all radar missiles, make this the Russian drivers advantage. So keep in mind that improvements to radar missiles will strip that advantage away. The best chances at a 120 kill is with a supersonic launch, at ranges where the ET can track and kill an after-burning target and sometimes one not in AB.
  18. What you describe here I typically only see with the first missile off of the rail, and I have seen it with AIM-7s, if only carrying AIM-7s. Its why I almost always double tap the first launch of a full load, but not always in subsequent launches.
  19. Size. While my room is currently laid out to entertain, it was really enjoyable to sim on my 47" HDTV for the time I did it. With everything scaled up, the instruments remain pretty easy to read at that zoom level DCS shifts to when you get into the pit. Which improves FOV at the same time. Next to that I'd probably go for a 21:9 aspect monitor for the improved FOV without going multi-monitor at the true default zoom. I have a 27" 1440P monitor currently, but will likely either move up to a 34" 21:9 1440 screen or get a Rift when the CV1 is out.
  20. In your track you engaged the Su25 strikers while the Su27's pressed in and killed you. First mistake was poor target sorting. Pay attention to the NCTR to ID the primary threat aircraft. You should have been able to engage them well before they were in ET range, had you noticed them split from the Frogfoots.
  21. Ok. I'm away from home and can't look at the track. I ask because you would only be getting hit at pitbull if you're doing a number of things wrong, one of which is likely letting them fire first. If you're not jamming at that range I would expect the AI to climb to meet you at ALT. Its interesting if they are staying low though.
  22. What range are you starting at?
  23. What you have to do against the AI in this case is force them defensive and then press. They are most likely killing you with ETs that they can fire if you're in AB at that altitude from 13nm. Get out of AB before you get at that range, fire a 120 and wait for them to go defensive and run them down. They will ditch their ER in favor of staying alive vs your 120. You'll need to acquire them visually and lock them with boresight to fire again when they recommit. If you've closed to within 4-6nm it should definitely be a kill, but be prepared to come off the burner and flare as they bring the nose around.
  24. 104th_Spade F-15C USA Both
  25. I've had limited success trying to rely on that TACAN mode to guide to the tanker, though I haven't tried in a really long time. The fact that it is tied to the refuel hatch can be a problem though as it stops fuel from flowing into the feed tanks while its open. At particularly long distances from the tanker, if relying on TACAN solely, you can bleed the feed tank dry resulting in engine shutdown. Its probably best to use it to point yourself in the right direction and then use the radar. Depending on aspect you can find the tanker on radar from really far away. It will likely be the farthest thing to show up ever.
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