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blkspade

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Everything posted by blkspade

  1. blkspade

    M2000 vs Mig-21

    Yeah I think I've been shot down maybe twice by the Mig-21 in an Eagle. The first one was basically free, because it went like this: WTF is the 'U' on the edge of my RWR? How is it locking and subsequently firing on me? Where is it? Where was it? That was the first time I had seen in online when it was introduced, and had zero knowledge of its 'mechanics'. After you know what it looks like on radar (NCTR), understand how close it must be before you get its nail, and the fact that it will always be lower than you, they are pretty much cake to take down. Their only chance is to never be seen, or break LOS when forced defensive. Over time there will be fewer freebies granted to Mig-21, only to get worse when their missile modelling gets fixed.
  2. The AI cheats a lot less than it used to. They really don't seem to detect a launch that either doesn't trigger a sensor or isn't in view of the canopy (6 o'clock low). You can still nail the AI with a head-on R-Max AIM-9 because its practically invisible. These changes were made some time in 1.2, and seem to remain in 1.5.
  3. I don't know what issue people are having. I can still evade any IR missile I see coming in 1.5, as long as I have flares and energy to maneuver. The catch though I noticed is that there is point where you see the missile isn't guiding to you, but if its still in front of and you throttle back up it will turn back in to you. I have at least seen this with the R-60.
  4. Honestly, outside of just being something "extra", the Raptr software isn't all that bad. If you happen to have an AMD card, and like the idea of gameplay recording similar to Nvidia shadowplay, it works really well. That is the only real reason to use it however, and its better than alternatives I've looked at.
  5. Not gone. There is a new bind added for the anti collision lights, and they blink now.
  6. NO, the spotting in DCS was unrealistically bad. Models turning invisible while you're looking right at them, and only being able to see some at all by zooming all the way in.
  7. But what would compel the missile to continue arcing toward a target it shouldn't be able to see?
  8. Shouldn't the in game version of the R-73 only be able to track 40 degrees off bore?
  9. I quite regularly got 6-9nm kills with the AIM-9M in 1.2.16, on full AB targets head on.
  10. I was getting a weird kind of stutter in 1.2.16 with my R9-290, where my frames were constantly shifting up and down by ~10 FPS. While the rate was high it definitely created a stutter, that was most noticeable trying to track bandit in a dogfight. It possibly existed in other games, but less noticeable. One of the last things I tried was flipping to dual bios switch to the opposite position on the card, that seems to have fixed it.
  11. The rudder has way more authority now. So much so that it feels too sensitive and squirrely without a curve.
  12. Some of my squad members have noticed things not working as what seems to be apart of the sim not actually being in full screen when its selected. If that's true then your issue is that its rendering a borderless window, above your desktop resolution. I know AMD VSR lets you set your desktop resolution up, if you can do the same with DSR then that should solve the issue, until they fix the full screen operation.
  13. Might cause some rudder manipulation issues...
  14. Well the changelog doesn't use the term "offload" as that has a specific technical meaning. What I see is a number of effects added that themselves add more demand on the GPU. Some of these effects are typically done in Directcompute in DX11, which also makes better use of the GPU.
  15. The effect was briefly in an earlier version of DCS, but then removed. Probably for performance reasons.
  16. While there may be some issues with the netcode, and the server randomly tanking, there isn't going to be such a thing as "lag protection". Its just not the way the internet (and gaming over the internet) works. Server-side CPU utilization induced lag can (in theory) be fixed, but client-side latency or in transit packet loss, will always be a thing.
  17. Someone else indicated it was an issue with the flanker but I guess not. In the Eagle, if you touch the grass and let your jet fall below a certain speed it gets stuck. If you land with no hydraulics and end up rolling off the runway, it does you no good to repair cause you'll never get your jet out of the mud.
  18. Actually what I think would be a good idea if munitions are limited, are transports to restock airfields. They become another defensible asset. Something like C-130s making the longest trips, and convoys between closer airfields.
  19. It would be nice to have tankers if they weren't bugged. How long has it been now...
  20. I have always been annoyed by this, particularly when all FC3 jets had SFM. Any contact with the grass over a certain speed (~100knots) was instant explosion. You can belly land AFM/PFM planes in grass, though it becomes quick sand for the F-15/SU-27 if you roll into the grass. I've not had issues with the A-10 (when I flew it) blowing up upon touching grass.
  21. The problem with one life now is server crash, lose that life. Client crash, lose that life. Land at the same airfield that you took off from for rotate, loose that life. There aren't enough players in the community to satisfy 1 life per day. If you think about it like RL Red Flag, where the aggressors regenerate, its to simulate there a large enemy airforce that can continuously scramble fighters. This the function of multiple lives (no one is in training), plus a buffer for DCS stupidity.
  22. I rather routinely get kills at 20-21nm with the 120. It obviously requires the target and myself to be at or near 40k ft. Sometimes it'll be a flanker way up there, and I just smile. The best way to launch the AIM-7 at 'range', is diving on them screaming from angles 40, 15nm kills are possible.
  23. Lets not forget the fact that the F-15 FM tries to kill you from time to time. I've beaten very few flankers in a dogfight. Mostly end up having to give up speed with low throttle to evade 73s.
  24. The point I was making with the cheapshot, is that the Eagle will be able to break off prior to pitbull, and any pursuing flanker will ultimately end up in the basket if they don't give up the lock. Further more flankers have clear advantage with IR missiles and the ET at range. At the point that all radar missile become more effective at range, it potentially negates the effectiveness of IR weapons. 9nm Aim-9 kills are (practically invisible) possible now, as are 13nm ET kills with full AB targets at med to low altitudes. 120s and ERs right now seem most effective at this range, with 120s typically winning out due to fire and forget capability. RU jets at best earn mutual kills with ETs (head-to-head), on an extending F-15, or can completely evade the 120. Not having to be with-in RTR of the ET will ultimately benefit Western jets. As far as the 'singularity', the ER issue don't exist in vacuum. Not only because the issues are universal, but to complain about the RU missile effectiveness always means compared to the US missiles. Its not like your saying my ER vs his ER, as that would be non-sense. Not trying to hijack, but add perspective. Even when things are 'fixed' there is a good possibility the situation will be the same or worse, just at longer ranges.
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