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Zayets

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Everything posted by Zayets

  1. Can be two months, don't care now. I am downloading OB as we speak and when Stable will come out I will just update. :pilotfly:
  2. Most refreshing news in a while. Sir, you are the hero of the day. On a related note, maybe the drawing in the begining of the thread should be updated with this tiny bit of info.
  3. If I understand correctly the figure, 2.5.0 Open Beta and 2.5.0 Release are two different branches. That means you have to install Release if you want to play it along Open Beta. When 2.5.0 Release installer will be published I believe this will be a new install. All I hope is that during the install, Release branch will take the bulk of files from the already installed Open Beta version (should you have one installed). In short, I BELIEVE the answer to your question is "no" but you can keep the Open Beta along Release.
  4. Absolutely they did. I don't want to quote again the promise as it was beaten to death here. I can put you the same question: was it clear that it will be the open beta and not the release? Obviously not. You splitting hairs here trying to appease someone who clearly does not need your support. I have also stated that I don't care whether they did broke they promise. I work in the same software engineering field and I know it is very hard to keep promises about deadlines. So, on a more practical thing. Do you have any answer for my question?
  5. I believe ED made a tactical mistake here. Should not have promised release at end of January, or at least to come back and say open beta release end of Jan followed by a proper release soon after. I have nothing installed now, saved my config files and wiped out 1.5.x and 2.2.x and bought a new 500 GB M.2 dedicated to DCS World. Expected it at end of January, of course but hey, promises can't always be honored, I pretty much understand that. And here I am, judging by the pretty picture at the beginning of the thread if I want to play DCS now I must download 2.5.0 OB. If I want to play the stable branch, I will have to install the 2.5.0 stable/release and hope that when I do that a lot of files will be copied from beta branch to the release one. Am I reading this correctly? PS: before you say I should not delete 1.5 and 2.2 I really don't care as for me 1.5 and 2.0 were losing a bit the appeal after seeing the screenshots on 2.5. Wasn't playing 1.5/2.2 for months already, was pretty much set on 2.5
  6. Make sure you belong to group Flying Tigers because the message is visible only to them. You can easy check by sending a message to coalition.
  7. Photo recon missions are very much at home on the multiplayer arena especially with continuous and (somehow) dynamic missions. Even more so when the objective is ground advance/conquest. Not to mention high class assets (comm center, HQ, troops concentration etc). For example, knocking down a comm center would cripple half of the ground assets for like 30 minutes in multiplayer (in practice this would be translated as alarm state green for all units affected). Same would go for airfields, heliports etc. In single player, this would be actually easier as previous posters said above. There are already detection zones and one can use the F10-Other to actually simulate a photo (or more). An example would be : when the recon enters such an area the clock starts. If you orbit at least 5 minutes (this is subject to change, of course) then F10 gets active with an entry "Recon Photo". A variation would be the more photos , the more points you get. Exiting detection zone would reset the clock and make F10 menu vanish until the same condition as above are met. Once you land then campaign would basically gives you multiple options. If you have few points then campaign would follow with a mission having a limited set of intel. You got more points? Perfect, intel will increase (in practice this means a more detailed photo) and so on. Everything is possible, we are bound only by our imagination. Sometimes, this small brainstorming posts can achieve loads in regards with the immersion.
  8. Thanks Grimes, not sure why I believe I did that as well, but just to be sure, will do that again. I have no doubt function is working as expected, tested it separately, just tought to have some checking in case I'll need this kind of scenario
  9. No one? Or is not worth the effort ?
  10. Hello gents, quick question if I may. I am trying to play a bit with this function called units_in_moving_zones. Now, I believe this works just fine but it does not render the expected result. Basically, just to test it, I have added a function to see if the said flag is indeed set to true. In the beginning I thought that's not true but I added another trigger to check flag 11 value and this was true. However, the scheduled function it always show value 0 for flag 11. I understood that the function will launch a continuous process until you stop it. How does this work or am I doing something wrong here? local flagValue = trigger.misc.getUserFlag("11") mist.flagFunc.units_in_moving_zones { units = {'[g]Ranger'}, zone_units = {'[g]Foe'}, flag = "11", radius = 30, interval = 5 } mist.scheduleFunction(trigger.action.outTextForCoalition,{coalition.side.BLUE,"Flag is now " .. flagValue,5,true},timer.getTime() + 10, 10)
  11. Make sure the AI is ignoring threats on way to the designated target. If it is set to react to threats then they will try to avoid all enemy defense. Afterall this is why you add an escort for their protection. Needless to say, you may want to add some realism as well, why would anyone send bombers before neutralizing the enemy AAA? Hope that helps.
  12. Do you really have to lase it with precision? If so then you would need a human player in the JTAC vehicle. Why I am asking is because if you hit (not necessary destroy one vehicle in the column they will usually disperse and you can pick them one by one)
  13. Why would this functionality be needed as described for the AI? One can simulate this by simply placing a vehicle and put any aircraft (not only A-10) with a waypoint task to precision bomb.
  14. I believe you must use Dodge 1-1, Dodge 2-1 etc. because 1-2 it will be overwritten with 1-1 if the plane is first one in the group (and it should since is the only one).
  15. Possible but only on an airbase or a FARP. You will deactivate the landed craft and immediately activate a new one. It would have (probably) been possible if group AI Off would have worked on aircraft as well.
  16. Thank you for answer Grimes. It looks like I misunderstood the last parameter on the schedule function. So, basically if I add instead of 3600 say 60 then the same function will be repeated every minute, correct? Now, for the group. I had no clue that I can call the selected group like that. Thanks a bunch, you saved me a lot of time :)
  17. Also, if someone can really confirm that schedule function is being cycled every x seconds because I have tried something like mist.scheduleFunction(checkToSpawnAssets,{},timer.getAbsTime() + 60, 3600); and added a message inside function checkToSpawnAssets but the message is shown only once. I know, I wrote getAbsTime but the same result occurs when I use getTime.
  18. Tried the whole afternoon but couldn't make it work. Basically I have a group having as an advanced waypoint action Perform Command and then Run script. So far all ok. Trouble is because I am using clone then the group is basically cloning the code itself and if the new cloned group is called grpn ger 2 the script is obviously not working because the original group is called blue-grp. Is there a way to get the group name in the advanced waypoint with a script? Something like local name = Group:getName() or something similar ?
  19. Alright. I can modify the function myself (or create a clone in a separate script file) but I thought it would be nice to have it in the standard version of Mist.
  20. Same here, can't accelerate, brake with the keys. I can however turn left/right with keyboard. Reassignment of key doesnt work either.
  21. Guys, a small request (if allowed, of course). I like the function mist.flagFunc.units_in_moving_zones because it's excellent when I build missions for intercept. However if I am intercepting an aircraft I'd like to escort it for like say 5 minutes until this changes course (I am using groupToPoint function) and heads home. Trouble with the function above is that is pretty difficult to keep track of how long the escorting units are in the moving zone. Therefore I propose a very simple addition to the vars argument : add one more argument vars.counter which gets incremented every time the flag is set true (see now why can't I use time since flag trigger). This is the addition I propose : if #in_zone_units >= req_num then trigger.action.setUserFlag(flag, true) trigger.action.setUserFlag(counter, counter + interval) elseif #in_zone_units < req_num and toggle then trigger.action.setUserFlag(flag, false) trigger.action.setUserFlag(counter, 0) end I have chosen interval as increment here but it can be anything (say 1). Again, if there are other ways to do this I am more than happy to hear it.
  22. Is it possible for the Sabre to receive signal from any other source than the in game NDBs on the map? Like same as in the UH1H I have have added a frequency of 399.9 (max) on a Huey and set the unit to broadcast a sound file but it does not look like I can get any signal from it.
  23. Sabre is right. Use the best tool for what do you try to achieve. If you want to become more proficient in scripting maybe you should think of some other types of missions/events.
  24. This request can't be fulfilled without scripting. Is that simple. The script referred by ENO is the best you can have and is deadly simple to use. Don't need a PhD for that.
  25. This is awesome. Thanks a bunch.
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