Jump to content

Zayets

Members
  • Posts

    312
  • Joined

  • Last visited

Everything posted by Zayets

  1. If they are set for Ground Attack then this is exactly what they'll do : bomb directly over the spot you indicated in the mission editor (there's a line extending from the waypoint you ordered to bomb ending in a small filled triangle). For me this was until recently the only way to order bombing for AI's . After reading carefully the DCS manual I can do now almost all types of bombing runs with the AI's. Very neat.
  2. OK, then if you have added your radio item for F10 menu you can do this - or something similar - at the Action side (Do Script) of the trigger : local statusMsg = '' for i = 1, 4 do if trigger.misc.getUserFlag(i) == true then statusMsg = statusMsg .. '\nAC ' .. i .. '-'..misc.getUserFlag(i) else statusMsg = statusMsg .. '\nAC ' .. i.. '- N/A' end end trigger.action.outText(statusMsg,10) There may be an issue because a flag with a value can be considered true but that can be corrected. Try this first. LE: scratch that, I see that you want to display other flags and not 1-4. Luckily the notation you chose is pretty similar so you will have to change it like that local statusMsg = '' for i = 1, 4 do j = '1'..i if trigger.misc.getUserFlag(i) == true then statusMsg = statusMsg .. '\nAC ' .. i .. '-'..misc.getUserFlag(j) else statusMsg = statusMsg .. '\nAC ' .. i.. '- N/A' end end trigger.action.outText(statusMsg,10)
  3. When do you want to check the status of each aircraft? If you check the status in a trigger then at the action you simply display the messages you posted in the last part, no need for a script.
  4. That may be true but on a Russian FARP UH1H have no problem communicating with SKP11 or getting fuel from ATZ10 and ammo from Urals. In any case, I have added US in alliance with Georgia and feed the Hueys from HEMTTs and M818. Problem solved :D
  5. @Prof_hilactic : how do I use this script ? Simply load it at the begining of the mission?
  6. Did not wanted to open a new thread so here goes my question which is very similar : I have a georgian FARP and I am flying a UH1H from it. I added the following next to it : 1 SKP-11, 3 URAL-375 (later tried with M818 ), 2 ATZ-10 and 1 GPU APA-50. All of these are within 90 m from the FARP CENTER. No matter what I do, I don't have ground power, radio or supply. If I replace the vehicles with static FARP CC, FARP Ammo dump etc all works. What am I doing wrong?
  7. Looks very good but it misses couple of very important things : pointer and free draw lines. Without these not sure how it is different from distributing pilots the map itself.
  8. Correct, I am not sure ARM would benefit from it. Also heat seeking ones will not bring any benefit when overridden. They will just go mustang until fuel goes click and falling down. Not sure if they explode on impact though.
  9. In real life you use this feature to strike target at the margin of the lock distance. For example if lock distance is 2 km for a missile you will have a weapon release only when you are actually at 2 km. By that time your aircraft already entered that 2 km circle and it will have a longer distance to egress (you may have low AAA in the zone). If you use the override then you launch missile at 3 km and by the time missile is about to impact you have the lock already since you are in the 2 km range with your locking device. Pay attention not to launch it from too much distance because it is possible that by the time of impact the lock may not be acquired yet. I use this in SU25A with the cheappo laser missiles (S25L).
  10. Here's something it will work for you: 1.Install 7zip 2.Right click on the .miz file > 7zip > extract to TEST You should have now a folder called TEST 3.Edit your .miz file then save it 4.While still in the TEST folder select all files and then right click on one of them > 7zip> compress to TEST.zip 5.Change extension from .zip to .miz
  11. It is not working. I have tried this many times without success. There are basically two place where to change things : coalition table and country table. But I don't think your mission is not opening because you messed up editing. Most probably when you zipped again the mission files you included the files in their original folder so basically what you have is that the folder of the mission is within a parent folder. Open the archive by double clicking on it and if you see the folder first instead the mission files then that's the problem. Mission files must be in the top level of the archive.
  12. Ah, that explains all. Is it difficult to implement?
  13. Hello guys, played a bit with mist.ground.patrol last night and noticed a strange thing (it may be the intended functionality but that I can't say myself). I have assigned a simple route (4WP) to a M113. On the last WP from the route I have added mist.ground.patrol('myUnit'). On WP 2 I have added trigger.action.outtext("WP reached",10) via run script under perform commands in advanced waypoints cmds. Unit is patroling alright but the message is printed only on the first pass through the route. Is that anything wrong I am doing?
  14. No 6DOF for these cockpits?
  15. Scrap the SU25T and give me SU25SM modeled same as A10C. The T is a rarity today.
  16. One other bug I noticed on airport warehouse: if you clear columns for all weapons and the you add qty's as you please then the host of the mission sees correctly the remaining qty's , not the guests. Moreover, the guests can load as much as they want even if a munition type was set to 0.
  17. +1 for R/L brakes axis. Not like i can't build a script for the CH pedals but still, I would like to skip loading CH profiles when launching DCS.
  18. Why not build a FARP form where the helicopter should take off normally? Not enough flat terrain?
  19. Much obliged and very much appreciate your answers. Couple of things I have noticed : I did try to put a static object warehouse , click Add then click on the warehouse object. Nothing happened apparently. Probably because I was on an airfield and that is taken care by default. Lesson learned now. One other thing which is somehow weird. I have indeed unticked the unlimited supply/fuel/aircrafts and added numbers for each equipment. When I (re)supply the numbers are decreasing as they should do when I use ALt+' menu. However, for other players this is seen as 1,000,000 and they can resupply as much as they want. What do I miss here?
  20. Ah,darn, just realized I have posted in the wrong section. Can a mod move this to DCS World section? Sorry for teh inconvenience.
  21. Hello there! Just want to ask these questions because the manual does not contain any info on that. In ME, when you click on the airfield you are presented with a menu representing information for that airfield (like frequency, coalition etc). I am more interested in the Full Info and Suppliers buttons. So, how do I add suppliers on that airfield? I don't want to leave it with unlimited ammo/fuel.
  22. b Because that's all about maybe? One builds a plane,the other one tries to build a better one. It's always (and it will always be) a matter of comparison if not for the sake of argument then for the troops morale. As long as they are fairly compared there's no problem at all. How would you know if X has built a better plane than Y if you don't compare them? It's all about competition. And yes, they do compare products when competing.
  23. Honestly,I don't like the paint scheme. I have seen much cooler schemes for 30's. Eh,can't please everyone... Nice acquisition though! Blue sky and no accidents!
  24. I have to say as well that I added one RAM stick and this stupid Starforce made me to lose one activation! When I will change the CPU I will probably have the same thing again. ED owns me now 1 activation, maybe more in future.
  25. You can walk the earth with one leg.You can even swim with one hand. Whether is possible to fly with one wing ...
×
×
  • Create New...