

Buznee
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Everything posted by Buznee
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are you using vsync? what graphics setting are you using? what are you using to limit your fps to 75 ?
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It would be great if the developers can give us information regarding the correct set up for using the oculus in dcs with dk2 and what their plans are for dk2 with DCS 2.0. Do the judders and issues we see right now go away in DCS 2.0? is the menu being integrated to work with the oculus?
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I notice that when I move my head and I close one eye, I can see the view snap ever so much, not really a stutter. It just seems the view movement has a certain tick to it. Has anyone had this issue and figured out how to solve it? I've tried setting both screens to 75 hz, setting an fps limiter, setting vsync. Graphics all the way down.
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Flight Qualifications Campaign
Buznee replied to Sabre-TLA's topic in A-10C Basic Flight Training Qualification DLC
Not sure if it has to detect the maneuvering flap setting. I have the thrustmaster warthog and just lowered the flap switch all the way, and back again. After doing it 3 times it looked like it worked out okay. The shutdown in 2 minutes seems a little sporty though no? Wasn't too happy when I ran out of time and the bird wasn't shut down after that ordeal. Do you think 2 minutes is reasonable for a shutdown when the start up was 15 minutes? I could do the start up in 10 minutes. How about setting the shutdown to 5 minutes? -
Flight Qualifications Campaign
Buznee replied to Sabre-TLA's topic in A-10C Basic Flight Training Qualification DLC
I concur.... I just purchased this BFT and it fails me on flaps check even though I did it. Please fix this!!!! I just tried your flaps trigger test mission and when I lower the flaps it lowers the flaps and tells me the flaps are down although it seems a little buggy. Not sure what is going on. I was able to lower them in BFT01 but the it told me I failed to cycle the flaps. -
do you still have to disable ovrservice? If so then IPD has no effect because you need that service to provide the custom IPD settings to whatever game you are running.
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definitely looking forward to this!
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DCS P-51D Landing Physics and Ground Handling
Buznee replied to midnabreu's topic in DCS: P-51D Mustang
This is why I wish we had a cg plot in the aircraft configuration screen like we have for the weight. It would tell us where the cg is for the chosen loadout and how close we are to the aft or forward limit. It is the duty of the pilot to know the configuration of his aircraft's weight and balance. It would be great to show the weight/cg burn line to show the weight and cg shift with fuel burn and with and without weapons. It would be nice to have that in dcs mission planning. -
DCS Oculus TV - Upload Your Tracks!
Buznee replied to CookPassBabtridge's topic in Screenshots and Videos
That is really odd, I just ran it with the new update and it works just fine for me.... :( -
DCS Oculus TV - Upload Your Tracks!
Buznee replied to CookPassBabtridge's topic in Screenshots and Videos
Enjoy! http://speedy.sh/Y8HAj/VR-Test.trk -
DCS Oculus TV - Upload Your Tracks!
Buznee replied to CookPassBabtridge's topic in Screenshots and Videos
Let me know if you want this track -
Honestly I would pick one and learn it well. It is way more fun and cheaper to be good at a particular module. If anything use the money you were going to spend on the other modules to buy better hardware. Pedals are really nice to have for helos.
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I nominate Iberian
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Understood. I guess my real question is how is the real F-15 airbrake controlled and is it proportional? The a-10c is not axis controlled (airbrake switch on the throttle) but is still controllable from fully closed to fully open and anywhere in between. The F-15E seems to have the same basic logic as the A-10C
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It's funny, once it's set up properly with minimal judder, I feel fine in the sim. It's when I take the rift off that I start to feel a little off lol. It's been 3 days now since I'm not using the rift, (let a friend borrow it), and I'm still not quite right. Anyone else getting longer term side effects after using the rift? It may just be that DCS is not currently using the biometric data from the OVRService.
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Is the F-15 airbrake control supposed to be proportional and adjustable like the a-10c? or is it binary (on-off) like it is currently implemented?
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go into task manager and services, stop the ovrservice
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haha! glad to be of service. Please make sure to fill out my survey after =D
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i dont run that cable. try removing it. also try turning the oculus off and on. also try changing usb ports and rebooting the pc.
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yeah my only thought would be a IR issue. Is there maybe a mirror behind you or glossy surface that may be reflecting the IR light from the headset back to the camera?
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I appreciate the compliment =) Here's my honest opinion so far. I started with freetrack with the wiimote and a custom IR hat. I then moved on to trackir which had a much better IR camera and was more robust. It was great to be able to immersive myself in the environment by using my head to control the view. Dogfighting and searching for targets was really neat. I used it for a bit but had a couple a things that bothered me. It gives you some bad habits, you start to do funny things with your eyes. You basically train yourself to keep your eyes on an object while you turn your head. Believe it or not, I found myself doing the same thing while I was driving or flying in real life! How nuts is that? Another thing I didn't like about TrackIR was the fact that you have to keep your head really still to be able to click on switches and this strained my neck quite a bit. I know that you can disable the tracking and enable the tracking when clicking the stuff but I didn't like the fact that I had to do that in game. It was just another thing to worry about. It made me think, this is really screwing me up and if I'm trying to use certain hardware to improve the realism this is not really doing it... So I went back to the good ol' hat switch. Yeah, I know you probably think I'm crazy... Sooo along comes Oculus VR. Very exciting. First time I hook it up and get running on DCS it ends up stuck without positional tracking. This kinda threw me off a bit because my brain was telling me I was translating a bit and it wasn't captured. So I get that fixed but now I run into another issue... Judder. It is such a terrible thing. You are looking straight ahead, everything looks smooth and then you go to move your head and you get this vertical tearing slideshow and it is really disorienting and distracting as can be. After a bit of research I learn that I have to get my framerates at 75 fps for this sim to look smooth. I lower the graphics to minimum and use NVidia inspector to limit my framerates to 75 fps. Much nicer now. Again setup is HUGE for a proper VR experience. You have to take the time and measure your IPD for your eyes and configure your profile in the oculus utility. You also have to get your offset distance based off the setting you dial on the headset. Unfortunately I doubt this is currently implemented in DCS because you have to disable the OVRService to run DCS with Oculus and this information is supposed to be transferred through the OVRService. I noticed that things look smaller than they should in the cockpit because I have my offset maxed out. I do this because it's more comfortable having the lenses farther away from your eyes and it gives you slightly more pixel density at the cost of reduction in field of view. The software supposed to account for this and adjust your field of view so that things continue to look the right scale, but if OVRService is not being used by DCS, it will settle to a default. Because of this everything I see in the cockpit looks ever so slightly out of scale. I know this because I have the Thrustmaster warthog and when I look at the stick and throttles through the oculus and compare them to my controls they are about 25% smaller scale or so. I'm sure this will be fixed once DCS begins to use the OVRService. ED plans on adding better DK2 support soon but caution on playing for too long in it's current state because it's not using the correct IPD and offset which can really screw with your eyes and possibly cause you to go cross eyed. ...So as is with the best setup I can do for DCS, the smoothness of the view and the fact that it is in 3D and surrounds your field of view, it is incredibly immersive. No longer does it feel like you are playing on a pc running the sim. It literally feels like you are IN the world. Everything pops out at you naturally. I have a center stick mount and have a custom collective I built with the Saitek pedals as well. It is important to try and setup your controls in the same general location as the heli or aircraft you are flying. This is because in the game you feel like you want to grab the control in the virtual environment and if they are not where you see them, it will throw you off. Having them in the right spot though is very rewarding and again, immersive. Once you use Ctrl+shift numpad keys to center yourself in the right position you feel like you really are sitting in the aircraft and grabbing the aircraft controls. I've never felt anything like that before. It is insane. The resolution is low and the effect is similar to having bad vision. You have to lean forward to the instruments to try to read them but most of the time you get so close to them that you can't focus on them because your eyes are literally cross-eyed so I ended up just accepting that I could not read some of the stuff. Helo flying is great for this though since most of the flying you do is looking outside and nearby. As compared to TrackIR the Rift is much more in tune to reality and feels much more natural, you look where you want to go and your eyes also do their natural thing, scanning etc. Also because the movement is 1 to 1 the sensitivity is much lower as compared to TrackIR. Keeping your head still to click on switches is no big deal and not straining at all. Also the fact that things don't get magnified in the distance when you lean forward means that you can lean back in your seat and relax. Much more comfortable. You also move your head and body much more which honestly relieves tension. You become much more dynamic. Probably looking quite silly to anyone looking from the outside world at your animated body sitting with an empty desktop screen in front of you. Which reminds me, currently for many of the games that support DK2, when you run the game it does not show up on your main monitor, therefore anyone that is watching you play cannot see what you are seeing making it quite akward and boring for your guest. There is a temporary solution that I found. If you download "Open Broadcast", It allows you to preview whatever you are recording and use whatever source you like. I've used this software to basically show on the main monitor what is being shown on the rift. I'm hoping ED implements this feature and gives you the option of cloning your rift image onto your monitor. Also the main menus do not work on the rift properly and are quite a headache to navigate. Again I'm sure ED is implementing this in EDGE since I heard EDGE will be a single executable for both the menu and the sim itself. Even with removal of most of the judder, and being centered properly in the cockpit, I do seem to have some negative side effects from using VR. It is not VR sickness since I feel like just fine, but after using it my eyes and mind feel like a little bit out of calibration. Almost like I've been on a boat for a while and I've lost my balance a bit. Also I have a little bit trouble focusing on things. It may just be that DCS is not using the biometric properties from the Oculus service and is throwing me off but it isn't fun. Huge potential but word of caution, it's a work in progress and it can make you sick even if's set up properly. The fact that you see motion and don't feel it is something that you won't be able to fix unless you also decide to build a full motion sim. Good luck! hah.
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I had the same problem. Try uninstalling the runtime sdk, restart, reinstall, restart. it should be beta 0.4.2 i believe. Make sure your rift is on extended mode and is in portrait view. Also make sure your monitor and the rift are at 75 hz. You can also try turning the rift on and off. anytime you change between primary and secondary it resets to 60 hz so double check. Go into task manager and services and stop the ovrservice. go into dcs, make sure vsync is off and i use nvidia inspector to set the fps limiter to 75. Also make sure your graphics are way low. I had to do that to garantee myself solid 75 fps. you can use fraps to confirm fps is solid on 75. To enable mouse click functionality, which i dont always do because its a pain, go back to desktop while still in dcs and flying, go to nvidia control panel and set oculus as primary. again make sure both are still at 75 hz. its fun trying to navigate the windows menus in the rift... NoT!! Hopefully that helps.
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Here's a little fun I had with the huey and dk2. I did some yardwork over the helipads, some flying over and under powerlines and between cranes, landing on a bridge, landing on a small building, autorotations, return to target manuever. Also flew with the cockpit doors open to simulate doors off flying and also some start ups and shutdowns. Overall a positive experience. It's very sensitive to the setup though.
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i think its the same thing you are describing, the judder im refering to occurs in the entire view only when you move your head. if you keep your head still the view is smooth. It almost looks like vertical tearing and the characteristics change depending on your frame rates. It reaches a minimum or becomes close to none existent as frame rates approach 75 fps. It really makes you sick. With this fix though, i can now move my head no problem and it feels almost as smooth as the config utility demo.
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well i figured out how to get rid of almost all of the jutter. It is all regarding the frame rates and getting them as close to 75 fps as possible. below 75 is bad, above 75 is bad. I have gtx 680 and a i7 overclocked to 4.5 ghz and i had to lower my graphics to bare minimum, no AA, low to medium on pretty much everything to get 75 fps. I then used a fps limiter app to cap my fps to 75. Do not use vsync. vsync does not work sufficiently to remove the judders and also adds input lag to head tracking which is not desireable. I also made a custom resolution, refresh rate of 75 hz for my monitor so that it is same as oculus. Whenever you switch between monitor and oculus for setting primary monitor, it tends to reset the monitor to 60 hz. Make sure that it stays on 75 hz. I also make sure not to have clouds to keep frame rates at 75 fps. Good luck everyone.