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upyr1

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About upyr1

  • Birthday December 2

Personal Information

  • Flight Simulators
    dcs, war thunder, strike fighters 2
  • Location
    oklahoma
  • Interests
    model building, computers, history

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  1. We have ships with VLS tubes in DCS which can fire multiple missile types from the same tube. Right now we are stuck with a standard load-out it would be nice to have a slider where we can change the missile load-out. For example if a mission builder has flying an F/A-18 to defend the Marianas from a red invasion fleet they might decide to load nothing but SAMs in your battle groups' missile tubes
  2. It would be cool to have kill marks
  3. Since there is at least one gun cruiser on the way, I expect and hope to that the ED moderators team will tag this as already planned but in the lua tags and waypoint action drop downs I'd love to see see primary and secondary cannon as options.
  4. Signs will be awesome sometimes I forget about even having combined arms ED needs to at least fix the VR
  5. There are plans to include warships, I don't know what all is planned but here is what has been spotted so far. An Essex class carrier, I believe the Enterprise and a Japanese light cruiser, and carrier I don't know the class. I would love to see the Overlord invasion and Marianas fleets and my two Ahistorical requests the Alaska-class battlecruisers as well as the Kriegsmarine surface ships (Bismark and Scharnhurst class battleships, Deutschland class battlecruisers,
  6. Even if they are just AI they would be awesome to have.
  7. This would be awesome if/when we get ground modules. My main question now is what sort of resources would it take?
  8. This might be accurate for a tank. I have heard of a pilot during linebacker dropping an entire Phantom load of mk82s and seeing a tank drive away because he didn't score a direct hit.
  9. We definitely need improved explosions
  10. Someone could mod Jester via the API to do it. We will not provide Jester flying (or Iceman) at initial launch. Cheers I didn't think the ability to hand the controls to Jester would be possible at launch, though would there be any plans?
  11. You might say it feels like a cheat, but it is realistic, in the real world Air Force Phantom pilots would let the WSO take the stick during in-flight refueling all the time becuse it was easier to do from the back seat.
  12. ED has said no to easy mode AAR. However, there is no reason not to think about ways to improve AAR. RIght now I really wish we could get feedback from Mover or any other real aviator concerning AAR in DCS vs real life. It seems to me that the flying boom is harder than the probe and drouge method in DCS, is this the case in real life or is it just something weird about DCS? Some ideas posted so far Maybe something like this could work to improve the flying boom, the box should be smaller I'll only change my mind if I hear from SMEs saying DCS flying boom refueling is spot on. Next we have this No doubt we need better training missions over all. I've suggested having a training campaign. My own suggestion on the section was to enable Jester to take over and refuel the F-4E- that would only work in modules that use Jester and have controls in the back like the F-4E
  13. If my vr and dcs worked in Linux I would get rid of windows
  14. I didn't think you meant spawning as a downed pilot, however, I would expect most people who would want to remain in character as a downed pilot would also be the same ones who want to play as infantry. I also think that we should have better CSAR and downed pilot mechanics for the AI The idea for the downed pilot unit was so that folks do a rescue mission in SP as practice. I'll be blunt if I am shot down I would rather fly the Jolly Green giant or Sandy conducting the rescue operation however if you want to wait around to get picked up that's all on you. Either I think we can both agree better SAR would be welcomed in DCS.
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