

Gun Jam
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I see the sticky on this has been removed and I have some basic questions about use of flaps for combat. If I deploy flaps (same flaps use for landing) in a turning dog fight I get a significant increase in maneuverability aoa will drop 5 to 7 units and I can then pull another 5 to 7 units to get back to 15. This will often cause one of the LE slats to jam. Im not sure if damage is occurring due to high G or if I accidentally let the airspeed get too high. How should flaps be used for dog fights? Thanks
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yes this is what I was after. like you said it looks like it uses fuel from the drop tanks first as I would hope. Now I can keep tabs on them Thanks!
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Drop tanks are still a mystery to me. How do I know when the plane is pulling fuel from the drop tanks? How do I know when the tanks are empty? How do I select between internal fuel and tanks? Im worried ive been pickling full tanks Thanks -Gun
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Is PAL, VSL, VSH Working in Gun selected mode?
Gun Jam replied to Nansaram's topic in DCS: F-14A & B
Sweet thanks man....I pretty much use it as the "nows a good time to shoot because you have a good chance of making those rounds count" :) -
Is PAL, VSL, VSH Working in Gun selected mode?
Gun Jam replied to Nansaram's topic in DCS: F-14A & B
I had the same question... Thanks. I have a terrible time locking targets with the gun it seems to work much better to switch to SW then lock the target then switch back to guns but often there isnt time. PLM seems to be the most reliable but often there isnt time to get the cross on target. VSH makes the most sense but Im not sure ive ever got it to lock with gun selected. I just make 90% of my kills by moving the pipper to where I think it should be and make short burst. now that I know the PAL, VSL and VSH work apparently ill practice more with them. A quick aside... I see an X appear near the bottom of the hud particularly at closer ranges with gun. Is that an indication that the computed firing solution is invalid (too close) and to just use the force? -
Question about observed performance difference on different maps
Gun Jam replied to Gun Jam's topic in DCS: F-14A & B
Good idea! the mission I made was set at 31.1 ish The instant action missions look like they use 29.92 So there is some altitude density variations that fight us in the instant action mission but shouldnt it also make life more difficult for the mig29? I went and set my caucasus mission to 20c at 29.92 with the same mig 29A set to excellent and I still say the nevada map is noticeably tougher. I did get the patch just recently that allows for f14 Force Feedback and that is a massive help so I can fly the Nevada mission and win now with much less frustration...But I still believe a similar mission over water near Batumi is noticeably easier...Give it a shot and let me know if you think so as well of if its all in my head. -
I use caucasus for doing a lot of my learning with the f14 and I can usually shoot down mig 29s and SU33 with guns with both of us unloaded with 70% fuel. The Ai is set to excellent and they do put up a good fight but if I dont make any serious mistakes I can usually get them in about 2 minutes or so. The Mig 29 seems to be a tougher target than the Su33. Now I tried the instant action missions "4th gen fighters" for the Nevada map and its about the same scenario mig 29A guns only and damn I cant get the f14 to fly at all in that map its a total disaster the best Ive done so far is to run us both out of fuel. now in caucasus map at 7,000ft starting altitude 20deg C 70% fuel when I fight the AI mig 29a or s to win I have to carefully manage power to keep near idea turn speed and when I do that plane is awesome. If I start to black out I pull power back to keep my turn rate high and if I get a bit slow and it starts to buffet I add power and it quickly tightens up and I need to pull power back a bit before turn radius starts to increase and G load increases. In the nevada map at whatever that starting elevation is (i suspect about 10k) at 20deg C and about 70% fuel flying the "4th gen fighters" instant action its a totally different animal. A total pig that needs full burner to wallow in a nose down turn. It feels like it has about 1/3 less power. Its incredibly frustrating to fly...yet mission parameters are pretty close... I would say close enough that if you did well vs the mig 29 in the caucasus map mission i made that you should do well vs the mig 29 in the Nevada map. What might I be overlooking? any ideas why there is such an apparent difference in these two dog fights? Thanks -Gun
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Some VR systems will fight with the mouse... Like the Samsung Odyssey. I use mouse to simply click on stuff I want just like in non VR and a Hotas throttle for the rest
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If he were incapacitated seems like they might want that to be dual function. Or if you are flying the instant action mission "gen 3 fighters" which is in Nevada I believe... The mission starts out with you sayin "would be nice to dump some chaff right about ****ing now" so is there a way to ask jester with a single click to switch from Flares to Chaff?
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If you have flares selected on DLC button and need chaff there isnt time to squirrel through jester menus. Is there a way to set up a hot key to get jester to switch between chaff and flares with a single click or in effect take command of that button from the pilot seat? It seems really odd that the pilot doesnt have at least manual control of both C and F
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Well the lens technology is neat enough that im going to keep an eye on this...I would still like to see no Fresnel lens but this could be a significant improvement based on the quick patent read though. Uses inside out tracking so it tick both boxes for "things to watch for" We shall see :)
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This looks interesting glad to see dev being put into this technology BUT.... until they have something like this that uses a glass lens that is more typical of optics (like in a camera, binocular or scope) like a convex lens im not interested. Have the SO+ and do enjoy DCS with it but based on those experiences and some basic knowledge of optics I am of the somewhat scientifically based opinion that: Increasing FOV and resolution do not matter at this time. I want to see all research go to improving optics and moving away from the Fresnel lens. I think they are using it because its cheap and provides distortion that they can work with and has suitable focal distance. Increase in res and FOV make no difference if I have so much chromatic \ spherical aberration that i only have 60 usable FOV. Move away from the Fresnel lens, grind a decent piece of glass (doesn't have to be an apochromat but I would probably pay for that) correct for the distortion then we can talk about Res and FOV.
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I did try removing the headset and clicking the window or minimizing it and re selecting it...that didnt seem to help. However Ive had very good luck by not touching anything, putting on the headset which starts WMR software automatically, makes you look left, right then at the floor then put you in the little cliff house thing. I then take off the headset and start DCS...seems to nail it every time so far no issues.
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Yess Mic switch was the key! 20,000lbs transfer complete... we are killin' the pig Thanks!!
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Im trying the refuel quick mission and Im getting beatup by the radio. Cant find a good tutorial. The help file kinda of helps but im not able to get a reply from Texaco. The radio is set to 255.00 which the AM frequency of texaco according to (this is the radio on the top repeater) I select \ f6 f1 get nothing. What am I missing link to a known tutorial? Thanks
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In DCS Vr use mouse is selected, touch controllers are off and Mouse is limited to DCS window. They have always been that way. I figured as normal it was my MSFFB2 joystick causing problems I just unplugged that and still dont get mouse control on at least the first attempt. When I pull the headset off I can see the mouse moving on the DCS window and it is indeed contained to the dcs window. When I put the headset back on I can see the mouse pointer where I left it but it dont move. This is with samsung O+ any other ideas? Thanks
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Ive been getting use to VR and like it quite a bit as ive manged to work out most of the serious issues. The last real problem is getting the mouse to initialize within a reasonable amount of time. It didnt seem to be an issue at first but now it takes as many restarts in an 8 to 10 minute time frame to get the damn mouse to finally work in DCS. I cant seem to find a pattern that gets it to work the first or even to 12th time Ill start windows mixed reality for steam vr then dcs or steam VR then DCS. Or DCS and its starts WMR for steam and just flip between the 3 combos until it works. This mouse d*** dance is getting old fast any tips? Thanks
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well thats about the coolest thing ever! Thanks!
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Now If I were to do this I would have no FF for any of my planes just center tension? The FF for the P51 is a significant benefit. Flying the p51 without FF is much much more difficult. Thank you for the help!
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Im having issue with my MSFFB2 not providing any feedback with the f14 It works on all other planes but sometimes doesn't initialize a restart of DCS usually solves the problem but I havent had it work at all yet in the f14 even after a few restarts. Nobody likes the fly with a limp stick it makes it quite tricky is this a known issue anyone have any input? Thanks -Gun
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These are good points. However the more I use VR the more I seem to like it. I had good improvements in smoothness by using motion reprojection. As shown here. https://forums.eagle.ru/showthread.php?t=228378 That's pretty much a 100% win with little to no real tradeoffs. I still want to call Samsung and ask about edge clarity Im on the fence about if what im seeing is in spec. I
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sweet ill check this out asap!
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Samsung Odyssey + need a bit of help getting beat up by some issues
Gun Jam replied to Gun Jam's topic in Virtual Reality
Nodak I figured it wasnt too spot on I try to set it so if feels natural... I seem to be getting more blur on the left side Can you comment on how menus look as far as edge clarity? -
I have never seen this where is that option hidden?
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is there a trick you guys are using to help look directly back? swivel chairs to get a few extra degrees?