

Gun Jam
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Cool thanks this was helpful! -Gun
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What kind of sensor does the TCS use in our DCS f14B? Images and some descriptions seem to indicate that its infrared was that on later models only? The manual doesn't discuss this. I dont see a selection option "clear view / IR" and it does not appear to function at night. Thanks -Gun
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I enjoyed the campaign quite a bit. Here are my thoughts on a few things 1) I liked the way it started out the first 4 missions made a lot of sense to me and where building up the plot and you were never sure if you were seconds away from starting a war. Each side provoking the other trying to get someone to slip up. one of the most memorable moments was passing the mig head on ROE weapons hold not sure if hes going to fire and passing just a few feet away his frozen contrails right off the canopy and jester not sure if we just got shot at. I though that was really cool and helped build the suspense. It might have been the mission before when jester was all excited about seeing a mig up close that was cool too. All that set the stage. 2) then the next mission felt like we missed a bunch of stuff and were right in the midst of a massive combat zone... so much for all that suspense. That was a bit disappointing it felt like a main piece was missing. weapons hold passing a single mig no shots fired then an ace in a day shit storm with not even any dialog to fill the gap. Also this first weapons hot mission had a lot of stuff going on and I did have to play it twice because the first time everything was dead but didnt get success... maybe I needed a few more cap passes...not clear on the issue? 3) The voice acting was good and most of the story was good! 4) I really only felt cheated on one mission where you fly cap in the mountain range for a while then a mig apparently shows up right under you. I get what the dev was going for but it felt contrived like yeah that totally just spawned there...there's 45 min ill never get back. 5) other than those small issues Nice Job!
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My VR performance has degraded any suggestions need help with this
Gun Jam replied to Gun Jam's topic in Virtual Reality
I gave this a shot and I found that prerendered frames were set to 1. I set this to 4 as I think thats how I always had it. It does appear better to the point now that it might have been as good as it was before. I had some "benchmark" data but nothing super precise and it seems to be within that margin. ALSO the game no longer appears to CTD on first load unless im getting really lucky. It would in the past CTD 9/10 times so far it seems to load normally now. The CTD began when I installed a-10 II. Thanks! -
My VR performance has degraded any suggestions need help with this
Gun Jam replied to Gun Jam's topic in Virtual Reality
DCS/Mods/Terrians/Terrain name/mics/metacache/dcs?? Thanks -
Aileron tab is acting as elevator tab ?
Gun Jam replied to Damocles's topic in Controller Questions and Bugs
yes its an MSFFB2 known issue that has a known simple fix thats already been implemented. Go to settings (key bindings or whatever its called) select axis and then modify axis check the box thats says something like "invert axis" Problem solved. Will help the stick center correct as well too. -
Hello I have a noticeable decrease in performance and I cant seem to track down the issue. I know others have had similar issues and was hoping they could offer suggestions about what to check. 1) My over all PC performance does appear to be on point no change. 2) The last change that I can remember that seemed to be the starting point was installing and using tacview. I used it on simple missions and seemed fine. That night I then when to play syria thought the inferno with a friend online and I was like WTF happened to this thing its a total nightmare. I then figured it needed a pc restart as it had been a few weeks since the last real restart. This made no change. I then figured it was a tacview problem. I shut tacview off no real difference...I then Uninstalled tacview. No real difference. 3) Aurelius then posted thread about the new 6900xt vs other GPUs. I then attempted to repeat his test as he described. I have the 8086k @ 5ghz and the 2080ti. I got a test result that was within 1fps avg of his results. This is frustrating because I expected a significant difference due to my apparent crap performance. Now im thinking perhaps the problem doesn't scale due to a significant change in settings which can load different parts as workloads change. 4) Idle CPU loads are 1 to 3% 5) other fairly intensive apps run fine. I get like 45fps all settings maxed out quality super sampling in CP2077 at 1440p its runs smooth all the time. 6)because of 5 and 1 It seems more like a dcs or dcs related software issue. I have the reverb G2 a 2080ti the i7-8086k 5ghz 32mb ram 3200 (probably) Thanks in advance.
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Yep. odd name choice I guess they wanted to fly that flag one more time. Ill look for any processes that I could do with out. Thanks for the input!
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vr Настройки Bignewy Reverb G2 для высокой частоты кадров
Gun Jam replied to BIGNEWY's topic in Virtual Reality
I encountered the same problem. Make sure to do a full restart of the whole mess after you change the settings. I found that after restart it had acceptable FPS nothing like stated but my system a bit different. In my case it made a small improvement maybe. -
1) was all about CPU. I do use reprojection. 4) Idle the CPU is about 3 to 6%. Im curious why you think the 8086k is a typo. IS there a better tool for observing individual core loads? Thanks
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Hello Im running an 8086k at 5.1ghz and a 2080ti Im playing my own server with a friend "Through the inferno Syria" Im running TacView The GPU Frame times seem expected.They are mostly consistent and always in re projection territory (like 16ms or something) 80 to 90% utilization CPU frame times are confusing to me and I was hoping someone could explain them a bit more. My CPU frame times are about 18 ish ms but have spikes that are a few ms in duration that push to the top of the graph perhaps 26ms. using task manager none of the cores are above 60% utilization and total cpu usage is low as expected . 1) Does % of utilization = frame time? For example if the highest core was at 10% we might get 4ms at 20% 8ms at 40% 16ms? Is it linear? 2) why am I not seeing spikes in task manager but i am in FPS Vr? 3) Its hard to tell if tac view is causing CPU spikes. Im kind of thinking not at this point. 4) im of the assumption that my CPU frame times should be less considering how low the highest value is (60%) but im not sure how that exactly works any thoughts on this? Thanks
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yes when the G1 was set to 100% it actually ran at near native resolution. Most of us would push it upto 150-200% You are correct that there is a bug with the G2 and yes 60% is indeed running some SS. I guess the point I was trying to make is resolutions near native aren't really that impressive which is why it was common to push the G1 to 200%. If you set the G2 to 95% you will be in that zone (180 to 200%ss) that many of us used for the G1 I also recommend pushing them to 300% still because it rules out hardware issues with HMD its self. There are many many ways for this system to encounter both optical and digital abnormalities during manufacturing that would be very easy to spot at 300% ss. That was the very first test I did when I got them running normally I went to check if any issues were present and at 300% they looked better than my monitor and I knew everything was fine from a HMD hardware standpoint.
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Yeah at 60% its not going to look fantastic. Is that pushing the limits of your system already? Did you check it for clarity at 300% just to make sure it can deliver?
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I use global. If it will run DCS then all the other games will run too. I just start steam vr or launch dcs and steam vr starts up. Then I click the 3 stripes by the version number (1.15.10) click settings and set the SS there.
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Hey dburne. I think the guys might be right about the steam SS. Its highly suspect due to its value always changing un announced. I switched from G1 to G2 and this was my finding...posted in another thread "I wanted to do a direct comparison with my g1 which I always ran at 180% SS. I plugged in the G2 and I think it remember the default 180 value and I was like wow this is way better cliff house looked really good and then I went into DCS and was like wow big improvement then I noticed my FPS was down quite a bit. Ah ha. Its a totally different slider value for the G1 vs the G2 for the G1 180% is 2964 x 2900 for the G2 its 4252x4156. To compare fair the G2 must be set to 88% which is 2972x2908. Reviewers said they set to 100% well if you set the G1 to 100% that is 2208x2164 But if you set the G2 to 100% thinking its a fair comparison you get 3168x3100 thats about equal to the G1 at 200% SS. So im sure that gave some people the impression that the G2 is better than the G1 by more than it really is. If you set them both to equal resolution and pick a reference object (I used text in the p51) the G2 has a slight improvement if you are looking direct at the text. The G2 has a bigger improvement as you move more to the edge of the fov due to the bigger sweet spot. So now im suspect of a lot of these comparison videos" Set DCS PD to 1.0 Then for testing you can push SS to any value you like as you approach around 300% + you'll get clarity that very much exceeds that of a monitor. So yes with current gen VR we can surpass what a panel will provide in terms of clarity. It really is worth a look just so you can experience it. Move your head slow and make sure you are stopped because FPS will be crap. Now going back to what I provided in terms of steam SS values. I run at about 90% which gives me about was 180% used to be check your actual SS values and set them to about 4252x4156. It should look pretty dang good and be barley playable in simple missions. When set to 4252x4156 does it still look crap?
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Reverb G2 - How to force 45fps motion smoothing?
Gun Jam replied to lax22's topic in Virtual Reality
Is there a way to set it with without using the controller? Someone made a video of them accessing setting via the preview windows. It worked for like 2 days then it appears that it quit working after an update. The controller is news to me ill check that out as well. Thanks -
Reverb G2 - How to force 45fps motion smoothing?
Gun Jam replied to lax22's topic in Virtual Reality
this is the method I still use https://vr4dcs.com/2019/09/10/reverb-settings-for-dcs/ Go down to about mid page find "THIS PROCESS HAS CHANGED: THE following is no longer valid. It will soon be replaced with a new process enabled inside of SteamVR in VR Settings." Look a bit below than and find "\Program Files (x86)\Steam\steamapps\common\MixedRealityVRDriver\resources\settings" This is the location of the file you want to edit. "default.vrsettings" It so far seems to be the only reliable method it should work in your case as well. The line you are looking for in the file is " // “motionReprojectionMode” : “auto”, Remove the // to active auto motion re projection. Save the file. You can open the "default.vrsettings" file using note pad by right clicking on it and picking open with -
I got my G2 2 days ago and wanted to share some thoughts on it and perhaps get some feedback on something I noticed. First of all the colors are better and it does look clearer than the g1. The fit is good and prevents light bleed and I find it comfortable. The tracking is better I haven't found myself losing tracking yet when looking down and on start up it finds my room space almost immediately sometimes the g1 would fight me from time to time. In dog fights for example right after a head on merge I can look back and keep the other plane in my fov and not lose him. Being aware of his locating right after the merge is noticeably easier this is likley due to the better edge to edge clarity. Yes the G2 is a great improvement and Im happy. Here are some things that are unexpected: 1) Yes its clearer but perhaps not the way people think it is. Its clearer because it doesn't have the perceived mura yes its still there but now you have to go way way way out of your way to find it. Sit in the cliff house and stare right at that white blank wall then remember to look for it and you can pick it out. in the G1 I would notice it playing DCS it would show up on the sky / clouds all the time. Not with the G2 in game its a total non factor I cant break it out in any condition. The lenses are better and the sweet spot is larger giving sharper image over a larger % of the FOV. Finally its likley that a steam issue possible made its way into many reviews that didnt notice the issue. I wanted to do a direct comparison with my g1 which I always ran at 180% SS. I plugged in the G2 and I think it remember the default 180 value and I was like wow this is way better cliff house looked really good and then I went into DCS and was like wow big improvement then I noticed my FPS was down quite a bit. Ah ha. Its a totally different slider value for the G1 vs the G2 for the G1 180% is 2964 x 2900 for the G2 its 4252x4156. To compare fair the G2 must be set to 88% which is 2972x2908. Reviewers said they set to 100% well if you set the G1 to 100% that is 2208x2164 But if you set the G2 to 100% thinking its a fair comparison you get 3168x3100 thats about equal to the G1 at 200% SS. So im sure that gave some people the impression that the G2 is better than the G1 by more than it really is. If you set them both to equal resolution and pick a reference object (I used text in the p51) the G2 has a slight improvement if you are looking direct at the text the G2 has a bigger improvement as you move more to the edge of the fov due to the bigger sweet spot. So now im suspect of a lot of these comparison videos.... 2) I think I have a harder time focusing on particular items in the G2 and I was hoping another G1 owner might be able to provide some feedback here. I have good vision no glasses. IPD adjustments dont seem to help. For whatever reason the Wingspan lenght slider in the p51(reference object) "no hand hold" on the gun sight is harder to focus on. It feels like its closer to my face than it looks and it seems like I struggle to stop from getting double vision on the numbers it feels a little bit unnatural vs the G1 which was non factor. The other item is FPSVR frame counter. I have mine set to left side of screen when not using hand controls. So I usually just look low out the left side of the canopy to see it. No issues with G1. With G2 its pretty tough and I seem always have a slight bit of double vision trying the read FPS for example. I noticed this right away. I have no idea why its fine in G1 but gives me issues with G2. Am I the only one? Thanks
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Okay I got it figured out. I had followed steps similar to what Tippis has shown but it did not create a view folder for me. This time I disabled vr in DCS and ran in as you would with no track ir or vr on a monitor and followed the above steps provided by Tippis and quit DCS. Upon doing so I had a view folder with "SnapViews.lua that I could modify after about 10 min of trial and error I had a head position that felt normal in vr. Things looked pretty good. Using this is great I can enter dcs set my vr center and boom done. It remembers the head position so that's awesome. I look back my body is against the backrest and my head is sitting on the head rest. 1 issue maybe that the upper section of the hud is not visible. I cant see the circle with the dashed line (boarsight IIRC) (see what i did there?) okay now I can adjust seat position until this is visible. I need to look to see how a correct hud image should appear. Nothing seems cramped now and my body looks normal in vr space as well. so far with limited testing This appears to be a solid solution. I took like 5 hrs total to get all this working mostly with banging my head against the wall with attempting to create a view folder to edit. Instead of ED placing this thread in the trash heap again it should be made a sticky so it might save someone the same trouble. Editing snap views lua is pretty cake. here are the values I ended up with
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Tippis I dont see a "View" Folder. I checked path a few times. Nothing. Any suggestions?
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Lets try this again... seems my reply got lost as they shuffled this thread around. First thanks for placing this back in the main topic. In my case its a two axis problem. First I feel like ive been cut off at the waist and then place at the front of the seat. The front panel including the UFC and MFCDs are too close making gauges hard to read. Also im too low in the seat my head is below the headrest section of the ejection seat. It doesnt appear to be a hud issue its a default XYZ location issue if this XYZ location needs to be different for monitors then the simple solution is to build a VR XYZ location that users could select. This seems quite simple if not it would be great to get a explanation why. Im pretty sure if I held my body in a weird position and gave it a few tries I could create a new temporary XYZ location using VR center and when sitting back in the seat normally by butt would be on the seat cushion, my back against the backrest and my head in the headrest in VR space. Having to do this each time I want to recenter seems pretty unattractive. its an expensive module a lot of work has gone into it. The a10 is why i started with DCS before DCS world why cant we spend a few hrs to fix a basic requirement? VR is going to become quite popular now that resolutions are approaching that of a monitor and the immersion is a game changer. New comers are going to be put off by this immediately its very very obvious and quite distracting. is there really no workaround? I cant enter a new default head position for a particular aircraft?
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I noticed two CTD events with a10c II as well. DCS has maybe 1 before CTD in my entire time using it...very stable. After installing a10C II I got two CTD events within an hr of each other both on the home screen on DCS 1st was right after installing a10cII I clicked on the little icon at the bottom that shows the a10C II module as being installed to see if it would do anything if I clicked on it... Instant CTD in VR. 2nd was clicking instant action during another play session (unrelated to 1st event) clicked on instant action CTD in VR. seems most unstable during first launch of dcs world then stable after the crash during 2nd launch. Dont have enough data for a pattern yet.. But yes issue.
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When I position myself comfortably and press the "center" view button for VR the position it gives me feels quite disproportionate to reality. when I look down the seat and the left/right consoles look very close. I feel like Im the wheelchair guy from the movie "wild wild west" with will smith. In addition to this I also feel like I'm sitting far forward in the seat and the front panel is too close to my face when I look back my real body is nice and firm against the seat back rest but I am separated from the aces II ejection seat backrest by quite a noticeable amount and when looking directly back my head position is below the what I would consider the correct headrest position on the ejection seat. Looking outside the plane and in real life photos the pilots head is much higher up into the headrest section. This was the very first thing I noticed when loading for the first time... "woah this is all goofy looking" I didn't recall it looking that way with the old a10c module is it just me?
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I was able to get my old reverb to run long enough to test and at 500% render res with dcs PD at 1.0 I get the same results so there is little to no difference between headsets. With DCS PD at 2.5 and steam Render Res at about 150 to 175 appears to be the maximum resolution going beyond that shows no real improvement but at the same time FPS is now so low that its very hard tell if things look better or not. so I my case that is the maximum theoretical resolution which provides about 25 FPS in f14 instant action mission DACT vs f16. Spotting the f16 is much more difficult at this resolution and is easiest near a PD of 1.0 and a render res of about 30% he's a big dot at that point if you are below him just a bit as in the start of that mission. With PD at 2.5 and RR at about 150+ to perhaps 170 provides an image that is likley as good or better than my monitor now a direct comparison is difficult because things are much larger in VR making them easier to read in VR now so you may argue that it is better VR because its just as sharp but also about 2x as large. So the change here has to be software. Not sure if windows or steam. but I suspect this change MAY have occurred within the last month because I notice that FPSVR window is now in focus...It was not when my old headset failed. OR this may have been at whatever update they got rid of the "super sampling" and replaced it with "render res" or its totally something else
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The thing they are calling "render resolution" is still Super Sampling just a simpler name for it? and render res still functions as before with DCS PD the same way? Thanks