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Everything posted by L0op8ack
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How can I extract the mission file from trk?
L0op8ack replied to uboats's topic in User Created Missions General
No, it will not. Just rename .trk to .zip, remove the track & track_data folders etc, keep 3 files only(for simple missions): mission / option / warehouses -
yeah, I try it in SP at Sochi, the ghost plane will keep flying for hours heading 17x, climb and accelarate check the COORD, guess where it is now :)
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Just for fun: LowVisLand low visual rang only, no wind No F10 'God View' please. DCSW128-F15C-LowVisLand.zip
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I'm not expert of Fire Control System. Planes have wind sensors, so wind vector is a known parameter to FCS. FCS can take it into account in CCIP, in theory.
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Gun/rocket/bomb(CCIP) aiming mark is not wind-corrected in my tests. So it is with CCIP of 29s/Su27/Su33.
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Reported months ago, absolutely repeatable. But, it seems that nobody cares. http://forums.eagle.ru/showthread.php?t=121096
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DCS World Version : 1.2.8 27203 Problem: ME trigger 'Radio Item Add For Coalition' Red client radio menu show items added for blue Test Mission and track files: Trigger-RadioAddForCol.zip Test mission setup detail: triggers: ONCE | time more( 30 ) | Radio Item Add For Coalition( Red, 'Radio Item For Red') ONCE | time more( 60 ) | Radio Item Add For Coalition( Blue, 'Radio Item For Blue') planes: One Red Su25T client for checking Radio Item added by triggers. Test result: (Red Su25T \ F10 radio menu) mission time(seconds) | \ F10 radio Item | Correct? 00-30 | N/A | YES 30-60 | Radio Item For Red | YES 60+ | Radio Item For Blue | NO
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Your radar paint him so long a time, if the guy did nothing, you will get an easy kill anyway, whatever mode you use, flood mode just make it more fun, LOL
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If the target can be acquired by flood mode, STT lock will be expected 99.9% of the time, rudder left or right / visual contact always helps. In STT, it will be much easier for you to judge what the target's plan is (shoot back or escape) : the VV tells all, then you can execute proper tactics accordingly: push or turn deeper into his six.
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When you got something in flood mode, you can switch to Boresight AACQ (4 ) mode, expecting a hard stt lock, your target will have little chance.
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'master' related log from dcs.log of 1h30m flight 7 crashes due to 'Reconnect to master', which will freeze the screen for seconds or minutes. 00032.187 INFO NET: Connected to master. 00212.228 INFO NET: Reconnecting to master... 00334.821 INFO NET: Connected to master. 01295.028 INFO NET: Reconnecting to master... 01332.990 INFO NET: Connected to master. 01753.104 INFO NET: Reconnecting to master... 01789.327 INFO NET: Connected to master. 02190.004 INFO NET: Reconnecting to master... 02267.266 INFO NET: Reconnecting to master... 02341.614 INFO NET: Reconnecting to master... 02436.005 INFO NET: Reconnecting to master... 02520.003 INFO NET: Reconnecting to master... 02598.832 INFO NET: Reconnecting to master... 02795.021 INFO NET: Reconnecting to master... 02869.475 INFO NET: Reconnecting to master... 02939.071 INFO NET: Connected to master. 03719.400 INFO NET: Reconnecting to master... 03751.593 INFO NET: Connected to master. 04231.877 INFO NET: Reconnecting to master... 04303.779 INFO NET: Reconnecting to master... 04377.208 INFO NET: Reconnecting to master... 04450.498 INFO NET: Reconnecting to master... 04532.845 INFO NET: Reconnecting to master... 04605.599 INFO NET: Reconnecting to master... 04691.895 INFO NET: Reconnecting to master... 04731.146 INFO NET: Reconnecting to master... 04826.921 INFO NET: Reconnecting to master... 04881.015 INFO NET: Connected to master. 05181.117 INFO NET: Reconnecting to master... 05271.624 INFO NET: Reconnecting to master... 05348.561 INFO NET: Reconnecting to master... 05439.412 INFO NET: Reconnecting to master... 05865.582 INFO NET: Disconnected from master.
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Refuel broken in MP for F-15 (ver 1.2.7.24040)
L0op8ack replied to HiJack's topic in Multiplayer Issues
Check your flaps, should be UP. -
Version: 1.2.7 latest Bug reproduction steps: 7、C LCtrl_Space twice for X4 ( 4 gunpods in the test mission) O turn on shkval ,./; and Enter set shkval KC/AC RShift_O laser for PROG LShift_C cut of burst for continuous ( OPTIONAL ) LAlt_W LA override ( OPTIONAL ) Space fire all bullets ( OPTIONAL ) LCtrl_W twice to jettison all gunpods ( with shkval on/ laser on ) CTD Test mission: SU25T-gunpod.miz
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Check dcs.log when freeze I got 'reconnecting to master ...' most of the time. Game resume when connected. Ping to master 460+ms, ~70% packet loss. tracert to master said that I travel over 3/4 earth to reach master, that's it.
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Test: Setting CPU Affinity
L0op8ack replied to SkateZilla's topic in PC Hardware and Related Software
Yes, you are right. This trick comes with FC2, check FC2 install_dir/config/autoexec.cfg. FC2 and DCSW use 2 cores only so far, one for calculation and the other for audio, they are different tasks for CPU. You'd better bind these jobs to different main cores, NOT HT cores, or suffering cache miss, which means performance degrade. I setup a 4-core server for FC2 AND DCSW, 2 cores for FC2 and 2 cores for DCSW. It have run months without problems, except that 'Reconnect to Master' broke DCSW. -
Test: Setting CPU Affinity
L0op8ack replied to SkateZilla's topic in PC Hardware and Related Software
Set CPU affinity automaticly while game starts . Add following line to "C:\Users\[YOURNAME]\Saved Games\DCS\Config\autoexec.cfg": affinity_mask = xxx xxx = cpu bitmask (decimal ) ATTENTION: affinity_mask=0 means all cores, default affinity_mask setting sample: you have 8 cores(CPU0 - CPU7), you want CPU6 and CPU7 for DCS, bitmask: (Flag define: 1=Enable, 0=Disable) CPU: 7 6 5 4 3 2 1 0 Flag: 1 1 0 0 0 0 0 0 (binary) = 0xC0 (hexadecimal) = 192 (decimal ) so affinity_mask=192 -
OR Add 1 line in table "server" of C:\Users\<username>\Saved Games\DCS.openbeta\Config\network.cfg: interface="*",
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'login' will try to connect Master( https, digitalcombatsimulation.com ) Master is not WORLD-wide, just EU-wide Clients and Server will try to 'Reconnect Master' every some minutes in MP, screen frozen while connecting. That's the only reason why Asia servers can NEVER run more than 1 day.
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For player ping 400ms+ to master, connectivity to master is already a huge problem. 'Reconnect to master' in MP make it even worse: I will have to suffer 'DCS no response' in flight I'm 'Connected to master', why try to Reconnect 360 seconds later? Check dcs.log: 00478.156 INFO NET: Connected to master. 00838.214 INFO NET: Reconnecting to master...
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"CP 9S80M1 Sborka" / Dog Ear Radar within DCS World
L0op8ack replied to Rongor's topic in DCS World 1.x (read only)
Yes, check F10 map -
Error when trying to open server - error 10049
L0op8ack replied to lockon_2's topic in Multiplayer Issues
address error, in this case, it means you're using a unknown IP address in network.cfg ( IP address not assigned to your computer currently). Delete x:\Users\[ your name ]\Saved Games\DCS\Config\network.cfg -
"CP 9S80M1 Sborka" / Dog Ear Radar within DCS World
L0op8ack replied to Rongor's topic in DCS World 1.x (read only)
Tor will never be 'stealth' when it launches missiles, TR MUST be ON while its missile is in flight. In fact, TR MUST acquire the target first, no matter AUTO or MAN, then you can switch to TOB/AC TOB track mode. In RL, TOB/AC TOB is used for adjusting elevation angle error while tracking low-fly targets, not for stealth attack. TV-IR tracks β (azimuth angle) and ε (elevation angle), TR tracks D(distance) and V(velocity ). When Dogear detects targets, Tor in the same group should turn to the target, radar OFF. In DCSW, radar OFF means GREEN state, Tor will do nothing :(