-
Posts
577 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by L0op8ack
-
Chinese J-15 why not? (for an advanced eastern counterpart)
L0op8ack replied to Pilotasso's topic in DCS Wishlist
There are some pics of J-15: http://forums.eagle.ru/showpost.php?p=2452008&postcount=13 -
Chinese J-15 why not? (for an advanced eastern counterpart)
L0op8ack replied to Pilotasso's topic in DCS Wishlist
1. If ED has no interest resolve the horrible Master problem, ED have no future in Chinese civil market. In fact, all FC/DCS communities in China have collapsed or on the edge of it. We know the reason: Nobody will buy games as enshrines. 2. J-15 is not declassified yet, it could be modeled, for military market only. -
Awesome. I have only one question: Will DCS 1.5/2.0 connect 'Master' more easier and stable for Chinese users?
-
Just talk about TEWS/RWR in this game, and the old LO/FC TEWS/RWR is just the same thing: 'Abstract RWR' A little analysis of 'Abstract RWR': In this game, 'Emitter Power' is linear to 'Distance'. Emitter Power = 1.0 - Ctype * Distance * E-6 For Su27 and F15, Ctype = 5 SPO light the RWR 'lights' linearly to the 'Emitter Power', that's why you can read distance according the 'lights', empirically. TEWS doses not show symbols linearly to 'Emitter Power', so you have to estimate the distance.
-
external view? call LoSetCameraPosition() in export.lua, set camera position and change it when you want to
-
Users in mainland China have terrible multiplayer experience
L0op8ack replied to overpro's topic in Multiplayer
VPN is the solution for client only. If server login master server by VPN, clients will see the VPNed IP in the MP server list, not the true server IP. Clients will fail to connect the VPNed IP or have big ping values. If server has problem connecting to master, it will be VERY unstable, forget MP experience. -
Users in mainland China have terrible multiplayer experience
L0op8ack replied to overpro's topic in Multiplayer
That's what Steam/WOT did. Intercontinental TCP connections are short-lived. ED should setup a master mirror, Asia-side of the Asia-US undersea optical cable. -
Users in mainland China have terrible multiplayer experience
L0op8ack replied to overpro's topic in Multiplayer
I have a dream: we have a Asia-Pacific master mirror ...... -
export sample(use tcp instead of udp): http://forums.eagle.ru/showpost.php?p=2234154&postcount=28
-
Poll for Civil Modules you would buy for DCS World
L0op8ack replied to Anatoli-Kagari9's topic in DCS Wishlist
canon ONLY -
DCS World 1.2.14.35734.604 changelog
L0op8ack replied to Red Dragon-DK's topic in DCS World 1.x (read only)
-
I tried my export scripts with latest DCSW (Ver 1.2.12.35194), and found some changes of export data: 1. flaps status will not be indicated 2. parachute status will not be indicated 3. waypoints table empty 4. 'autopilot failure' status always on 5. autopilot mode always be FOLLOW_ROUTE 6. HSI infomation changed 7. Alt Baro did not match in-game data(HUD) some export data may be not reliable now, we need use it carefully.
-
- 1
-
-
OK, it's not because it's dangerous, just because it's stupid.
-
I think IR sensors are too much sensitive. EOS can detect target with AB on far away, flanking or cold ET get LA much earlier if target AB on
-
All FC3 aircrafts show GS instead of IAS in wind
L0op8ack replied to CoBlue's topic in DCS: Flaming Cliffs
From the in-game data graphic above, I can not read the 'discrepency' until the takeoff moment. So, it's a reasonable guess that IAS source is different between 'on ground' and 'in air'. Another problem in the graphic, TAS > IAS when the plane is flying heading wind , is it right? -
All FC3 aircrafts show GS instead of IAS in wind
L0op8ack replied to CoBlue's topic in DCS: Flaming Cliffs
facing wind takeoff, IAS sudden change Data tools from: http://forums.eagle.ru/showpost.php?p=2234154&postcount=28 -
Just lines of script. Export data with export.lua, pretty easy way for precise in-game data. No eyeball-metering:) 1. Backup your C:\Users\[YOUR NAME]\Saved Games\DCS\Scripts\export.lua Put files in Scripts.zip to dir C:\Users\[YOUR NAME]\Saved Games\DCS\Scripts Then you can start mission and do the flight test. Test mission: Su27_TurnTest.miz When you exit the mission, flight data will be logged in file: C:\Users\[YOUR NAME]\Saved Games\DCS\Logs\FlightData-YYYYMMDD-HHMMSS.log 2. Extract graphic_Flighdata.zip Open the top .html (with MS.IE please) in the dir Click 'CHOOSE LOG FILE', choose your flight data log file Click 'draw me' button Now there it is.
-
FC3 Su27 AFM: Deceleration On Runway Test.png FC3 Su27 AFM: Deceleration On Runway Test My result FULL AB then engine OFF: decelerate 100km/h to 20km/h, ~67 seconds FULL AB then engine IDLE: decelerate 100km/h to 20km/h, ~60 seconds
-
VMF is TADIL K, link16-serias protocol Used by Army and Marine.
-
"Connection Interrupted" on Certain Servers?
L0op8ack replied to X-Alt's topic in Multiplayer Issues
Intergity check failed -
Yes, cheaters DO exist. FC3 'mod' version F86F, with chaffs and flares.
-
Yes, we know it. Keep a missle in the sky, SA8 will have to bet it will not hit him. If SA8 intercept the missle, you will have a chance to go deeper and get a real lock. It's strategy, not technique.
-
Use AGM65 H/G/K (CCD versions), try 'Force Correlate Tracking Mode' Yes AGM65x max range is better than SA8's, but on-board sensor will not lock at max, you will have to get too deep if you wait the lock.