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Everything posted by Steel Jaw
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Using buttkicker in DCS
Steel Jaw replied to markturner1960's topic in PC Hardware and Related Software
Stopped working with dcs after the latest update...anyone else? -
Quest 3 - Pass through and removing headset crashes DCS
Steel Jaw replied to MrRoper's topic in Virtual Reality
Has always been the case for me. -
include "target.tmh" //default Thrustmaster function int Eject ; int Jettison ; int Chainled ; int main() { Configure(&LMFD,MODE_EXCLUDED); Configure(&RMFD,MODE_EXCLUDED); Configure(&HCougar,MODE_EXCLUDED); Configure(&T16000,MODE_EXCLUDED); Configure(&T16000L,MODE_EXCLUDED); Configure(&TFRPRudder,MODE_EXCLUDED); if(Init(&EventHandle)) return 1; //event =handler //shift button SetShiftButton(&Joystick,S4); //set pulse and delay lengths SetKBRate(50,100); //LED init state //ActKey(PULSE+KEYON+LED(&Throttle, LED_INTENSITY, 214)); //set Throttle backlight power to 5/6 //ActKey(PULSE+KEYON+LED(&Throttle, LED_ONOFF, LED_CURRENT-LED0)); //set backlight OFF //ActKey(PULSE+KEYON+LED(&Throttle, LED_ONOFF, LED_CURRENT-LED1)); //set LED 1 OFF //ActKey(PULSE+KEYON+LED(&Throttle, LED_ONOFF, LED_CURRENT-LED2)); //set LED 2 OFF //ActKey(PULSE+KEYON+LED(&Throttle, LED_ONOFF, LED_CURRENT-LED3)); //set LED 3 OFF //ActKey(PULSE+KEYON+LED(&Throttle, LED_ONOFF, LED_CURRENT-LED4)); //set LED 4 OFF //ActKey(PULSE+KEYON+LED(&Throttle, LED_ONOFF, LED_CURRENT-LED5)); //set LED= 5 OFF ///////////////////////////////////////// //Joystick and Throttle Axis Definitions/ ///////////////////////////////////////// MapAxis(&Joystick, JOYX, DX_X_AXIS); MapAxis(&Joystick, JOYY, DX_Y_AXIS); MapAxis(&Throttle, THR_LEFT, DX_ZROT_AXIS); MapAxis(&Throttle, THR_RIGHT, DX_Z_AXIS); //Shift slew to mouse with S4, Shift slider axe to mouse wheel with S4 //MapKey(&Joystick, S4, EXEC("MapAxis(&Throttle,SCX,MOUSE_X_AXIS,AXIS_NORMAL,MAP_RELATIVE);" //"SetSCurve(&Throttle, SCX, 0, 10, 0, 0, -5);" //"MapAxis(&Throttle, SCY, MOUSE_Y_AXIS, AXIS_NORMAL, MAP_RELATIVE);" //"SetSCurve(&Throttle, SCY, 0, 10, 0, 0, -5);" //"MapAxis(&Throttle, THR_FC, DX_THROTTLE_AXIS);" //)); MapKeyR(&Joystick, S4, EXEC("MapAxis(&Throttle, SCX, DX_XROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);" //"SetSCurve(&Throttle, SCX, 0, 0, 0, 0, 0);" //"MapAxis(&Throttle, SCY, DX_YROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);" //"SetSCurve(&Throttle, SCY, 0, 0, 0, 0, 0);" //"MapAxis(&Throttle, THR_FC, DX_SLIDER_AXIS);" )); //Slew MapAxis(&Throttle, SCX, DX_XROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); SetSCurve(&Throttle, SCX, 0, 0, 0, 0, 0); MapAxis(&Throttle, SCY, DX_YROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); SetSCurve(&Throttle, SCY, 0, 0, 0, 0, 0); //Slew click MapKeyIO(&Throttle,SC,MOUSE_LEFT,USB[0x28]); //mouse click, usb code designate //Free assign to throttle friction lever in DCS MapAxis(&Throttle, THR_FC, DX_SLIDER_AXIS); printf(" \xa"); printf(" --------[ NOiD FA-18C Profile 1.9 ]-------- \xa"); printf(" \xa");
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Would this work if my pc is already connected to my existing router? https://www.amazon.ca/TP-Link-WiFi-AX5400-Archer-TXE75E/dp/B0BNR68Z56/ref=sr_1_10?crid=3289L06X2TGFP&dib=eyJ2IjoiMSJ9.gX9eam0T-U-udFdgiZmqr8kHBgdCuidlcLfNXTjFBe06-jLBvu8PtYRcMAhXm8rFA9qqT_cKlTD0vxjslFZ2hZLZVfa4-NX6TzR2uwgns0HOobW4mZtEoBKnW2zkGRf1NrRf37Yo9xuS_D6hrrl2q38X1AsYWMxdnKisxAwulifEf7lUTfPWKJKUSDSZShOkaMZ6Wu4Q30yqOS0pgkPmEY9KP4TXrCsYK8yte6hUaZWTpJxHO9jrvcYClrP2ka1avIGiDuvxSASjlPqfOvGuBHB1iC24g0x9rpKBiEjvxCA.k7ikJy81JIpACIx4gFUoTXQQyOMBTMeWkUgyV2hYF-0&dib_tag=se&keywords=Wifi%2B6e&qid=1722690855&sprefix=wifi%2B6e%2Caps%2C133&sr=8-10&th=1
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OMG that's expensive.
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reported earlier OpenXR Toolkit no longer works - Oculus update
Steel Jaw replied to kraszus's topic in Virtual Reality
No, dcs will run but fps are horrible with stuttering... -
Meta acknowledges bug with OpenXR API layers in v68
Steel Jaw replied to mbucchia's topic in Virtual Reality
Well DCS runs again with OpenXR enabled, but the stutters in VR are still there. Max FPS 36 whereas before I was getting 72. -
Meta acknowledges bug with OpenXR API layers in v68
Steel Jaw replied to mbucchia's topic in Virtual Reality
Thanks...anyone test this yet? -
Meta acknowledges bug with OpenXR API layers in v68
Steel Jaw replied to mbucchia's topic in Virtual Reality
What should the version number be? Mine just updated and now says Meta Quest Link app version 68.0.0.433.361 (68.0.0.433.361) -
Meta acknowledges bug with OpenXR API layers in v68
Steel Jaw replied to mbucchia's topic in Virtual Reality
Anyone have a link to the v67 files please. -
Meta acknowledges bug with OpenXR API layers in v68
Steel Jaw replied to mbucchia's topic in Virtual Reality
I think VD is the way to go. I'm not interested in waiting weeks or months for v69 to fix what they themselves broke. Then down the road yet more poorly tested updates. -
Meta acknowledges bug with OpenXR API layers in v68
Steel Jaw replied to mbucchia's topic in Virtual Reality
Hmm, downside is a wireless router with those speeds is quite expensive. -
Meta acknowledges bug with OpenXR API layers in v68
Steel Jaw replied to mbucchia's topic in Virtual Reality
Using a wifi connection though versus my link cable giving me over 2 Gigabits, will the wifi be fast enough...what's the minimum speed needed? -
Meta acknowledges bug with OpenXR API layers in v68
Steel Jaw replied to mbucchia's topic in Virtual Reality
Thanks guys so with VD we no longer care about meta software? I'm sick of metas constant poorly tested updates. -
Meta acknowledges bug with OpenXR API layers in v68
Steel Jaw replied to mbucchia's topic in Virtual Reality
Hi all...pretend I'm stupid...I short stretch to be sure... How do I transition to VD for my Quest 3? Thanks. -
Quest 3 vr is porked. FPS is locked at 36 with tearing.
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Quest 3 VR FPS halved FPS after latest DCS World update
Steel Jaw replied to Steel Jaw's topic in Virtual Reality
From other folks I fly with the consensus is VR FPS are tanked. -
Quest 3 VR FPS halved FPS after latest DCS World update
Steel Jaw replied to Steel Jaw's topic in Virtual Reality
I do not understand what you mean here...how to lower? I am using VD. Thanks. -
dropped from ~72 average to 30-36...anyone else? what happened? thanks. Further testing also shows major drop in nonVR FPS as well...
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Stuff happens, no sweat ED. Might I suggest though that you expand your pool of internal testers...