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Everything posted by dodger42
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Lockon Online Dynamic Campaign
dodger42 replied to dodger42's topic in Lock On: Flaming Cliffs 1 & 2
Yeah its running in Australia :) I noticed a bit of activity last night. Blue has scored 3/60 kills and red has scored 53/60 kills. I am now writing a mission update piece that will broadcast score updates at 10 minute intervals throughout the mission. :) -
Hey all, well some good news. The campaign engine I have been working on is finally up and running. I wanted to post this to give some general background and to set expectations etc. 1. What does it do? LODC is a small application (140k) that runs on dedicated lockon servers. The admin first creates a campaign file which contains a list of mission files and victory conditions. The administrator then launches the campaign. LODC monitors the progress of each mission to determine when a team is victorious. When a team wins, the players are given a set time to land before the victorious team advances on the map. If the advancing team is victorious when the losing team can retreat no further, the campaign is won. 2. Where can it be played? Right now just on the 42SF-Stat dedicated server (max 12 players). It will be on and off a little over the next 4 weeks as revisions are tested. Current victory condition for the test server is a number of ground kills. Both Red and Blue must score 60 ground kills. The first to score 60 ground kills wins the mission. The test campaign has 3 missions only. Starting with a battle for Kerch, with battles for Anapa and Kirov following. This will be expanded as testing progresses. 3. What does it not do (yet)? At the moment, the mission files themselves are still static. Once the rotation and victory application is well tested and any remaining bugs addressed, I plan to address this limitation. 4. Feedback Always welcome. Theres a lot of ideas in the roadmap for this little app, but if you see bugs or anything, please PM me or post in this thread. I know Swingkid has done a lot of awesome work on Skywars. LODC is by no means as dynamic as skywars, but hopefully it will make for some interesting online play. Ultimately it will be dynamic, providing there are no major setbacks in future releases or patches like BlackShark etc. Swingkid if you're reading, I'd still really like to work with you on these dynamics apps. PM me anytime.
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Yes, and I prefer to post questions in these forums so the answers benefit all, not just me. Sure is Zayets. The application has undergone the first multiplayer tests and is performing very well. I will make another post with additional info in a fresh thread.
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Doug that is some awesome work!!!
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Footage of Isreali F16 taking out Hezbolah Drone
dodger42 replied to dodger42's topic in Lock On: Flaming Cliffs 1 & 2
I'd say part of the reason for the logo is so the Hezbolah seeing this thing on the ground or taking off get a morale boost from the fact they too have drones. Also, the reverse affect might be true for the Isreali's who see these things when they've get shot down. Whereas they may have previously though Hezbolah only lobbed unguided rockets, 'now they recon with drones'. My assumptions are probably completely incorrect though... -
Footage of Isreali F16 taking out Hezbolah Drone
dodger42 replied to dodger42's topic in Lock On: Flaming Cliffs 1 & 2
Seems they took the page down. Not sure why, will see if I have it cached somewhere. -
I noticed a keystroke in the list for War Emergency Power. I guess they are planning some WWII flyables.... looking forward to those!
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Damn that aircraft looks so sweet. What I would give to have it in lockon.
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No problem.
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I agree 100%. I'm surprised someone would get stomped on for those comments. Kudos I've been looking at an improved lobby system as an alternative to HL recently. There weere a bunch of great suggestions in a thread I posted recently for anti-cheat features etc. Wouldn't be hard to develop, would just take some time, and probably a few other developers (.Net) to assist. If anybody is interested, I have a large part of the code ready, just need to customise it for lockon.
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I think you may find what your looking for in meinit.xml
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Well spotted G, and well I'd say BUSTED! :) Oh well, I'm testing the workaround now anyway. Its just a shame that a workaround is needed for something which should take maximum 2 mins to find in LO source. Maybe I was unreasonable to expect a response, but hey you gotta try right?!? :doh:
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Nothing heard. I'm certain ED are reading these forums. Is it not possible to get a 'sorry we can't help' or 'please wait a bit we will try to assist soon'?
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Cant say exactly.. will test it some more soon. But it was definitely 20fps + I was running max graphics settings (in game) excluding FSAA AF at 2560x1600. Some pretty sweet ground traffic.
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Ok here you go. Two quickies. Strange water color even though im in tropics. In the cockpit. Very nice and smooth motion.
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Seems much nicer in the cockpit thaa FS04. You can apply shades for IFR practice. The scenery looks better, but I had it set to full with decent FPS, and it didn't look mind blowing. Perhaps DX10 will change things a bit. Needs FSAA bigtime. The cockpit has heaps more detail and all 3d clickables.
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For the aussies: http://www.ausgamers.com/files/details/html/23859 Includes a TORRENT.
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Agreed rockwelder.
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Thanks Pirao, this is good information. I was considering the LUA and mplog line count as an option, but prefer to avoid any coding like that for reliability reasons. But since ED havent responded I might not have a choice. I'm sure its just that ED are so busy with LOBS that they haven't responded.
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Cant be done. To manipulate the file means terminating the filehandle that lockon has to mplog.txt. Lockon will not try to re-establish that handle if its broken. So once you unlock the file, there can be no more logging. Until of course lockon fires up the handle again. The time this occurs is what I want ED to tell me.
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hey Goya, yeah it seems inconsistent, but thats not really possible. At some point lockon opens mplog.txt for writing and locks the file. You cannot delete or write to it as a result. Renaming also wont work until lockon closes its filehandle on mplog.txt. Forcing an unlock means the next mission will not be able to write to the log. Pilotasso, I thought this too. I'm not sure whether there is an option or something which makes this happen. When I used to run dedmac on the 77th server, I'm sure the mplog rotated at the end of each mission. But now all my tests show that it only resets with a game restart, which is far from ideal for an online campaign. :)
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[OT] For spotters - Mangusta, a rare bird
dodger42 replied to Starlight's topic in Lock On: Flaming Cliffs 1 & 2
I'ma big Mangusta fan! Sweet pics, thanks!! -
As I had previously posted, I am writing an online persistent (somewhat dynamic) campaign application. It is 99% complete with only one obstacle remaining before it is tested on hyperlobby. The issue of when an mp_log.txt is rotated. Can you please provide a definitive answer? The application uses the mplog to determine when victory is achieved. If previous results are in the mplog, determining victory is messy. This application will be made available for all once tested adequately. In my testing I have mixed results. At some point in the code you guys open a handle to mp_log.txt, and at some point you close that handle. Where is that? So, please a definitive answer would be great.
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I thought that too. On a test system I tried this: 1. Stop mission, and then fly from the debrief. Result, no rotated mplog 2. Stop mission, file, open, select, then fly. Result, no rotated mplog 3. Stop mission, stop server. Start server, select mission, fly. Result no rotated mplog. 4. Restart server. Result rotated mplog. Though from the stats servers and stuff I worked on, the mplog always rotated between missions (without server restart). This was 1.12a also. Dredd if you get a chance could you try one or two of the above and let me know what you get?