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dodger42

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Everything posted by dodger42

  1. Hey all, Lomac-stats.com is now opened to squads. Currently =IA= are pumping stats to the lomac-stats.com stats server. For each squad that connects you will ultimately get a squad specific stats facility as well as feeding stats into a global stats page. If your squad wants to leverage this facility let me know. Regards, 42SF-Dodger :pilotfly:
  2. Microsoft are clearly throwing a chunk of cash into the development of FSX, and it looks like a good result (though only the release will tell). Taking FSX and expanding it to a combat sim would be a huge time saver for a company looking to make a combat sim. Sure you have to create the weapons, supersonic flight models and mission planning, but surely the terrain and weather represents a huge chunk of the work. There are already a large number of flyable combat aircraft in FS2004, though the majority have poor flight models. Again, the bulk of the work creating the aircraft model is done. Just requires some hacks to create a realistic flight model for it, and there are more aircraft. The point is closed source is suffocating combat sims. Surely the terrain data, weather etc are $$$ and cant be free. But making something like FSX expandable to combat would mean more license sales for FSX and quite possibly an great combatsim. Thoughts?
  3. Yup... busy sky... but a slideshow.. maybe one day
  4. Thats cool... but the max concurrent players is still 32 right, or can you have more?
  5. This is a pretty interesting read. Those terrain mesh overlays look like tron on steroids. Wouldn't mind flying around in game with that enabled! =) http://www.fsinsider.com/articles/Global_Terrain_Technology.htm
  6. Sounds good guys, but the map says 72 players. Where does that come from? Regards, Dodger
  7. Its amazing how much pleasure some people get out of parroting the 'when its done' position. Of course we all know that to be the case. But when somebody asks for any new information, even a rumour, then they are bombarded with 'when its done'. Come on guys, we all know that it isn't a year off. Not even months off unless some major problems are found. The fact is, it's getting very close.
  8. It certainly wouldn't hurt for ED to have a PR person, and preferably one that can speak russian and english. PR is pretty important, though I can understand the budget might be tight, they often return their cost. Lack of PR often results in less sales due more pissed customers or would be customers.
  9. Checkout http://touch-buddy.com/forums/forumdisplay.php?f=13 It helps a lot in the head of battle. D
  10. Man that 'A dingo's got me baby' quote is pretty well know overseas huh? They've recently eaten a few more babies. They're more intelligent than roos and in fewer numbers and thus harder to find. Our Defence advanced research department is developing a thing they've called poison (something you eat or drink which makes you sick and die). They have hopes it will sort out those baby eatin' dingos. =)
  11. The metalstorm was designed downunder as a kangaroo control mechanism. In the early 1970s when we first got cars and learnt english, we found ourselves overrun by roos. The metalstorm was the solution.
  12. As a wise man once said: "Can't we all just get a bong?"
  13. I did a fair bit of research on putting an F15 stick head on the cougar base. I have the suncom here ready to mould. The most time consuming part is to reproduce the circuit board inside the handle. The ICs on there are very basic, but hard to find. Anyway, its one of those 'rainy day projects'. Dodger
  14. No problem. I will send you the SQL file. Regards, Dodger
  15. Sorry for the slow updates regarding the campaign... had a work trip to vegas and the appendix died shortly after (wonder if its related). Edit: took down screens for now! Hopefully not too much longer till something is ready to demonstrate.
  16. Some explanation of the code (where in code explanations do not exist) To determine a timestamp for an event, you take the mp_log.txt file creation time and then the first log entry time. Subsequent entries are an offset of that time, and the value is assigned to $unix_timestamp. Note the firstline and subsequent lines are handled seperately. For accuracy, you must ensure correct system time on the game server and no tampering of the mp_log.txt filectime. The variable $buffer is a single line from the mp_log.txt file (as set near the start of this php file). We process each line and split out the strings for interpretation. Note if you set debug == true in the start of the code, there will be no writes to the database, and lots of debug written to the screen (including each string value). We then connect to the db (you must write your own code for that, but its like 5 lines only). The first type of kill we are going to determine is air to ground kills. It's really straight forward. If $str3 text = kill then we know its a kill of sometype, but if $str4 also = vehicle, we know there was a air to ground kill. We dont know if it was a TK or not, but that is determined subsequently. I chose to keep processing to a bare minimum and get the log into the DB as raw as possible. That way if you make a mistake in your post-processor code, you simply fix it and then run the code against the raw log database. Note the ugliness in splitting the pilot and victim names. These can easily be fixed, but leave that up to you! =) I think the rest is self explanatory as it is simply variations of the last code section described above. Have fun. Dodger
  17. Hey all, if your interested in starting a stats project for your squad or whatever this may get you on your way. This is based on the pre-release code I wrote for lomac-stats.com. There are a lot of innefficiencies in the code, but with a few hours you could easily clean those up. Running this pre-processor will input a split raw log into a database (my_sql tested only). I have not included the logic for determining kills / deaths etc. That is up to you. This is being released for the good of the lomac community. Hope it helps!
  18. Unfortunately it seems only new games wont have SF. http://www.theinquirer.org/?article=30981
  19. Has anybody ever looked at where the actual debrief stats are held? I presume its just in memory on the client system. Has anybody noticed discrepency of debrief statistics from the server to a client (assuming of course the client was connected from start to finish of the mission). D
  20. Something like: "all your bloods are belong to US!.... " =)
  21. Wow, thanks Hajduk, that is very thoughtful. I know what Ross was developing was more complex than mine. Wait until you see it =) Regards, Dodger
  22. Hey SwingKid, I don't want to release details openly until its working fully. However I am more than happy to talk with you about it ... collaborate even. I will send you a PM.
  23. Its crazy kids bother hacking sites that are there for everyones benefit. The problem with using widely used apps like PHPBB as with Internet Explorer, is that a truck load of exploits exist for them. Hacker probably just used a downloaded attack tool. Probably not creative enough on their own. Sometimes security through obscurity works. Good to see the league is back online.
  24. Although incomplete, I have a multiplayer dynamic campaign running on a development server. It isnt as 'dynamic' as Falcon, but that just isn't possible with lomac. I can't give more details, but am working on this pretty much fulltime at the moment, and its looking promising. It's lightweight, very fast, and will be very easy to administer. Regards, Dodger
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