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UWBuRn

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Everything posted by UWBuRn

  1. As shown in the track, the angle relative to bandits should be within the RWR scan cone. People, i'm using Lock On since it came out, this behaviour wasn't there in 1.12 nor 1.02, that's for sure. Unless this is some kind of "feature" introduced in FC2 that i'm not understanding (i hardly belive that) i think that's not correct. What i'm asking is, take a look at the track and confirm you have understood the problem (look at the client track), if possible make your own test to confirm the problem. If this bug is confirmed, then it's pretty annoying and maybe the devs can take a look at it.
  2. I know how SARH work, but the client have no lock and no missile launch warning from the RWR when he was shot. The client just had the search (active) warning from the RWR and then... BOOM.
  3. With my squadmates i've been experiencing some problems dealing with AI fighters. We were flying a mission hosted by me, where we faced some enemy fighters equipped with SARH missiles. As we approached two of them i got a spike (lock warning), then a missile launch: i crancked and evaded the missile while my wingman pushed on the bandits. He said he had just two active (search indication) and no spike, so he continued closing. After firing on one of them he still got no spike but while keeping the lock he suddenly exploded hit by a SARH fired by one of the enemy planes, without any spike or missile launch. So we made up a couple of mission to test this behaviour and it seems to happen every time: who host the mission regoulary has spikes and missile launch warnings while clients only get actives on the RWR. One will eventually get the missile launch from ARH when it goes pitbull, but we didn't tested that in dept. We kept the tracks of one of the test, recorded from both host and client side, i'm attaching them. We also tried various configurations in the mission editor, as changing the task for teh AIs, placing them in different group, but so far nothing has worked out. Can someone take a look to this and confirm the bug? Honestly, it seems a major annoiance for who, like us, still enjoy making cooperative missions against AIs. Thanks in advance. :smilewink: Spike Client.trk Spike Server.trk
  4. http://www.53stormovirtuale.it/ Origin Country: Italy Language: Italian, English (only for activities with other communities) Online Activities: Training, Missions, Campaign and Squad Match Communication: MSN, TeamSpeak 3 Game Version: Flaming Cliffs 2 1.2.1 and Black Shark 1.0.2 Gli ex piloti di Stormbringers hanno riformato la comunità e hanno costituito il 53° Stormo Virtuale. Siamo attivi con addestramenti, missioni, campagne e squad match. Visitate il nostro sito e iscrivetevi per volare con noi! :smilewink:
  5. Probably there was some kind of error in the bitmap itself but there's also another reason. The part of the RWR drawed "runtime" is placed just above the surface where the texture is applied. Lokking at it off axis introduces parallax error, small but still noticeable when you try to lock someone in vertical scan following the RWR indication. ;) I can provide you the TGA/PSD for it if you want them.
  6. Seems we had the same idea AS. :thumbup: Lastly the offset on the TEWS was annoying me. Next on my list is move the markers in the AoA indicator to match current landing AoA an max AoA (in fact the AoA gauges is not working properly, it should indicate some kind of unit but shows degrees instead). BTW, Areo the VSD is looking great.
  7. how is it going, Aero? Any chance of getting the VSD done?
  8. Is a know and fixed problem: http://forums.eagle.ru/showthread.php?t=50627&page=34 The package has been updated (the standalone fix is no more available), just redownload and reinstall the entire mod. ;)
  9. One thing i'm not getting: F-15, Su-27 and MiG-29 should have a TWR > 1. So at low alt and not heavily loaded they should be able to accelerate in vertical climb: i'm not surprised that the F-15 can do that in game (leaving out the quirks of the SFM) but i'm missing why Su-27 and MiG-29 can't do the same. :huh:
  10. +1 One option to avoid switching may be to put the export in the mission file for the servers, in this way i think it will be enforced for all clients, i should do some test about this, this would be an alternative to integrity check if it works. ;)
  11. Ok, sorted. For Mikes i could twist the missile a place them with attaching point on the LAU, Papas don't like to be twisted (don't know why...) and i had to use Skypat values to place them in correct position. Here's the code: launcher("{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}", "LAU-105 - 2 AIM-9M", _("LAU-105 - 2 AIM-9M"), { Picture = "aim9m.png", Count = 2, WorldID = "5", Weight = "200", Guided = "no", }, { element("A10-PILON-DOP", 0.000000, 0.000000, 0.000000), element("AIM-9", 0.4, -0.125, -0.2875, drawarg(1, 1.000000), drawarg(2, 1.000000), drawarg(3, 0.8400000) ), element("AIM-9", 0.4, -0.125, 0.274, drawarg(1, 1.000000), drawarg(2, 1.000000), drawarg(3, -0.840000) ), } ), launcher("{3C0745ED-8B0B-42eb-B907-5BD5C1717447}", "LAU-105 - 2 AIM-9P", _("LAU-105 - 2 AIM-9P"), { Picture = "aim9p.png", Count = 2, WorldID = "5", Weight = "200", Guided = "no", }, { element("A10-PILON-DOP", 0.000000, 0.000000, 0.000000), element("AIM-9P", 0.400000, -0.043000, -0.351000, drawarg(1, 1.000000), drawarg(2, 1.000000) ), element("AIM-9P", 0.400000, -0.043000, 0.341000, drawarg(1, 2.000000), drawarg(2, 1.000000) ), } ),
  12. Umh, thoose missile looked somewhat weird on the pylons, but i didn't saw the real cause until you posted that screen, the missiles must be rotated of 90 degrees on the attach points axis. Going to take a look at it Mirmidon, can you post a screen? I doubt is related to A-10, anyway i manually installed files extracting them form the zip, i don't use modman so maybe i skipped something is in the default package.
  13. Fixed the Sidewinders position. In .\Script\Database\db_weapons.lua find the entry launcher("{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}", "LAU-105 - 2 AIM-9M", _("LAU-105 - 2 AIM-9M"), and edit as follows: launcher("{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}", "LAU-105 - 2 AIM-9M", _("LAU-105 - 2 AIM-9M"), { Picture = "aim9m.png", Count = 2, WorldID = "5", Weight = "200", Guided = "no", }, { element("A10-PILON-DOP", 0.000000, 0.000000, 0.000000), element("AIM-9", 0.4, -0.125, -0.2875, drawarg(1, 1.000000), drawarg(2, 1.000000) ), element("AIM-9", 0.4, -0.125, 0.274, drawarg(1, 1.000000), drawarg(2, 1.000000) ), } ), @Maverick, only in one mission you get it wrong? In other mission is it ok?
  14. Will take a look tomorrow, probably the positions for the LAU must be edited, in that case i think the best thing would be stick with the original lau 3d model, there may be the risk of running in integrity check failure editing entries related to weapons, and i'm not sure if the LAU is considered as a weapon or if there's a launcher category. Anyway, now it's too late to run into lua files. :D
  15. Ciao lupo, visto che sei italiano, se ti interessa volare in multi noi siamo una comunità italiana dove i nuovi piloti sono sempre benvenuti. ;) http://www.thestormbringers.com/ Translation: Hi lupo, if you're interested in flying multiplayer our italian community always welcomes new pilots. ;)
  16. Found by myself. :smilewink: In .\Config\View\Server.lua change the CockpitLocalPoint[PlaneIndex.iA_10] line to: CockpitLocalPoint[PlaneIndex.iA_10] = {4.201, 1.55, 0.0}
  17. I've imported the Simmod A-10 in FC2, i manually edited the .lua to move pylons accordingly to the values in 1.12 meinit.xml. Everything seemed to be ok, but once in cockpit it seems that the cockpit is positioned too after, and part of the external 3d model is visible in fornto of the cockpit, giving a bad visual effect. I've attached some screnshot to show the glitch. Somebody knows how (and if) is possible to fix this? In the meanwhile, this is the .\Script\Database\planes\A-10A.lua section regarding Pylons position corrected with values for the Simmod model: pylon(1, 0, -0.22, -0.062, -5.522, { FiZ = -3.3, }, { { CLSID = "{6D21ECEA-F85B-4E8D-9D51-31DC9B8AA4EF}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E741}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E742}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E743}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E744}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E745}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E746}" }, } ), pylon(2, 0, -0.69, -0.133, -4.526, { FiZ = -3.3, }, { { CLSID = "{FD90A1DC-9147-49FA-BF56-CB83EF0BD32B}" }, { CLSID = "{3DFB7321-AB0E-11d7-9897-000476191836}" }, { CLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}" }, { CLSID = "{ADD3FAE1-EBF6-4EF9-8EFC-B36B5DDF1E6B}" }, { CLSID = "{CAE48299-A294-4bad-8EE6-89EFC5DCDF00}" }, } ), pylon(3, 0, -0.615, -0.267, -3.468, { FiZ = -3.3, }, { { CLSID = "{FD90A1DC-9147-49FA-BF56-CB83EF0BD32B}" }, { CLSID = "{A76344EB-32D2-4532-8FA2-0C1BDC00747E}" }, { CLSID = "{3DFB7321-AB0E-11d7-9897-000476191836}" }, { CLSID = "{69DC8AE7-8F77-427B-B8AA-B19D3F478B66}" }, { CLSID = "{D7670BC7-881B-4094-906C-73879CF7EB28}" }, { CLSID = "{907D835F-E650-4154-BAFD-C656882555C0}" }, { CLSID = "{E6A6262A-CA08-4B3D-B030-E1A993B98452}" }, { CLSID = "{444BA8AE-82A7-4345-842E-76154EFCCA46}" }, { CLSID = "{ADD3FAE1-EBF6-4EF9-8EFC-B36B5DDF1E6B}" }, { CLSID = "{AB8B8299-F1CC-4359-89B5-2172E0CF4A5A}" }, { CLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}" }, { CLSID = "{60CC734F-0AFA-4E2E-82B8-93B941AB11CF}" }, { CLSID = "{B83CB620-5BBE-4BEA-910C-EB605A327EF9}" }, } ), pylon(4, 0, -0.35, -0.355, -1.585, { FiZ = -3.3, }, { { CLSID = "{FD90A1DC-9147-49FA-BF56-CB83EF0BD32B}" }, { CLSID = "{3DFB7321-AB0E-11d7-9897-000476191836}" }, { CLSID = "{ADD3FAE1-EBF6-4EF9-8EFC-B36B5DDF1E6B}" }, { CLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}" }, { CLSID = "{AB8B8299-F1CC-4359-89B5-2172E0CF4A5A}" }, -- { CLSID = "{69DC8AE7-8F77-427B-B8AA-B19D3F478B66}" }, -- { CLSID = "{444BA8AE-82A7-4345-842E-76154EFCCA46}" }, } ), pylon(5, 0, -0.615, -0.405, -0.587, { FiZ = -3.3, }, { { CLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}" }, { CLSID = "{ADD3FAE1-EBF6-4EF9-8EFC-B36B5DDF1E6B}" }, { CLSID = "{AB8B8299-F1CC-4359-89B5-2172E0CF4A5A}" }, } ), pylon(6, 0, -0.615, -0.41, 0.000000, { FiZ = -3.3, }, { } ), pylon(7, 0, -0.615, -0.405, 0.587, { FiZ = -3.3, }, { { CLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}" }, { CLSID = "{ADD3FAE1-EBF6-4EF9-8EFC-B36B5DDF1E6B}" }, { CLSID = "{AB8B8299-F1CC-4359-89B5-2172E0CF4A5A}" }, } ), pylon(8, 0, -0.35, -0.355, 1.59, { FiZ = -3.3, }, { { CLSID = "{FD90A1DC-9147-49FA-BF56-CB83EF0BD32B}" }, { CLSID = "{3DFB7321-AB0E-11d7-9897-000476191836}" }, { CLSID = "{ADD3FAE1-EBF6-4EF9-8EFC-B36B5DDF1E6B}" }, { CLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}" }, { CLSID = "{AB8B8299-F1CC-4359-89B5-2172E0CF4A5A}" }, -- { CLSID = "{69DC8AE7-8F77-427B-B8AA-B19D3F478B66}" }, -- { CLSID = "{444BA8AE-82A7-4345-842E-76154EFCCA46}" }, } ), pylon(9, 0, -0.615, -0.27, 3.459, { FiZ = -3.3, }, { { CLSID = "{FD90A1DC-9147-49FA-BF56-CB83EF0BD32B}" }, { CLSID = "{A76344EB-32D2-4532-8FA2-0C1BDC00747E}" }, { CLSID = "{3DFB7321-AB0E-11d7-9897-000476191836}" }, { CLSID = "{69DC8AE7-8F77-427B-B8AA-B19D3F478B66}" }, { CLSID = "{D7670BC7-881B-4094-906C-73879CF7EB27}" }, { CLSID = "{907D835F-E650-4154-BAFD-C656882555C0}" }, { CLSID = "{E6A6262A-CA08-4B3D-B030-E1A993B98453}" }, { CLSID = "{444BA8AE-82A7-4345-842E-76154EFCCA46}" }, { CLSID = "{ADD3FAE1-EBF6-4EF9-8EFC-B36B5DDF1E6B}" }, { CLSID = "{AB8B8299-F1CC-4359-89B5-2172E0CF4A5A}" }, { CLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}" }, { CLSID = "{60CC734F-0AFA-4E2E-82B8-93B941AB11CF}" }, { CLSID = "{B83CB620-5BBE-4BEA-910C-EB605A327EF9}" }, } ), pylon(10, 0, -0.69, -0.133, 4.520, { FiZ = -3.3, }, { { CLSID = "{FD90A1DC-9147-49FA-BF56-CB83EF0BD32B}" }, { CLSID = "{3DFB7321-AB0E-11d7-9897-000476191836}" }, { CLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}" }, { CLSID = "{ADD3FAE1-EBF6-4EF9-8EFC-B36B5DDF1E6B}" }, { CLSID = "{CAE48299-A294-4bad-8EE6-89EFC5DCDF00}" }, } ), pylon(11, 0, -0.22, -0.057, 5.54, { FiZ = -3.3, }, { { CLSID = "{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}" }, { CLSID = "{3C0745ED-8B0B-42eb-B907-5BD5C1717447}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E741}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E742}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E743}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E744}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E745}" }, { CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E746}" }, } )
  18. I've spent some time reading forums about this problem. 1st, it doesn't happen with all 3d apps. So Lock On may be ok, but others may lead to a dangerous situation... 2nd, if you use an hardware method (ex. rehobus) to control the fan speed you should be ok. People using rivatuner or EVGA precision tool have reported some probles (fan stopped and not spinning up at all) after resuming from sleep state. Mastiff, you are free to use 196.75 if you like them. Just consider that you may run unawared in some situation were the fan behave abnormally, and if that happens, the risk of putting the vga in the trash can is high. Problems have been quite widespread, even nVidia is recommending to downgrade drivers. In a week or so they should put out an hotfix anyway. I'm just suggesting you to take care, i think nobody likes to ruin a card worth hundred of bucks. :)
  19. No, that has nothing to do with overclock. With 196.75, under certain conditions, the hotter the gpu goes, the slower the fan spin, until it stops. Basically the fan duty cycle is reversed. If the fan stops and the gpu is still under heavy work load, the risk of burning it is pretty high. If you're using 196.75 the best thing you can do is revert back to an earlier driver set and wait for a fix to come out. Nvidia wouldn't have bothered removing the drivers and making an official statement about the problem if it wasn't that bad.
  20. Alchemy universal works without restriction of soundcard, if a creative hardware is not found it emulates directsound via software. ;) And setting shouldn't be that relevant... that program basically copy one or two dll in lock on directory to intercept directsound calls. This solves the sound problems under Vista/7, but with FC2 in sight sounds will be fixed too. :)
  21. A little OT, are there any other photos or videos of the second prototype? That paint scheme is awesome, i would like to make a skin for the Su-27 based on it.
  22. Despite what the manual says about that number (and if i recall correctly it says is AA), i always treated it as an Angle Off mesuared starting from the tail of the target, but i'm not 100% sure if it's correct. :)
  23. Is it a Linksys? On mine is just the same, and i had to change to port range fowarding too. Anyway, i experienced problems with my old D-Link router, after changing to the new one i didn't tested reverting to TCP only so i don't know if was just related to my old router or was related to Lock On. :)
  24. Not sure about this, but, if you are using a router, foward the port 10308 BOTH TCP and UDP, only TCP should be needed but when i first tried hosting an online game i seems to recall experiencing similar problems. Hope it helps. :)
  25. MiG-29 has the lower fuel consumption between russian fighters, but also it has small fuel tank. If you wanna try to stick with the MiG, climb at 6000m, you can already cruise (and fight) very well at that altitude. For max economy go at 120000, just above the conning layer: at that altitude you can travel very far. And use the afterburner ONLY when you realy need it, i.e in combat. For take off and climbing just limit yourself to military. ;)
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