

DaveRindner
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This is not really a bug, and perhaps it is a WIP. But trees, as they are implemented , especially in Georgia, do not work intutively. If the trees growing out of the ground artifact , with Deffered Shading, cannot be gotten rid, the trees need not be drawn at all. Its so distracting, it wrecks the flying experience. Especially low to the ground in a fast jet. If the only way to not have the artifact, is to have trees at 100% and visibility to high and above, with significant FPS cost, then it is not really a system worth having. Better go back to 1.5.8 noncolliding but fast tree draw. Aside from Deffered Shading being really heavy on GPU, the trees in Georgia is the most visually distracting issue. Now we cannot turn them off. THe lowest allowable tree visibility is 30%. Because invisible trees are still collide-able, fast paced flying NOE is difficult. Basically avoid all dark patches on ground texture, becouse that where an invisible, undrawn tree is at. Not using Deferred Shading in Georgia, makes for a somewhat weird unattractive experience. Prior to 2.5, trees in Georgia were darker then ground, which makes for a correct expected experience. Without DS , in 2.5, trees are very bright. Neon green. Even at night. The scene looks wrong and distracting. So we are required to use Deffered Shading in Georgia. NTTR still gets away without DS, except at night, when every texture is very bright. So Defered Shading is in practice a required setting for DCS 2.5. But man, does it suck away FPS!
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I get it that Deferred Shading runs at 60-100 fps with top'o'line Nvidia GTX boards . So it is not necessary to guess how DCS 2.5 with DS runs with 1080Ti, TitanXP, TitanXP Collector's Edition, TitanV (Volta GPU), Quadro P5000, Quadro P6000. Now how about it performance at 2560X1440 or 3840X2160 with mid-range workstation boards using single panel with a single board. Specifically Quadro P4000 Quadro P2000 Radeon Pro WX5100 Radeon Pro WX4100 Or midrange gamer boards GTX 1070 GTX 1070Ti GtX 1060 GTX 1060Ti Lower end GTX 1050/1050Ti GTX 1030 Quadro P1000 Quadro P600 WX 3100 Instant Action missions would do. For me any FPS above 36 is great and acceptable. 48 and above is great. 60 and above is fantastic. To me once sim or any game hits 48fps it is very playable. Assume 2560X1440 1 screen or 3840X2160 1screen Visibility range High Deffered Shade ON Shadows LOW or Flat Only Trees and Grass 100% Terrain Objects Default Cockpit Global Illumination OFF What is Deffered Shading engine? The look of DCS in 2.5 with DS is so different from 2.5 with legacy shading engine. There are new features such as how NVG work. Is it Direct X 11, or DX 12, OpenGL, OpenCL, CUDA. CUDA is only on Nvidia. Radeon support DX11/12, OpenGL, and OpenCL , but no CUDA (obviously). Which benchmark 3D closely approximates DCS 2.5 with DS performance? While my new home workstation will have Quadro P4000. It won't ship for three weeks. My existing one can be upgraded by replacing its older K4000 2GB board. Unfortunately, the 2012 vintage HP Z240 workstation cannot power 1080, or any board that draws more then 75W, and I have no desire to replace a power supply that is most likely proprietary to HP Z workstations. I beleive it is 400 or 465 watt. So my choices are limited in that regard. Otherwise the HP has been a really good trooper. If I am overlooking or unaware of something basic, please point me in that direction. Thank you.
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I get it that Deferred Shading runs at 60-100 fps with top'o'line Nvidia GTX boards . So it is not necessary to guess how DCS 2.5 with DS runs with 1080Ti, TitanXP, TitanXP Collector's Edition, TitanV (Volta GPU), Quadro P5000, Quadro P6000. Now how about it performance at 2560X1440 or 3840X2160 with mid-range workstation boards using single panel with a single board. Specifically Quadro P4000 Quadro P2000 Radeon Pro WX5100 Radeon Pro WX4100 Or midrange gamer boards GTX 1070 GTX 1070Ti GtX 1060 GTX 1060Ti Lower end GTX 1050/1050Ti GTX 1030 Quadro P1000 Quadro P600 WX 3100 Instant Action missions would do. For me any FPS above 36 is great and acceptable. 48 and above is great. 60 and above is fantastic. To me once sim or any game hits 48fps it is very playable. Assume 2560X1440 1 screen or 3840X2160 1screen Visibility range High Deffered Shade ON Shadows LOW or Flat Only Trees and Grass 100% Terrain Objects Default Cockpit Global Illumination OFF What is Deffered Shading engine? The look of DCS in 2.5 with DS is so different from 2.5 with legacy shading engine. There are new features such as how NVG work. Is it Direct X 11, or DX 12, OpenGL, OpenCL, CUDA. CUDA is only on Nvidia. Radeon support DX11/12, OpenGL, and OpenCL , but no CUDA (obviously). Which benchmark 3D closely approximates DCS 2.5 with DS performance? While my new home workstation will have Quadro P4000. It won't ship for three weeks. My existing one can be upgraded by replacing its older K4000 2GB board. Unfortunately, the 2012 vintage HP Z240 workstation cannot power 1080, or any board that draws more then 75W, and I have no desire to replace a power supply that is most likely proprietary to HP Z workstations. I beleive it is 400 or 465 watt. So my choices are limited in that regard. Otherwise the HP has been a really good trooper. If I am overlooking or unaware of something basic, please point me in that direction. Thank you.
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After Hot fix, Mig-21bis still crashes. Others appear to work. Also FPS performance has improved a bit. Graphics options also could use a saturation amount in addition to gamma. Some colors are really vibrant. I think the whole DCS World could use 15% saturation reduction. But that is my opinion.
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Instant Action missions crash or don't work correctly.
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https://www.bing.com/images/search?view=detailV2&ccid=2cYMmDXi&id=D78EBEB5521723AD5038E35D9F9F79AD4F215531&thid=OIP.2cYMmDXi54iBrW7d7qlaiAHaER&mediaurl=https%3a%2f%2f3.bp.blogspot.com%2f-tN5BgI4LYUg%2fWEwdJ_MJd5I%2fAAAAAAAAKK4%2f-0gYDCg0Kso1piESbfRaYrL4nawVHtvkACLcB%2fs1600%2fBlackburn%252BBuccaneer%252BS.1%252BButtler.jpg&exph=924&expw=1600&q=Blackburn+Buccaneer%3a&simid=607997501038202670&selectedIndex=100&ajaxhist=0 Needs Free Willy nose art.
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This one is interesting. This was F-15SA , which is a F-15E modified for Saudi with export version of Sniper (ER?) pod, and export version of radar, without ASARS. Not the pure air-air F-15C. The weapon was a improvised SHORAD SAM IR/UV. Yemeni 'rebels' or other parties, took IRST system from MIG-29C export variant, and R-73 mounted on a railpylon from Mig-29C, which was mounted on a truck. No lasers, no active radar emissions. Total passive engagement. Probably assisted by consistent ingress and egress of F-15SA crews. Clever bastards. I suspect that Russians from factory helped them. RAND, Boeing, and Raytheon are still studying it. As F-15's MAWS (missile approach warning system) should have started pumping out countermeasures. Grudgingly we have accept that export versions of R-73 are capable of engaging F-15s. The Air-Air record of F-15C stands. No F-15 has ever been shot down by another aircraft. F-15E, on other hand, have been hit by SAMs, during Desert Storm, Allied Force, and OIF. But loss rates are low. Less then 10 airframes across 25 years.
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So I did reinstall. So things work , many don't SU-25T appears to work. But if I fly 25T in Georgia, Free Flight. Then free flight again , in NTTR, DCS asks me to authorize NTTR? Go figure. KA-50 appears to work. FC3 does not work A-10C appears OK, for now. F-5E is completely dead. DCS freezes as soon FLY is pressed. In InstantAction/TakeOff in Georgia, sim starts, but a/c is dead with all warning lights lit. AKA Xmas tree. The barrometric altimeter reads 98570 feet. Mig-21Bis is a freeze, I can hear the engine, but DCS is otherwise frozen. I still love DCS, and remind myself that it is a beta. Like a cistertian monk. With a flaggelum whip. "Its a beta" SNAP!, "Its a beta" SNAPP!
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Latest DCS Update 2.5.01508 broke F-5E. With exception of Instant Action/Caucass/Take Off , all F-5E missions crash DCS. The sole survivor an Instant Action/Take Off Caucass gives a broken F-5E siting on runway. The engines are dead, and cannot be started and bar.. altitude read 98055 feet with aircraft sitting on runway. SR-71 territory. All other F-5E missions freeze and/or crash DCS 2.5.0.15085
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Hughes (contractor) promo vid for ARBS in AV-8B and A-4M. I haven't yet got AV-8B, I don't my rig can do it justice, maybe after my new one arrives. Anyhow, I found this vid that explains the USMC ARBS on Harrier II and A-4M. I also realized that a Russian version of ARBS, or something like it, is on our SU-25T, and SU-25 modules. Engagement seems similar. Locate target, lock it, lase it, hold down weapon release m fly the aircraft to release point, bomb is automatically released. Maybe not exactly the same, but similar enough. Personally, I prefer CCIP or CCRP in A-10C.
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No. Stock clean install 2.5 . Was working then came this latest 2.5.015085 and it all went caput! I did repair. No change. This update threw everything over the cliff. No doubt ED is working on it. I did gt KA-50 to fly in Free Flight: Nevada. But everything else is frozen.
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Game crash FMBase.dll - DCS 2.5 Open Beta Update 4
DaveRindner replied to CGuy's topic in Game Crash
Yep. Worse for me. All modules crash upon entering flight. Including 25T. I tried DCS Repair, got no errors. Its just that 2.5.01.15085 update has killed the sim! -
Now nothing works. When it comes to Fly after starting mission or instant action, pressing FLY freezes DCS. On all modules!
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If I can help it, I prefer not use FC3 or 25T. Except SU-33 with Kuz. I want to use PFM ASM enabled platform only. So its either F-5E, A-10C, or Mig-21bis. Of three F-5E is most appropriate, untill we get F/A-18C or Goshawk variant of BAE Hawk trainer, for actual carrier quasi-quals. Damn I would love to have A-4M Skyhawk USMC variant with ARBS . I have not yet plunked for AV-8B, as my current rig is obsolescent for that module. But it is on my to-do list. Anyhow F-5E is right bow the best, subjectively, module for DCS for training and tactics work. I noticed that if SA threat is SA-6 (Kub) or SA-8, or their Naval variants. Beaming the radar and/or missile while low to the weeds, is effective. Don't even need to punch CM. TOR, Tonguska are nearly impossible for me to shake, if I am in their engagement range. S300 is doable in F-5E, by staying low. Hawk is almost ineffective, provided I stay low. When I mean low, I mean 100 AGL. Never below 50, even at 100 AGL it feel like I am 10 ft AGL. Above 200 feet AGL SA-6 and 8 are deadly. Also deadly if SAM radar and launcher are at higher AGL then F-5E. For MANPADS, with skill set to RANDOM, AI usually fails to take the shot. This is reverse of A-10C, where MANPADS almost always shoot. With F-5E, dusk or dawn attack, and MANPADS don't engage. What I find difficult is that if I am trying to bomb vehicle column with Snakeyes, I have very poor accuracy with snap runs. The sight is such that I have to be in 20 or 30 dive, and at 400knots, and release at 1500 meter slant range. So I try to bomb by eye, with DEPR at 80 mil(down) and eyeball the release at 200-250 feet. With MK-82 , I frag my self, so MK-82HD is required, or rockets/guns. Even with rockets and guns with DEPR at 15 (DOWN) and at 200 or below AGL with 400 knots, there is very little of downnose allowed for engagement. So in DCS with F-5E is like learning to fight with bare rifle with iron sights only. With A-10C with CCIP, CCRP, and Guns, is like an M4A1/M16A3 with combat optics. Much more precise and flexible. F-5E is old school air-ground work.No sensors, no lasers, no Mavs. Just iron bombs with PD fusing, rockets, and guns.
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I think its a little tad too dark. The A-10C cockpit with defered shading. Canopy glass acts as a sunglasses at night, there is considerable darkening when viewing terrain through canopy glass then outside. Flood lighting inside A-10C does not work with defered shading ON. Some buttons, switches, and dials are tottally black, and difficult to find. NVG performance is completely different with defered shade. Is it really defocused everything inside cockpit, except of HUD and outside of canopy, and gives pilot circular non-stereoscopic porthole of a sight? If that how it is in RW then thats a dangerous system. I get it that ED programmed adaptation to night visibility of human naked eye, into the Defered Shadeing engine. Takes a few minutes flying to adapt. Excellent touch.
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Why is 2.5 Georgia theater so damn slow?
DaveRindner replied to DaveRindner's topic in Game Performance Bugs
OK, I think I see the issue. Without deferred shading, tree opacity maps are not being used. The trees appear brighter then terrain and appear as growing out of the ground per LOD. Trees also grow out in Differed Shading engine,but in DS the opacity map masks the visual artifact present in non-DS graphics mode. THe visibility range needs to be on high or better, otherwise even with DS, viewer sees trees grow and scale up. Oi'vey. Now is a bad time to purchase new system , as GPU prices have gone way up. 1080Ti is more expensive then Quadro P4000, nearly $1300. TitanXP Collector's edition is 1600. Workstation card price point. Unfortunately, I need Quadro for my home station. Realflow, and Maya's VP2 don't play nice with GTX. All sorts of issues. My incoming box has P4000 speced out. Go on Amazon, Newegg, TigerDirect, even ebay. Older model GPU , Maxwell based quadros, and 980 series boards, are priced higher or almost as MSRP , when those boards were introduced. Lowly GTX 1070Ti is tad lower then P4000. These prices are insanely high. -
Accidentally enabled MFCD on one monitor, and now I cannot it off or make changes as OK and CLOSE buttons are off screen in the black. I need to reset back to 1 Screen. Now do I undo the damage. MFCD layout sets cockpit and world into a center strip, and displays on each sides. Unfortunately it truncates home screen and settings, such that settings cannot be changed. I guess its one of those quirks of DCS that was neglected.
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Unless one cheats with F10 or marker on kneeboard, of which I am guilty on both counts, ground is necessary for dead reckoning navigation. TAS, ground speed, and cockpit chronometer, are instruments that are used to navigate. A map also helps. A-10C, KA-50 have moving map display. A-10C hud has time to waypoint to keep you on speed. in RW , gnd spd is what is used, unless one has GPS. KIAS (knots indicated air speed) is necessary when flying. F-5E requires 400knots for ballistic computer to deliver AG weapons. My opinion is that navigation in DCS is very easy. Too easy in fact. But sophisticated navigation procedures does require sophisticated weather and meteorology implementation. For a consumer sim, it would just suck away performance, and give developers headaches. Their time is better put into improving flight models, optimizing speed of existing features
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Why is 2.5 Georgia theater so damn slow?
DaveRindner replied to DaveRindner's topic in Game Performance Bugs
NTTR is nice fast is smooth on my rig. But Georgia performance went way down, and trees, look bad. Deffered shading is just bad all around. I don't get what is the point of DS. It is so heavy. Trees implementation is bad. Even with 100% trees and visibility range to high, they grow out of ground way to close to the aircraft. -
Why is 2.5 Georgia theater so damn slow?
DaveRindner replied to DaveRindner's topic in Game Performance Bugs
Tried that 3X. No difference I7-3770K, 32 GB, PNY Quadro K4000, 2560X1440 single sceen for DCS. -
What is going on in Georgia 2.5 map? It looks horrible, and it is slow. The trees kill it. If trees are off it is still possible to crash into them. Textures for trees and in general are over bright. Forget differed shading, that is one horrible technology, that drops DCS into single digit FPS. 2.5 is suppoused to improvement over 1.5.8, but the performance has dropped ,
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Turning off irritating zoom out at start?
DaveRindner replied to imacken's topic in DCS Core Wish List
What is for? I never understood this issue. What is it for? Why was it designed this way? -
To defer shading or NOT to defer shading, this is the question...
DaveRindner replied to ac5's topic in DCS Core Wish List
I have FC3, Mig-21, KA-50, F-5E, A-10C. All the cockpits are dark with Deffered Shading. All the textures outdoors looks bright and burned out, regardless of gamma. The worst shading is on new trees. Trees in 1.5.8 were properly dark and fast. In 2.5 they are bright green, even at night. Not good results. -
I don't like this policy at all. Though it is not my decision. To have no product lifecycle maintenance is not good business.