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Everything posted by HubMan
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Thank you very much for your answer Andrew :) Cheers :) Hub.
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Server with reduced and Realistic setting
HubMan replied to The_GOZR's topic in Lock On: Flaming Cliffs 1 & 2
As GOZR said, the main problem is that : - 9G in real life and you are pinned to your seat, almost cannot breathe, hardly think and you are in real pain. Operating your airplane becomes very difficult. - 9G in Lockon and the Black Out that follows is just a nuisance : you cannot see anymore, but it does not affect your thinking / flying that much (at least if you do not G-Lock). There is a big difference between not passing out in a centrifuge and being able to control a complex aircrat :) It could be nice to have it modelized : some "lag" could be added to the commands (operating the radar, dispensing decoys...), it could be fun :) Or "grunting" could be simulated by having to press and release a key, to simulate the manoeuver and keep you a little busy :) Hub. -
Ok :) спасибо :) Hub.
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Hi :) Sorry not to post in russian. I'm french and I only speak french :D, english and a little bit of german. I was wondering : what happened to this project :) ? - will the aicraft be integrated in Lockon 1.13 or Black Shark ? - did you manage to build a working cockpit ? - are you done with it or do you still need some work ? Congratulations again, this Yak-40 is really beautifull :) Cheers :) Hub.
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Hi Pilotasso :) My french brain cannot come with a direct translation that really sound "french" or really idiomatic of "This cow has been hacked". If it would have been "goat" instead of "cow", it would have sounded more "typical", but "cow"... Naaah... :) Hub.
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Loved your movie :) With a lot of -very- good ideas (MANPAD guy aiming at 90°, "blurred" camera angle view under the F-1 wing, diving down the hill to fire at the ship...) :) Give me more !!! :D Hub. PS : MAD MAX, as Lotham said, the MiG-25 was used because of the beautifull Mizzy's skins, but it may have been a Su-27 or a MiG-29 instead, as he was not making an historical documentary : just having a lot a fun doing a great video :) (and we know that in real life, Mirage F-1s had trouble fighting MiG-23s on equal terms, Exocet cannot be used against anything else but naval target etc... )
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Patch 1.13 Requested Features/Fixes List (*Merged)
HubMan replied to Colt40Five's topic in Lock On: Flaming Cliffs 1 & 2
:D Hub. -
Patch 1.13 Requested Features/Fixes List (*Merged)
HubMan replied to Colt40Five's topic in Lock On: Flaming Cliffs 1 & 2
But a barrel roll allows you to keep your target locked. If you are not Fox 3 equipped, this is a better choice, as an orthogonal roll will cause to break lock :) In all the cases, it's -very- hard to escape 3 AMRAAMS launched with the good timing : you can dodge the 2 first ones, but most of the time, the last one will get you, because you will be out of energy :) Cheers :) Hub. -
:thumbup: Good luck with your mod :) Looks very promising :) Hub.
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:thumbup: Hub.
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You're welcome :) And for those who did not know, you can get the small compatibility mod here :) Hub. PS : Thanks to Majesco and Wolverine for helping :D
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Try to install the small ModMan addon attached to this post -over- the AdA Mod (and Walmis F-15) :) Hub. ++AdAMod_WalmisCompatibilityAddon_V1.01++.rar
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By "force" I wanted you to try to install again the AdA Mod. And I don't think you need to uninstall the other mods to make the AdA Mod work :) Anyway : - try to install the AdA Mod again - if it does not work, run the program (located in your lockon root directory) : INSTALL-Graphic-AdAMod.bat (executed at the AdA Mod install, but may fail if run on some Vista installed PC) - if it still does not work, edit your file graphics.cfg, by following the instruction that you can find here :) Cheers :) Hub.
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Hi Hellcat61 :) Looks like your graphics.cfg was not correctly updated (all the textures of the mod seems to be missing). Could you please try to force the reinstall or the mod ? And could you tell us which version of ModMan you are using ? :) Cheers :) HuB.
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Are you sure it is that simple ? - launcher speed is not taken in account as the missile top speed in LO is only related to altitude. - going through the mach is quite enery consuming for an aircraft (especially at low altitude). It is the same thing for a missile. If a missile is launched from an aircraft over the mach, he will not have to go over the mach hump and will save more energy. Not using those two parameters and only giving more thrust to a missile will produce something quite as unrealistic as what we have now... More thrust means more range, -always-. But what we need is more range -if- some parameters are fulfilled... :) As you have to be quite high and fast to get the best performances of a A/A missile, like the claimed range of 30nm for a low PK shot with an AIM-120B... Of course that will require as well missile seekers that are not 90% useless in lookdown :) Hub.
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I think modelization of the launching aircraft being over the mach could be kept to something simple... Like increasing the missile top speed by some "bonus" if fired over the mach. The bonus could be a simple function of the launcher speed, equal to 0 for mach 1, reaching its maximum and becoming constant for something like mach 1.8. A couple of linear functions would be dirty (no need to do an interpolation with a sophisticated function), but would do the trick... :) Cheers :) Hub. PS : I agree with the R-77 within the time frame of Lockon :) But in this case, AIM-120C should be AIM-120A (ie not almost immune to notch) otherwise, the game would lose it's "balance" :)
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Almost set :) I would add (if it has not been done already) : - modelization of the mach "hump" (firing missiles from a supersonic aircraft should give a better range) and lofted profile (less drag) to get a chance to score hit with a fair PK at 20nm. - decent seeker that does not bite on chaff that easily and less prone to be abused by notch manoeuver. That would put some realism in BVR fights (the hightest / fastest the best) as having to fire Fox 3 in -look up- is a joke - R-77 for the Su-27 and/or no RWR warning upon launch for russian's Fox 1. As a realistic AMRAAM would be no fun otherwise... :P Cheers :) Hub.
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Hi X-Man :) To answer your question : - BarbsMan has been doing a -lot- of 3D to integrate the Mirage IV and the Jaguar the same way the F-1CR was. He also spent some time on new 3D missiles models :D This guy does not belong to this physical world as time does not flow at the same speed for him and us... :D - I've been lazy and only packaged the V1.01 (ModMan 6 full compatible), a small compatibity mod for Walmis F-15 and I'm getting started with the second part of the campaign missions. As soon as I get more free time, I'll start working again on the Rafale integration and maybe the reskinning of a pit, but I still need some more documentation material to start working on the reskinning of the F-1CR/Jaguar pit :) Cheers :) Hub.
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Hi guys :) Just a little precision : Fox 3 are detected in Lockon by the RWR / SPO once they are at ~8nm/~15km from their target and they get "pitbull" (MPRF). But the missiles are autonomous as soon as ~12nm/~22km as they are "husky" (HPRF) and do need any support at this points from the launching aircraft... :) It seems to be a fair simulation of the real world missile guidance general principles :) Cheers :) Hub.
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:lol: Thanks for trying to help but : - not reading a discussion correctly, complaining first and trying to understand after - stating out loud that I could not know what you did, even though you stated it very clearly in a previous post (that got modified meanwhile of course...) - removing your attached meinit and complaining again - trying to -hide- several mistakes (you did not understand what Majesco did, you did not understand what I told you afterward) by just being plain rude are a couple of reasons that force me to tell you, that you may have been born a while ago, but in your head, you are behaving the same way than a little boy ;) Grow up a little bit... If, as you said it, "everytime I try someone just throws it back in my face" you should start asking yourself some serious questions, about your behavior and the way you interact with people. Cheers ;) Hub.
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Yes it is :D You did not try to understand and download the meinit in the first post of Majesco http://forum.lockon.ru/showpost.php?p=406049&postcount=1 . This thread started on lockonfiles a couple of days ago and what Majesco did was exactly what you did : install the AdA Mod other Walmis F-15 and then modify the meinit by hand to merge the two meinit. But after doing so, he made some quick tests and came to the wrong conclusion that installing the AdA Mod over Walmis F-15 could be enough... :) Thanks for taking the time to do it. We were not exactly crystal clear with Majesco :) Actually, that's one part of the fix, as if you do not create a standard .skins file for the R-77, you will end up with Mirage 2000 with R-77 instead of MICA EM as soon as you zoom out / are far enough :) About : Actually, as you posted first this : I just trusted you, as you clearly stated what you did. No need to download the file :music_whistling: By the way, you did not have to edit and modify this post lately into that : I think that's a bit short tempered and that your last remark about "doubting that anyone could tell what I did actually do" was not exactly fair, as you clearly stated what you did first... :thumbdown: You just edited your post meanwhile, trying to hide what you said before... :glare: Cheers :) Hub
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No, it's not perfect. It does not work, as it can not work :D Look carefully at your fifth picture : If you would have used more AIM-7 and AIM-120 instead of AIM-9, you would have seen that the missiles are floating 10cm from the plane. Some fuel tanks have the same problem : there is a gap between the plane and the loads ;) Installing the AdA Mod over Walmis F-15 can -not- work, as the AdA Mod overwrites the meinit.xml. As a result, the pylon and missiles positions will be the one of the "standard" Lockon. And that's not good, because Walmis F-15 needs special settings... That's the reason why Walmis installer patches the meinit.xml :) As already said, if you install the AdA Mod, you are back to standard settings/positions for the F-15 and you need to reinstall the F-15 to repatch the meinit... :) No. We used the updatecfg.exe that can be downloaded on Teka Teka's page (http://bvr.jpn.org/lockon/tool/doc_e/updatecfg.html and thanks a lot for taking the time to write that kind of tutorials Teka Teka, that's great :)) and it did raise Avast virus alarms during a couple of weeks / months. As I told you, the problem is the kind of technology used within the updatecfg.exe : I think Walmis said that it was some compressed php code that got extracted. And from time to time, an antivirus takes it a virus signature and raises an alarm... :) If the bug occurs during the uninstall, it can only be a modman bug a packaging or during the uninstall. We'll check if there is another workaround, but as it can be easily fixed by installing again Teka Teka's mod, it's not a very big problem :) Hi The_GOZR :) Could you load the F-15 with 8 AMRAAMs ? And then 4 AMRAAM under wings and 4 SPARROW under the body ? If you have installed the AdA Mod other Walmis F-15, you should have some small gaps/missiles floating in the air and probably the same kind of problems with the fuel tanks. :) That's what Majesco did as well :) Cheers :) Hub. PS : I did the "AdA Mod / Walmis F-15" compatibility addon two days ago , but considered how surprised I was by Majesco and Gozr's posts, we'll probably take the time to have it tested carefully before releasing it... :) Even though it's just a merged meinit and a .skins file... :)
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That should not work : the F-15 pylons should be wrong : the AdA Mod overwrites the meinit.xml. What should work, is installing the AdA Mod first and then Walmis F-15 over it :) It's what I did and its working perfectly :) Hub. PS : if Walmis F-15 was already installed, trying to install it another time will result in an uninstall... PPS : could you tell me what version of Walmis F-15 installer you are using ? I think there was a modman addon released that comes with a meinit.xml, if you are using this one, there is no way you will make it work with the ada mod without merging the two meinit :)
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Yes :) Walmis installer patches the meinit. I does not overwrite it :) This guy is not only a very talented 3D modeler, but has also some very nice software development skills, as he managed to develop an xml patcher, a graphics.cfg patcher and use everything within an installer. Cheers :) Hub. PS : but be cautious, as the installer should not overwrite any "standard" files that come with a vanilla Lockon installation, but may overwrite or be overwritten by some other mod (like the AdA Mod :) )
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Hi guys :) We never had the time to detail the content of the AdA Mod for LO:FC that was released a couple of weeks ago. Here we go : - can be used with non modded players and even on HyperLobby without cheating issues as long as you only use the "allowed" weapons (specified in the payload editor) - MiG-29 (A/C/G) replaced by Mirage 2000 3d Model. - three new cockpits for the MiG-29 (textures modifications only). They are as close to Mirage 2000 cockpits as Lockon allowed it. SPO was highly retextured. (the one of the MiG-29C/Mirage 2000-5F is far more ergonomic than the stock one...) - Mirage pilots kneepads modded : one Lockon map on the left leg with names, AirField landing directions and Su-25 numerical IDs, one chart SPO Power vs Range for all kind of Airbone radar in Lockon. - new cockpit sound alerts as close to reality as possible and new engine noise . - MiG-29K replaced by a new Mirage F-1CR 3D model (created by Knell, improved and introduced in Lockon by BarbsMan). Can use ventral fuel tank. - Su-24MR replaced by the Mirage IV (Knell's model) - Su-30 replaced by the MiG-35 (flyable) ie the standard MiG-29 3D model. Was the best way to put back a powerfull MiG in the game, as all MiG-29 were replaced by the Mirages... - Su-27 replaced by Su-30MK(I) - a good part of the Russian weapons have been transformed into western ones. - new large underwing 2000l Mirage 2000 fuel tanks. Comes in grey and green for mud moving. - completely new ammunition 3D models : Meteor, Python 4, AASM, AS 30L, AM 39... - Stand off ammunitions : TV and laser guided ammunitions (missiles, bombs...) are available. - new skins for the Su-27 (Wapanomi), low viz skin for the 2000, lots of improvement on already existing skins. - french skins for the E-2, E-3, KC-10, C-130. - new french HUD fonts. - green tracers for gun shells - new intro music - warning notes in the payload editor about the authorized and forbidden weapons on public servers - fake mirror, refueling probe. - 16 missions campaign to be played with the 2000-5F (includes some short video trailer) - the mod is not compatible with Walmis F-15, a compatibility mod is under way. - high res skin pack (2048x2048) is available as a separate addon You can get it here : http://www.ada-mod.org/adamod/forum/viewtopic.php?id=354 just scroll down to the end of the first post if you do not want to read the long readme (but you should... :D) Do not hesitate to post your comments on this forum, there : http://forum.lockon.ru/showthread.php?t=24494 Cheers :) The AdA Team PS : and do not forget to make a backup of your lockon folder before installing the mod. We never have any troubles with it, but you never know what could happen ;) PPS : a couple of old screenshots :