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Everything posted by HubMan
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Thanks a lot Colt40Five :) Hub.
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The anti virus signatures data base of those program is updated regularly through internet access. We never had any problem with Walmis updater and then, during a couple of months, Avast was raising false alarms about it. A lot of people had it while trying to install Walmis F-15 : here on this forum, at the 3rd Wing French Squadron, on the AdA Mod Forum etc... :) It's a known problem, but a one that needed to be adressed :) I'm not sure I understand :) If you install, the AdA Mod 1.0 with ModMan. The graphics.cfg will not be overwritten. It will be modified by the same kind of software than Walmis used (and considered that the latest versions of ModMan 6 automatically inserts the .cdds in the graphics.cfg that kind of trick is not needed anymore). As a result, if the AdA Mod is installed over Walmis F-15, the only probleme is the meinit and that will be solved by the "compatibility addon" we are talking about (the one Cpt Stark offered to work on) If the Walmis F-15 is installed over the AdA Mod, you are in big trouble anyway, because, installing a non ModMan addon, over a ModMan one is the best way to suicide your Lockon installation :) Just to make sure, when I'm talking about Walmis F-15 installation, I refer to the original installer (.exe) created by Walmis that backups / patches the meinit, patches the graphics.cfg and copy the necessary files and not the CAW Walmis F-15 Addon available at lockonfiles :) Were you talking about possible uninstallation issues that could be solved by using your mod ? :) Cheers :) Hub.
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Hi Majesco :) Thanks a lot for your meinit.xml. :) I had a look at it, and considered that our commented lines are still in it, I suspect that you edited our file by hand and manually modified the sections related to Walmis F-15. That must have been long and tedious :) There was a simpler (and probably safer) way : to deploy the AdA Mod on a Lockon fresh install and then Walmis F-15 over it, as Walmis auto installer comes with a xml patcher that modifies cleanly the meinit instead of overwritting it (and removes the comments in the process...) The only drawback is that you need enough time to copy and possibly sacrifice one "fresh" lockon folder :) About making the AdA mod compatible with Walmis F-15 : we just need to provide the merged meinit.xml (Walmis and AdA Mod) and a "standard" R-77.skins (as the R-77 was replaced by a MICA 3D model) and we should then be able to provide a simple extra "compatibility" mod. By the way, thanks a lot for writing your nice tutorial here : using 7-Zip was faster than running windiff on two big lockon directories (one with Walmis F-15 installer and the other one without) to find the differences. About the graphics.cfg updater : - Walmis updater raises a lot of false virus alert with Avast, we recoded our own, using the same configuration files, but not using the php code container I think he used. - that kind of tool is not needed anymore with ModMan, as it automatically modifies the graphics.cfg when it finds some .cdds file in the archive. About the issue with Teka Teka's mod : thanks a lot for pointing out the problem, we'll see what it is about and try to -bypass- it, as there is a strong possibility that the problem is at ModMan level and not at the Addon level... Thanks again for your help on those subjects :) Take care :) Hub.
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Hi rattler :) If you are refering to the installation of the AdA Mod, right now, it is not compatible with Walmis F-15. But we still plan to release a small compatibility addon. And by the way, Majesco has been doing the modifications in the meinit.xml to make a merged file, I answered him at lockonfiles a couple of days ago, but my post disappeared I don't know how or why. I'll send him a MP and see what we can do :) Cheers :) Hub.
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Very nice, like always !!! :D Hub.
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That's quite a compliment :) The AdA Mod cockpits have a more "western" style and are probably more "ergonomic", as the pits of the Mirage 2000 are definitly easier to read/use than the one of the MiG. On the other hand, the more I look at the stock cockpit made by ED, the more I found them incredibily well textured : they really did an amazing job, considered the size of the textures they used :) Hub.
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OOps !!! I understand what you mean now : a pack that upgrades the regular Lockon. You are right, we should do something like that with high textured M2000 and eventually MiG-29K and F-111 replaced by Mirage F-1 and MIV... :) We'll try to do something like that :) But I cannot tell you when we will able to do it :) Hub.
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Hehe :) Thanks :) About packing a mod with the pits only, we did not think about it :) But it should not be too complicated to do (basically, open the AdA Mod and clean everything not related to the pits) :) I'll try to do it this week end :) HuB.
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Hi mitch789 :) Thanks for appreciating our mod :) About a "light" version, we thought about it, but the problem is that the original Mirage 2000 used by a human player will have a X-Wing performances, as the flight model and thrust will be the one of a "templated" Su-27. The Mirage 2000 is a 7/8t aircraft, if you give him more than 20t of thrust, you are killing the balance of the game :) Cheers :) Hub.
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There will be a British Jaguar :) But the template will not be available before a couple of weeks, at best, as the model has not been released for SFP1 yet (bpao really did us a favor) :) Cheers :) Hub.
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Hi Yeniceri :) Thanks a lot for you post and appreciating the AdA Mod :) We tried our best to put some "French Touch" into Lockon, but what you guys are doing at sim-mod.com is just amazing, because it -totally- changes the way Lockon is :) Cheers :) Hub. PS : do not hesitate if we can help you with your projects :)
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Yep :) It will be modded over the Su-25T. And considered that we plan to mod MARTEL and ARMAT missiles over the russian ones, SEAD should be fun :) The only negative thing is that we will have to skin a cockpit for this baby... Here goes a couple of months of our free time... :) Cheers :) Hub.
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The one you should -really- thank for all those beautifull models is bpao (I think, we should call him "sir" bpao after what he did for the AdA Mod). For the one who does not know him already, bpao is an extremely talented 3D modder / creator for SFP1. His models are pure precious stones and he made us the great honor to share several of them with us. Quoted from our forum (sorry for not translating the french) : We plan to convert those beautifull models to Lockon (the Mirage 2000 is 90% done, the French Jaguar still needs some work, the British Jaguar will probably be next...) :) Thanks again bpao !!! Hub.
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ModMan 6.2.0.0 (Major version) last stable version
HubMan replied to Skypat's topic in Lock On: Flaming Cliffs 1 & 2
Ok :) I got your point :) Thanks a lot, we will repackage the AdA Mod tomorrow :) Hub. -
ModMan 6.2.0.0 (Major version) last stable version
HubMan replied to Skypat's topic in Lock On: Flaming Cliffs 1 & 2
Hi again Skypat :) There might be some little issues with the installation of the "High resolution Skin Pack" of the AdA Mod : - the high res skin pack provides some .cdds files containing textures in high resolution (2048x2048) with the same texture names than the textures already coming with the mod in "standard" resolution (1024x1024). - but the problem is that those high res .cdds files does not have the same name than the standard .cdds coming with the mod (was necessary to make modman 5 work : otherwise, reinstall of one of the addon "over" the other one was not always possible...)... Considered that the install script is not executed anymore, it seems that the graphics.cfg is not modified and ends up with references to .cdds (one standard, one high res) containing the -same- texture. I'm not sure how Lockon will handle this case. We may have some manual "workaround" with .bat scripts already coming with our addons that can clean and add correctly the .cdds in the graphics.cfg, but we wonder if modman will not modify the graphics.cfg its own way every time and addon is installed ? Thanks by the way to Cpt Stark for running those tests :) The AdA Mod Team is really a team :) Cheers :) Hub. -
ModMan 6.2.0.0 (Major version) last stable version
HubMan replied to Skypat's topic in Lock On: Flaming Cliffs 1 & 2
Hi Skypat :) Wow !!! I'm impressed by the speed at which you delivered this version :) Again, thanks a lot for developping this fantastic tool, we are sorry that we dit not think about taking the time to provide you with our mod or find the time to test it with the latest releases of modman 6... Making an application like modman, alone, on your free time, is a great challenge and anything but easy, thanks a lot again, you did and do a great job :) Cheers :) Hub. PS : did you check if our graphics.cfg updater is not messing up with you automatic processing of the .cdds files ? Because, modifing the graphic.cfg will be done by modman and our little updater which is ran as an external script :) -
Yes :) We are :D The mod is finally out and available at the following link : http://www.ada-mod.org/forum/viewtopic.php?pid=4554#p4554 Thanks a lot to all of us who helped us or supported us on this long project :) Cheers :) Hub and the AdA Mod Team PS : do not forget to make a -copy- of your lockon folder, as the mod modifies a -lot- of files and you never know what may happen (even though we never had any problems ourselves...) :smilewink:
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Almost... :) Hub.
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Is it possible to have two (or more) installs of LOFC?
HubMan replied to Kuky's topic in Lock On: Flaming Cliffs 1 & 2
:D Hub. -
OOps... I did not read your MP and I did not receive your mail :( But this email is not exactly reliable, I'll PM you another one :) Thanks for your help B_R_B, and sorry for the delay :) Hub. PS : The Rafale will not be included in this release, as it will be released first as standalone by its authors the Two_More_Weeks team :) We will integrate it later :)
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Tooooo laaate... It is tooooo laaaaaate... :crazy: The mod will be tested for ever as we will mod for the eternity and never release... :D :lol: Hub.
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The best experience for the users, yes, no doubt, the best experience for the modding team... :doh: Man, that was a nightmare, I sometimes woke up at night, thinking about the shadowing of -one- screw, that was too dark for the KoP :D :lol: Hub. PS : we translated "KoP" by "CinC" in French :) And what is even more horrible, is that the KoP has some deputies now... :smartass:
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:helpsmilie:Someone save me... :D Guys, never, ever ask for Azrayen''s to review your work or find defaults in a Lockon mod... This guy in the King Of Pickiness... (KoP) :) Hub.
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Hi guys :) About the campaign released after the mod, we thought about it, but we realized that a lot of casual players never tried to create their own missions and are mostly playing what comes with Lockon or could be found on the web :) That's the really why, we decided to postpone a bit more the release of the mod and take the time to package the missions #1->#16 (#17->#18 still need decent briefings) :) Anyway, as Azraen' said it, we only have now to package the 1.0 and make sure that no regression occured :) ; and we are ready for the release (if things go the nicely, should be the middle of this week ) :) Cheers ): Hub.
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Hi X_Man :) The campaign is based on the main plot of the french movie "Les Chevaliers Du Ciel" ("Sky Fighters / Night Of The Sky"). The story was a bit too simple to provide enough material for a lockon campaign and we had to find some more ideas... :) Anyway, it is mostly about three Mirages that were stolen by a group of terrorists and that the player has to find and/or destroy... :) One of the reason why the campaign was so long and hard to be built was because we wanted to find back the "spirit" of the old flight simulators, like "Strike Commander". The other reasons are that : - we wanted to help the virtual pilots to improve or challenge their flying/fighting skills with the Mirage 2000-5F (MiG-29S). Most of the missions will make you work one (or several) particular "areas" of Air Combat. - we wanted to do something enjoyable for beginners and veterans : beginners will have a hard time but will learn a lot in the process, veterans will have to be carefull and will get a nice/fun Lockon training :) Tuning the difficulty was long and difficult, we talked a lot about it and made a lot of corrections :) - some missions are quite tough for a beginner, but they are not tough just to be tough : they are difficult because that is the only way to progress or stay sharp : you need to be challenged to learned how to use your radar fast, read your your RWR to defend under pressure, attack a target defended by SAMs or MANPADs... If you are blocked on a mission, it is not because it is too hard, it is because you did not use the "appropriate" tactics in Lockon :) If you understand how to use your weapons or take advantage of your environment (wingmen, friendly SAMs...), you should be able to go through without too many problems. Of course, what is interesting is that those tactics are really working outside the scope of the AdA Mod campaign :D - no mission is really like the others, we tried to get the greatest variety of situations (time, weather, opponents, task...) - The briefings are quite complete and really give you the keys to use the Mirage 2000-5 (MiG-29S) succesfully in BVR / CAC / Gunzo / Ground Attack / Night combat / Anti Ship etc... - we wanted original and fun scenarios, where you almost are immediatly into the action :) This is not realistic, but we did not want to have to fly 300km to fight a 2vs2 BVR other the sea... The idea was more to get directly into a 1 vs 2+1 into the hills... - a couple of old school games gave you a very good self satisfactory feeling once you managed to go through a hard level that blocked your progression for a while, we tried to do the same thing for the campaign, with the difference that sweating your way through is worth it : you will gain or keep some experience that can be used directly in LO :) And most of all, we wanted the campaign to make you like the AdA Mod :D Cheers :) Hub.