

gunterlund21
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Everything posted by gunterlund21
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Suggestion: Add ATGM Infantry / TOW Systems
gunterlund21 replied to Sapper31's topic in DCS: Combined Arms
Merkva has created a mod including infantry based ATGM it at-14 and tow I believe https://forums.eagle.ru/topic/139471-at-soldier-mod/ -
Im in complete agreement with this. We need a way to calibrate the hands. It seems like every time I go into this something is different with the hands. Sometimes all the fingers move like real hands, usually they dont, once I had the laser pointer coming out of the middle of the back of the left hand. Also need a way to release the hand from the stick or throttle when they get locked on. Dont want to fly the jet with the AI hands.
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reported Viper INS DED Coords Incorrect
gunterlund21 replied to Florence201's topic in Bugs and Problems
Doesnt seem to want to accepts a W116 or @115 coord in the F-16 steerpoint in the Nevada. example It wont take this N 37°27'3.16" W 116°08'18.65" -
DCS UH-60 Blackhawk mod
gunterlund21 replied to Devil 505's topic in Utility/Program Mods for DCS World
https://discord.com/invite/mhWUXhhN -
DCS UH-60 Blackhawk mod
gunterlund21 replied to Devil 505's topic in Utility/Program Mods for DCS World
discord address invalid -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
gunterlund21 replied to Admiral189's topic in Static/AI Mods for DCS World
Admiral the harrier couldnt do a rolling start? -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
gunterlund21 replied to Admiral189's topic in Static/AI Mods for DCS World
Hi Admiral, if the jet has a weapons load the normally cannot take off vertically. They need to use the deck as a runway to launch. The AI would be able to do that. I do fly the harrier in game. if you need testing let me know. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
gunterlund21 replied to Admiral189's topic in Static/AI Mods for DCS World
dont forget to check rolling start with weapons loads ... great work Admiral Now all you need is working elevators and you have the full monty -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
gunterlund21 replied to Admiral189's topic in Static/AI Mods for DCS World
Brilliant work admiral how is the aircraft ai looking for landing and takeoff -
Gromit I wanted to show you how Im using this awesome script. Ive created a library of routes in my battle area that I can call using Moose Functions. One would look something like this; NWRoute = gws_Setup:new() :setCountry(country.id.USA) -- :addBaseZone("Battlefield Base") :setSpeed(10) :stopUsingRoads() :addControlZone("Dywayminah") :addControlZone("Bir Muwaylih") :addControlZone("Nasriyeh") :addControlZone("Shu ayb Dalaq") :addControlZone("Al Dubriyah") :addControlZone("Abu Susah") :addControlZone("Harmalah") :setAdvancementTimer(300) When I spawn in units with the right prefix using the moose warehouse system I can send them on the select route using NWRoute:scanUnits("Co3"). So depending on how the battle progresses I can change the flow on the fly. Awesome work on this. I Hope you continue to develop it.
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Introducing DCS Simple Text To Speech (DCS-STTS)
gunterlund21 replied to Ciribob's topic in Scripting Tips, Tricks & Issues
if you want to do multiple lines of speech is there a way to put a delay in between requests. right now they step one each other -
Introducing DCS Simple Text To Speech (DCS-STTS)
gunterlund21 replied to Ciribob's topic in Scripting Tips, Tricks & Issues
so far testing seems to be working. Does anyone have instructions on how to set up the Google component? -
Introducing DCS Simple Text To Speech (DCS-STTS)
gunterlund21 replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Ciribob if I wanted to use one of the English-Indian female voices from the microsoft set what parameters would I use. Thanks for the input. -
Thanks Gromit looking forward to the deactivated unit bug fix.
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Ah so spawn them into the BASEZone correct? This worked. Is speed in KM or MPH? You da man!!
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Hi Gromit... the function ScanUnits is picking up deactivated units as well. Any way to prevent that?
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Hey Gromit... looks like :setspeed() is being ignored. Have you noticed that?
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Gromit starting to work with this again. Question. Will the system pick up units after the mission has started. So for instance if I spawn in units during mission play into the base will they be included in the attack
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glad to see the leap motion getting love. I have it implemented and agree the precision is a little off. Also I cant figure out how to prevent it from taking over the controls. In the f16 my right hand wants to control the stick and I cant get it to release.
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Gromit great to see this is working again. Will have to give it another look. This is a great little program
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
gunterlund21 replied to Admiral189's topic in Static/AI Mods for DCS World
Admiral your images arent all coming through. -
FRENCHPACK V4.9.1 Update on 27/04/2022
gunterlund21 replied to dimitriov's topic in Utility/Program Mods for DCS World
Im using components of this mod for my Syria mission including the toyotas, hescos, tents, barriers and the car bomb. Completely changes the dynamic of that map... Brilliant work. -
I'd like to set it so only tactical commander or a specific group can place markers
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Is it possible to prevent certain clients from using a map marker,