Jump to content

gunterlund21

Members
  • Posts

    1012
  • Joined

  • Last visited

Everything posted by gunterlund21

  1. where is the oak hill dont see it on page one
  2. Mero have you looked at the Moose discord channel... Lots of help with Moose https://discord.gg/y8NdwFPE
  3. Hey Gromit I think the latest update has done something to Autogft. Units no longer advance.
  4. Thanks Sierra... wow that is a thing of beauty
  5. Admiral on your front page you have a static S70. I cant find it in the statics. List. Where is it located
  6. Brilliant Gromit. Now the docs make alot more sense. And thanks for the explanation of the zones. Big help. Now if only DCS could fix the unit path finding we will have a battle.
  7. thank god for a fix. This is a BIG problem because it disrupts all ground movement. You will end up with a series of group leaders stuck on one of their subordinates all over the map. Kills any kind of attack. If you go in and take control of the unit it will separate them, but eventually they will rejoin again
  8. Thanks Gromit for the great explanation. Im still a little confused though between controlzone and intermediatezone. From your explanation it looks like they do the same thing. I thought the intermediatezone was just a way to get units to go in a certain direction without any kind of capture process. Will the units fight over an intermediatezone as well? Also gain the capturetask:new should I worry about this and what are the coalition numbers... Thanks again for this great system and your support on it. Having a blast with it.
  9. Gromit Im a bundle of questions trying to use Capturetask USCapture = CaptureTask:new("CONTROL1", "blue") Is this the right format for the coalition. Im getting a big nil error on its execution. Im assuming that when blue is in control1 the flag will be set to true.
  10. Hi Gromit ok did some testing. It looks like the maxdistance is working but not sure if the timer is working. Need to understand what its doing. Is the timer supposed to gauge how long the units will travel for or is the timer the gap between the next bound. It looks like the units travel for 120 seconds then sit for 30. My timer is set to 145 seconds so if it gauges distance they should make the 4km (assuming setMaxRouteDistance is in km) see attached GROUND_ENGAGEMENT.miz
  11. yes will do. Here is the test mission with old autofgt. It has moose elements in it but they should not be affecting autogft. problem still occurs without moose. GROUND_ENGAGEMENT.miz
  12. Gromit thanks for the tip. To answer your question yes there were units inside the base zones. :setCountry(country.id.USA) fixed the timer issue. Now its just the distance parameter. Thanks for making this a fantastic tool. Another question I have setAdvancementTimer set for each of the sides. US is set at 120 , Russia at 60. It looks like its ignoring the 120 a everyone is moving at 60. Is this command side dependent. I should see the Russians moving twice as many times as US but they are moving the same.
  13. also dont think maxroutedistance is working autogft_Setup:new() :addBaseZone("BLUE_BASE") :addControlZone("CONTROL1") :addControlZone("CONTROL2") :addControlZone("CONTROL3") :setSpeed(30) --:setAdvancementTimer(120) :setMaxRouteDistance(4) They still move about 1 km then wait for 300 seconds then move another km which must be default?
  14. gROMIT Getting an error with setadvancementtimer 2020-10-10 02:38:48.654 ERROR SCRIPTING: Mission script error: [string "C:\Users\bryce\AppData\Local\Temp\DCS.openbeta\/~mis00002EEB.lua"]:2274: Parameter #1 (coalition id) missed stack traceback: [C]: ? [C]: in function 'getGroups' [string "C:\Users\bryce\AppData\Local\Temp\DCS.openbeta\/~mis00002EEB.lua"]:2274: in function <[string "C:\Users\bryce\AppData\Local\Temp\DCS.openbeta\/~mis00002EEB.lua"]:2271> (tail call): ? [string "C:\Users\bryce\AppData\Local\Temp\DCS.openbeta\/~mis00002EEB.lua"]:2338: in function 'isAccomplished' [string "C:\Users\bryce\AppData\Local\Temp\DCS.openbeta\/~mis00002EEB.lua"]:2700: in function 'updateCurrentTask' [string "C:\Users\bryce\AppData\Local\Temp\DCS.openbeta\/~mis00002EEB.lua"]:2372: in function 'updateTarget' [string "C:\Users\bryce\AppData\Local\Temp\DCS.openbeta\/~mis00002EEB.lua"]:1886: in function 'updateAndAdvance' [string "C:\Users\bryce\AppData\Local\Temp\DCS.openbeta\/~mis00002EEB.lua"]:1890: in function 'setAdvancementTimer' [string "C:\Users\bryce\AppData\Local\Temp\DCS.openbeta\/~mis000039D9.lua"]:104: in main chunk code is autogft_Setup:new() :addBaseZone("BLUE_BASE") :addControlZone("CONTROL1") :addControlZone("CONTROL2") :addControlZone("CONTROL3") :setSpeed(30) :setAdvancementTimer(120)
  15. are the carrier comms implemented
  16. taz does this need to be loaded on the server side or just client
  17. Sorry to clarify it doesnt look like the lcac can go on land. Is that correct?
  18. LCAC amphib? Looks like ship only?
  19. nice to see the Mig getting some love.
  20. When is the San Antonio coming out.
  21. Admiral is the LCAC out? Thanks for the update.
  22. Admiral so what is left to do on this? Weathered Textures, Armaments, LCAC? Anything else to do. Such a badly needed addition.
  23. Thanks for getting us back on track Bignewy.. Looking forward to the next update.
  24. Highly recommend this. Works Great!!
×
×
  • Create New...