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gunterlund21

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Everything posted by gunterlund21

  1. Merkva has created a mod including infantry based ATGM it at-14 and tow I believe https://forums.eagle.ru/topic/139471-at-soldier-mod/
  2. Im in complete agreement with this. We need a way to calibrate the hands. It seems like every time I go into this something is different with the hands. Sometimes all the fingers move like real hands, usually they dont, once I had the laser pointer coming out of the middle of the back of the left hand. Also need a way to release the hand from the stick or throttle when they get locked on. Dont want to fly the jet with the AI hands.
  3. Doesnt seem to want to accepts a W116 or @115 coord in the F-16 steerpoint in the Nevada. example It wont take this N 37°27'3.16" W 116°08'18.65"
  4. https://discord.com/invite/mhWUXhhN
  5. discord address invalid
  6. Admiral the harrier couldnt do a rolling start?
  7. Hi Admiral, if the jet has a weapons load the normally cannot take off vertically. They need to use the deck as a runway to launch. The AI would be able to do that. I do fly the harrier in game. if you need testing let me know.
  8. dont forget to check rolling start with weapons loads ... great work Admiral Now all you need is working elevators and you have the full monty
  9. Brilliant work admiral how is the aircraft ai looking for landing and takeoff
  10. Gromit I wanted to show you how Im using this awesome script. Ive created a library of routes in my battle area that I can call using Moose Functions. One would look something like this; NWRoute = gws_Setup:new() :setCountry(country.id.USA) -- :addBaseZone("Battlefield Base") :setSpeed(10) :stopUsingRoads() :addControlZone("Dywayminah") :addControlZone("Bir Muwaylih") :addControlZone("Nasriyeh") :addControlZone("Shu ayb Dalaq") :addControlZone("Al Dubriyah") :addControlZone("Abu Susah") :addControlZone("Harmalah") :setAdvancementTimer(300) When I spawn in units with the right prefix using the moose warehouse system I can send them on the select route using NWRoute:scanUnits("Co3"). So depending on how the battle progresses I can change the flow on the fly. Awesome work on this. I Hope you continue to develop it.
  11. if you want to do multiple lines of speech is there a way to put a delay in between requests. right now they step one each other
  12. so far testing seems to be working. Does anyone have instructions on how to set up the Google component?
  13. Ciribob if I wanted to use one of the English-Indian female voices from the microsoft set what parameters would I use. Thanks for the input.
  14. Thanks Gromit looking forward to the deactivated unit bug fix.
  15. Ah so spawn them into the BASEZone correct? This worked. Is speed in KM or MPH? You da man!!
  16. Hi Gromit... the function ScanUnits is picking up deactivated units as well. Any way to prevent that?
  17. Hey Gromit... looks like :setspeed() is being ignored. Have you noticed that?
  18. Gromit starting to work with this again. Question. Will the system pick up units after the mission has started. So for instance if I spawn in units during mission play into the base will they be included in the attack
  19. glad to see the leap motion getting love. I have it implemented and agree the precision is a little off. Also I cant figure out how to prevent it from taking over the controls. In the f16 my right hand wants to control the stick and I cant get it to release.
  20. Gromit great to see this is working again. Will have to give it another look. This is a great little program
  21. Admiral your images arent all coming through.
  22. Im using components of this mod for my Syria mission including the toyotas, hescos, tents, barriers and the car bomb. Completely changes the dynamic of that map... Brilliant work.
  23. I'd like to set it so only tactical commander or a specific group can place markers
  24. Is it possible to prevent certain clients from using a map marker,
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