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gunterlund21

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Everything posted by gunterlund21

  1. I have this same problem. If for instance Im in game and go from cockpit to f10 map and back frames drop. If I quit mission and go back in frames drop. Have to leave game.
  2. super simple mission. Strykers try to cross the river. 2 units use the bridge, go over it, go under it. Get stuck stuckvehicles.trk destructiontest.miz
  3. Vehicles still get stuck on bridges in a big way.... Same problem for 10 years ugh. Nineline the only fix on this right now is you need to jump into the vehicle and manually drive it off the bridge to the other side or drive it out of the building. Then hit C to get it back on Autopilot.
  4. HI BigNewy. I have no way of capturing a track file for a MP mission (at least none that I know of). But I am modifying the issue. If you sit on the deck in MP and let the ship get hit by one of the large anti ship missiles launched from at TU 22, you will see craters on the deck if you change roles. If you exit the server and come back in however the carrier is undamaged. Attached is a super simple mission. Tu fires missiles at ship. Go in as MP pilot in F-18 and get blasted on the deck. After death leave the server and come back in. Carrier is all back. Try to take off. destructiontest.miz
  5. In the latest patch, if a player in MP flying from the carrier gets killed and respawns in he will not see the damage the carrier has sustained if it was hit. What he will notice however is no flights being able to take off since that feature is now included in the latest patch. So from his perspective the carrier looks fine but no flights launch.
  6. Is there a way to minimize the DCS Server Logo that shows on server startup. Mine shows as a big white box and if the server crashes I cant get to the send log screen as this logo blocks it even with Alt Tabbing
  7. So I have three battalions with each battalion made up of 14 groups. This should not overwhelm the server correct? I use Moose tasking to move the units. Ive tried to stagger the timing of the tasking so they dont all fire at the same time.
  8. Shadow where can I deposit the crash zips? Thanks for the info.
  9. Ive created a mission for MP with about 60 ground groups that move using detection. I find the mission keeps crashing and sending off error reports. So three questions; 1. Do large numbers of moving ground units overload the server. 2. Is there a place to catch the crash log. 3. Do we get feedback on the crash report.
  10. yes Im having some of these same issues. I see easy comms on in the vaicom control panel even though Im not using it.
  11. HI all having a wierd issue with VAICOM. recently it started spitting out additional and repititious inputs. Anyone have any idea what this is. Also if you do an F18 free flight and change a radio freq away from 305 it starts flooding Vaicom with input request.
  12. HI all loaded Liberation and am playing with some friends. I turned on IADS but no SAMs are launching anywhere whether you coming or going. Is there something else that needs to be done. Also where is the discord channel. Thanks for the info
  13. GROMIT Im running beta. If you break out your code that crashes and post it in the dcs forums Ill bet they will address it.
  14. gromit did you submit a bug in the 2.5 forum?
  15. Hi Gromit. Tried 1.17 and this also did not work. No movement at all. Didnt see routing flags either.
  16. Did you check on the dcs world discord channel. Do you have more detail on how you get units to move
  17. keep up the good work Gromit we really appreciate it.
  18. did another test with adding a unit. If you place a unit outside of the starting circle and give it a waypoint it will move on its own. If you place them inside of the starting circle, they get routes but dont move.
  19. ok downloaded the mission 1. mission loads into the editor with no issues 2. Unit gets a route but speed is set to 0 3. unit does not move at all 4. no errors in log see attached. dcs.log
  20. Here is another version of 1.14. this has code in it that doesnt crash but no units move. example-1_14.miz
  21. gromit is 1.15 ready I dont see the main lua. So Ive attached your old mission labelled 1.14. Problem with this mission is you reference a version of your lua as 1.9. If you use this nothing happens. Then I loaded in the lua labelled autogft_1.14 instead. This crashes immediately saying it cant find addgroup in your lua. So not sure what example to give. example-1_14.miz
  22. how do I get voice attack to listen for commands? Vaicom had transmit keys
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