Jump to content

bn880

Members
  • Posts

    253
  • Joined

  • Last visited

Everything posted by bn880

  1. [Maverick] Says I'm not banned on their server. But the issue persists and only with reaching 104th server. The same problem as apocom has I guess (almost). Unless there is another 104th admin that just adds bans in firewalls based on IP's quietly :D
  2. Hey, first off I want to say great tech there for this kind of persistent mission. Kudos. I wanted to just report a typo on the coords of Pak2 in the web app: It is listed as Pak 2 Comms chapaeskove GK40 N 44 16.818 E 042 6.006 should be E 042 06.006 Also I am pretty new to the server and am not super experienced with it yet. But I do say that I agree with some of the feedback given in the posts above, that for example the Gazelle features are not so great for gameplay. (especially calling bombers, but even carrying large cargo) I remember I was clearing a town once for a gazelle to drop troops (which already is bad enough as we have the UH), and in the middle of my efforts a virtual bomber opened a portal and eliminated them all. Please, that should not be in this kind of sim. :) Thanks for listening (oh and please don't ban me for having opinions :D )
  3. Yes I do agree with you guys; but reducing each mission time is not the solution, as already the ground targets are almost impossible to clear out in the time given. (And let's hope the missions are mostly about achieving objectives :) ) So different rotation yup. Or reducing numbers of ground units, they are pretty high up there and spread out. On another note: I PM'd Maverick on if/why I am (only) IP banned, yet to hear back. Checked things out, it's just the 104th server refusing connection. I am not banned according to nickname nor game ID. Direct connect to IP doesn't work either. So looks like router or windows firewall level block. Iiiinteresting if that's what it is, would be hilarious of course as I broke no rules and nobody said anything to me. :)
  4. Yeah you are right, I checked and stream/protocol errors are also part of getting banned. (not just during bad connection issues) I take back my previous post.
  5. Hey, protocol error/ stream error are usually experienced when the server is too busy (example mission restarting and too many people joining at the same time). It doesn't look like a ban IMHO, but someone can correct me if they know better. More likely something like bad connection to server (high ping, dropped packets along the route?). It's terrible because some of those issues require the intervention of your ISP to contact people up stream between you and the server. Which they almost never want to do. [my problem of not seeing the server is also weird, haven't looked into it yet, but possibly if it was an IP ban on a router it would make sense (as opposed to game/Sl mod ban)]
  6. Right, well i can't really answer too much of the IP stuff here. I will look into it a bit more when time permits and contact some 104th admins if needed. I know it isn't strictly my equipment blocking the traffic that's as much as I can say. As for the neg reputation: I think it was really low of you as it was not necessary for that post at all, but now I did return the neg favor so lets consider it even. :) Regardless: I would advise you to not try and stick to the meme as almost everything on the servers is recorded, and I won't hesitate to bring you up on a virtual court martial with anyone necessary :p
  7. A) Alright, but I'm not on those forums, and it appears I am banned as I can't see the server using my usual IP. I never got any notice from anyone. So I kind of shouldn't have to register to a forum. Maybe they just made a mistake an banned some range of IPs, or it's some ED/DCS bug. B) An IP , I'm not going to post it here right. It's only my IP/ISP that seems to not see the server. Others see it. Also it's funny you respond to this message microvax, because I just noticed you posted a disapproval to one of my posts here in this thread with this amazing threat: 104th Phoenix Dedicated... 03-08-2017 07:15 PM microvax https://i.imgflip.com/1l10w2.jpg
  8. I have a question: Why am I banned on your server? Is it because of some feedback I gave you here you didn't agree with? (because I didn't break any server rules...) Or have you banned some IP ranges? Edit: I haven't even played in a week or more on 104th, only to find out my IP is banned. Something fishy going on here. ;) Where did my IP come from even? I hope it's not the forums, as that's a breach of trust.
  9. Neat, this is very good news to see Multicrew in DCS. Now watching for the long ago promised UH1 (Belsimtek) multicrew, which should be easier to implement :p
  10. Also still waiting for this and so are at least 5 other people I know. That's why we bought the UH1 basically. :)
  11. For other the Ka52 twin seater would also be nice but more important are an Apache 64(d) Longbow and mi24 Hind.
  12. Where are the 2 seaters (su 34 etc)? Multi role modern two seat is my vote. and ED needs to step up their game finally to support multicrew for that.
  13. This feature would be nice to have. (but of course not highest prio)
  14. Wow, I just experienced something extremely bizarre on 104th. I am flying around in Armageddon happily avoiding SA15 at Bravo, still very heavy and slow, checking out TGP for next Sa15 location. I then eventually notice some message about entering target area charlie and getting blown up in 15 seconds if I don't turn around :D (the most absurd thing EVER). So immediately I yank on the stick and down to turn around , but I knew i couldn't do it in 15s (I'm not in an Air Quake F15). So.. BOOM., the mission destroyed me, for playing like you're supposed to around sams and doing A-G work. Lovely. Maybe rethink that a bit eh? You know, check the SAM ranges and TA placements or remove the shitty script? There has to be something more sensible than this kind of extreme/childish thing. (how about even fewer targets, moving and all up at the same time even, you know, like real life) :p hehe Regards
  15. Hi, this has been like this for ever since I remember, but when you get some BMP/BMD/tank MG hitting the windscreen of the Ka50, you really cn't hear anything at all. It is like an out of world experience. The noise should be atrocious when any part of the cockpit is struck with bullets, but especially glass and other bullet resistant materials AFAIK. Breaks immersion and removes a bit of situational awareness. There might be some sound but i normally can't hear it over the engines it's so quiet. Best regards
      • 1
      • Like
  16. Well then, weird, I guess try the SOP: repair your DCS using the update exe. (not that it will work, but it's usually a step you have to do to make sure)
  17. I've never seen the smoke to be effective, and I don't always kill my GND targets. I have seen some kinds of smoke but it's VERY short lived, not useful. hmmm
  18. Do you have a lot of missions? It takes some time to open the list usually if you do. Also try running the game as Administrator just to check, maybe a windows update/permissions issue.
  19. Thanks for that and working on the skin/briefing thing which I think you mentioned before. Much appreciated to see improvements in those areas. (CA too is mentioned, would be amazing) (even if you hate me now ;) )
  20. Well Forstie, it's really because there are multiple battles to be fought. One battle is to unmix aircraft, the other is to get a bit more depth on IFF. Sure, Fighters will always be fighters and pretty much own strikers. I am not at all dismissing what is being said about proper IFF procedures with what is in place now. Don't get me wrong, its all valid, but it does not make my points invalid. So even if you SHOULD try and IFF via buddyspike calls, and situational awareness and whatever this is still true: 1) Locking a friendly for prolonged time and heading right into them, while having the Friendly identifier on your Radar is pretty much an engagement, and a big no no. 2) It is better to not have mixed aircraft for those people without radar, and is generally how things turn out IRL too, where you have (not always) usually the ability to ID by shape. 3) IFF transponders fail or can be turned off IRL, and there is electronic warfare going on there too. I find your point applies to you more than myself. I am arguing for more realistic approaches than you are. You are saying no realistic IFF features and NO to realistic faction vehicle selections. As well you seem to be saying , alright, lock up those friendlies, they can eat it. Right? But, yesterday after being on 104th again i decided to watch a replay of a gun run, and found out something very interesting. Most of the time there are approx 3 A-A missiles in the air on 104th at any one time. In terms of ground weapons, it is much less, about less than 1 weapon at a time. So the rule here is, and why we see mixed aircraft, arguments against, static targets with strange placement, is that it's mostly Air Quake that is happening on the server. The Air-Ground operations seem kind of like an after thought and 2nd priority. Mostly the people arguing here against unmixing or IFF realism are air-air combatants, not air-ground. (and also locking up friendly strikers)
  21. Again a straw man argument. No, not no IFF. Selective no friend confirmation if someone turns off their transponder. So bogeys. The bigger point is still the mixing of A/C. Currently IFF goes like this on 104th with current DCS, assuming downed AWACS and not everyone on TS: A-G aircraft - Looking for a paint scheme, and for A/C shape (the detriment here is that it's difficult to check out a paint scheme in the sim/game at a distance) A-A aircraft - pretty much perfect identification of foe, and A/C shape/type That's not how it should be. You'd level it out a little by unmixing. And it would be even more interesting with people playing mouse with transponders, as well as transponder failures due to damage. Really what I am saying is un cluster it a bit for A-G aircraft. And not unreasonably. Maybe add to that some moving targets and CA and it would be even more amazing, but hey, it's not my server :)
  22. I did ask for unmixed A/C , which at least allows for VID by shape. Yes. As for your other point no I really don't get what you are saying on the F15's radar/jammer. I am considering the IFF issue in case the aircraft remain mixed up too. But both would be best. Edit: yeah ok you mean if they were sorted per type/side then the F15 could ID by shape. Sure, if that was the case. And it is a limited feature too though of the F15 radar. Its not going to just be as nice as the IFF you get in DCS now. More chances for a-g aircraft.
  23. Riiight, ok, that's not exactly what I said even in the quote, but even if it was you're wrong. Also do you always target just one liners from people's posts? :music_whistling:
  24. This is a great suggestion IMO, and would avoid the god mode for some fighters. Making it much more interesting and detailed. Also it's interesting to quote AI, as it seems for the most part it can be simulated to act like a human in this regard. (you can add mission options for their IFF knowledge in general, some theaters they'd just know, some they would need to confirm, add appropriate delays, done.)
×
×
  • Create New...