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zarthrag

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  1. 0.7.0.0 is required, iirc. However, there seems to be a bug that keeps you from the cockpit - only the vr menu works. ...and yes, it's got a very low framerate compared to the mirrored screen.
  2. I also want to note that the module manager in 1.2.6 is also exhibiting the exact same error. (It was my intention to get my serial numbers to input manually, after copying the aircraft folders ...doesn't appear to be an option) Server issue?
  3. I think you misunderstand the point. I'm already running my own voice recognition software in the background. To interact w/Jester, I'd rather pipe a command to an interface, than add even MORE keys being simulated/pressed. Direct keybinds are okay, but designing a menu isn't the same as designing a speech recognition grammar.
  4. It seems pretty neat to have a RIO, but will you guys provide some lua hooks, (and spoken dialog) that might make it *easy* to use voice control. Personally, I'd prefer to be able to have very consistent options/menus (e.g. when contacting an ATC the menu choices are (re)ordered based on distance from your current location....that's bad.) You don't have to provide a voice solution at all, but being able to pipe commands INTO jester in a straight-forward way could make for some interesting mods.
  5. If you're using the Rift, turn this on ...then send someone up that you don't like. Keep a bucket ready. ;-) OTOH, using it with the rift does make you a bit more ...conservative with your flying style.
  6. THIIIIIS! When learning new systems, I *used* to use active pause. Now I just start the mission over.
  7. Zipped up my profiles, there's a simple one, and slightly more complete ones. (Disregard the ATC commands, though, I never realized that they change order based on distance :-/ ), (I had been using VA until I eventually got dwVAC). I can say VA's interface is a bit friendlier and is being actively developed. DCS Full Radio Commands-Profile.zip
  8. I'm sure EDGE doesn't *just* consist of a DX9->DX11 migration and a level/map format. ...Or it would have been finished long-ago. Though this post is just adding fuel to the fire, it seems we've spent years on this forum debating about how EDGE is going to be the savior that finally fixes bug (your #1 gripe here). The truth is that DX9, and thus, DCS, is quite CPU-bound. That one change will relieve a lot of other problems and probably enable the majority of DCS users to enjoy a better optimized engine. I myself, am hoping that OR support will continue - those same improvements mean that I can squeeze performance out of my AMD/nVidia/OR setup. IF edge does seek to take advantage of multiple cores, the IPC advantage that Intel has can lead to being able to experience max framerates at max-settings. AMD cpus should enjoy a dramatic performance increase compared to the doldrums it's currently in. (IMO, this makes more sense than pursuing multiple GPU support - what percentage of people here doesn't have a minimum of 4 cores?) That means more capacity for physics, AI, voice recognition, and other bits of interactivity ...mind control notwithstanding. But if I had to make a wish/xmas list - I gotta say, having more/better AI would be nice (Enemies respond as a group to threats, no more "all seeing" enemies). And a plug-in architecture to extend/add features to different parts of the engine. Oh, and a Super Hornet...all before xmas, please-and-thank-you.
  9. I'm working on a mod to optimize some rift settings, but I'm having a time finding where the "subtitle" panel is rendered. (The place where mission subtitles appear, in the top-right corner of the screen. I'm assuming that this element is handled in Lua... I just can't find it. (The goal is to resize the font, and improve the placement so that it can be seen inside the rift)
  10. Interesting convo, just wanna interject with a few questions... Is it possible to script the mission builder? It might be possible to have some external program/tool take your mission log and "build" a set of missions to provide a "good enough" DC. Personally, I'd love to see a DC that would present a variety of missions each "day", single and multiplayer both. If I wanna do SEAD in an F-18, I can. Once the mission is complete, the DC takes the logs, regenerates all of the missions, and presents a set of new ones. A dedicated server could do something similar, but I don't think DCS is really equipped for that right now... Also, what about combined arms? Couldn't an AI technically "play" it to react to players more realistically? Just a thought.
  11. Old code Pushed to github, https://github.com/zarthcode/SimpitX (doesn't include all the executables and such. Just the code.)
  12. Additionally, I've bundled up the code for the MFD solution I had. It's a year old, and untested with DCS world, but it did successfully hook DCS automatically under both windows XP and Win7 (32 and 64bit). It could technically (and was intended to) hook ANY game via a profiler that watches for game startup (also fully-functional!) There's likely some code-rot going on in there, but here's a snap of the code, as well as it's git repo, for those interested. (Given my pursuit of VR, I see no need to keep this under-wraps.) https://www.dropbox.com/s/jt0uj0qq5cw1djt/SimpitX.zip
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