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-Rudel-

3rd Party Developers
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Everything posted by -Rudel-

  1. When we were Leatherneck Simulations with Cobra: The Viggen started with the Swedish team Master Arms, and we recruited the entire team. The F-14 was also in development under us, along with a planned Iwo Jima map, assets and F4U-1D. Cobra didn't leave because we had too much work or put strain on us. That's a private matter any ways. Novak and Roland provided programming help for the Viggen, while their main focus was the F-14. Me & Cobra were tackling all three aircraft. in various parts.
  2. Beczl Studios was practically a community mod, that Eagle Dynamics invited to be a 3rd Party for, as grounds for testing the adaptability of the SDK, and future partnerships. During the Kickstarter days, it was just two people. Laszlo and Novak. Eventually, Rolandero, Cobra and I joined the team, and the rest is history. Much of the cockpit 3D is in its original FC2 form. Cobra remade the textures and updated a few objects such as the seat belts, some knobs, etc. I remade the external textures, and remade the entire airframe with only the landing gear, and engine turkey feathers in its original FC2 form. Eventually the ASP and windscreen in the cockpit too. Laszlo now writes books about Soviet weaponry and even created some 3D models available on turbosquid. https://www.turbosquid.com/Search/Artists/beczl Some people in the community are still around today:
  3. The Type-2, 95, 97 were claimed by ED. Of course, we have our own models too, but we didn't know they had started any assets then. In place of those, we developed the Type-98 Ke-Ni and So-Da. Our original wheeled/track models.... Type-94 Truck, Type-2 Kai-Mi, Type-89 I-Go, Tye-95 Ha-Go, Type-97 Chi-Ha
  4. Not sure which update it'll be in, but updated RSBNs will be available in the coming week(s) null
  5. That aileron is deflecting down trying to roll right.
  6. I assure you, that Rudel_chw, is not me.
  7. https://magnitude-3.com/2024/07/13/2024-summer-update/null
  8. Exact same thing from our website.
  9. Just for you, sure
  10. I haven't touched the model or liveries since that model update. All liveries are working just fine here. https://www.youtube.com/watch?v=juIHUR__ss0
  11. I'm perplexed, we don't give users an update, there's worry and frustration. We give an update, there's worry and frustration. As I said on Reddit...This is DCS development for all parties involved. Has no one learned about expectations? Unless users paid for a product not released, just enjoy the eye candy and carry on.
  12. Yes a typo....i'll fix it real quick
  13. A quick 'n' dirty update: https://magnitude-3.com/2024/07/13/2024-summer-update/
  14. No body from Heatblur, except Cobra worked on the MiG-21bis. The original Swede team that was making a Viggen mod, joined "LNS", and worked only on that with slight help from LNS programmers. The F-14 had been originally worked on by LNS only, with possible help from unknown sources. After the split, the agreement was that LNS maintained the MiG-21bis and continue with the F4U-1D along with all acquired PAO assets. And Heatblur would get the F-14 and Viggen. During our time together, the CE2, F4U, F14 and Viggen were al being developed at the same time. Out of respect and privacy, I will not delve into the reasons of the split, however, it had nothing to do with the module development, or the "likes / love / interests" of the aircraft.
  15. There's an open ticket on ED's tracker. We are patiently waiting for support as well.
  16. Job Title: Aerodynamics Engineer Location: Remote Overview: We are seeking a skilled engineer with specialization in the field of aerodynamics to join us. If you have a strong background in aerodynamics, and a love for gaming, we invite you to apply. Responsibilities: · Develop realistic flight dynamic models (FM) for aircraft in high fidelity PC flight simulator environments; consisting of mathematical descriptions of aircraft aerodynamics and propulsion. · Collaborate with software engineers to integrate FM into code. · Provide requirements and support for FM validation process; through in-game testing, collecting key data points through defined flight tests. · Analyze simulation test data to improve FM. · Analyze user feedback and data to refine FM as necessary. · Work closely with game designers, 3D modelers, and other specialists to create a cohesive gaming experience. Skills & Requirements: · Minimum of a Bachelor's degree in Aerospace Engineering or related fields. · Experience in aerodynamics and propulsion engineering. · Proficiency in CFD simulations and relevant software. · Effective communication and teamwork abilities. Pluses: · Technical reading & speaking proficiency in English. Any additional language(s) is a bonus. · A passionate gamer and/or simulation enthusiast. · A love for military themed flight simulators or games. Our Offer: · Contract position, this is a per-project assignment. · No core hours, we respect your other commitments. · A relaxed and positive atmosphere. · Opportunity to work on the cutting edge of game and aerospace simulation development. How to Apply: Interested candidates are invited to submit their CV to recruiting@magnitude-3.com If you don’t have a CV, from the link below, download and fill out our CV form, then attach it to the E-mail. Magnitude 3 CV Form Please include "Aerodynamics Engineer Application" in the subject line. Magnitude 3 LLC is an equal opportunity employer. We encourage candidates from all backgrounds to apply. About the Company: We are a team of dedicated aircraft simulation professionals. Flowing through our veins is years of combined experience in Aircraft Piloting, Systems Engineering, Game Programming and Visual Arts. But it’s the love for the flight, steel and fire that drives us. https://magnitude-3.com/ https://www.facebook.com/magnitude3llc
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  17. Thanks, we are aware and working to fix it
  18. -Rudel-

    K-14 Gunsight

    As reference, we used the Corsair section located at the MAPS Air Museum.
  19. The major part of Phase I was adjusting the cockpit to the external frame for VR users. It also included airframe updates, damage model fixes, and a few cockpit fixes. https://magnitude-3.com/2019/01/23/looking-beyond-the-horizon/ https://magnitude-3.com/2019/10/27/autumn-wind/ https://magnitude-3.com/2020/05/20/crouching-update/ There won't be a Phase III
  20. Dear Partners, fellow 3rd Parties and Pilots, Thank you for the continued support and words of encouragement. As are we; the community is very passionate for the aircraft we develop, and take heart to everything aspect of the module. We'll do good on our end and get those pesky remaining bugs squashed in the coming year. This year has been quite an aerobatic routine. Between developing the F4U-1D, and other exciting unannounced projects, we've managed to get the Corsair on the final stretch, along with it's Essex Class Carrier and Japanese Ground Assets. We are starting to make time to upgrade our older modules. First by implementing the extremely long awaited LoDs. and eventually the full MiG-21bis Phase II update. Updates will start picking up pace, so hold on to your HOTAS and stay tuned! With that, Merry Christmas and Happy New Year! May all your dreams come true during this holiday season, and your hearts be filled with love, happiness, and gratitude!
  21. With so many changes to the maps and objects, we may have missed a few bugs.
  22. Thanks for the report. We have fixed the issue internally and will be on the next regular scheduled update.
  23. For our Phase II, full remodel and textures.
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