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Everything posted by -Rudel-
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British bombs are planned already, however we are not sure when they'll be added. We have to look through each of ED's bomb models, and check for the 14 inch spaced lugs. I doubt their rockets will fit though, as the mounting lugs need adjusting.
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Removing HVAR rockets does not remove the pylons.
-Rudel- replied to Rhayvn's topic in Bugs and Problems
I don't know if it can be corrected. I'll let the programmers know.- 1 reply
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Hi, we are aware and have fixed it on our side already. It should be in the next update in August
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Engine stopping too quickly after setting mixture to cutoff?
-Rudel- replied to gulredrel's topic in Bugs and Problems
Hi, we'll look into this -
Have you tried any of the 2K cockpit livery options too?
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The approach light is not a standard landing light. It's an approach light used by Paddles for carrier landings at night. It's activated by lowering the tail hook. https://thanlont.blogspot.com/2012/04/night-carrier-landings-in-beginning.html
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Inside wing texture missing when zooming out
-Rudel- replied to Ghostrider 147's topic in Bugs and Problems
That gremlin is back! -
1. Noted 2. Not a bug. 3. Noted 4. Noted 5. DCS limitation, currently has open ticket on ED's tracker. 6. Please provide a track.
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Carrier Homing Signal Stops Working in SP When Changing Slots
-Rudel- replied to GTFreeFlyer's topic in Bugs and Problems
Thanks, we'll look into this -
ay ay ay....I let the programmers know
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Hi, we'll look into this. Please provide a track
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Inside wing texture missing when zooming out
-Rudel- replied to Ghostrider 147's topic in Bugs and Problems
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We'll look into it, thanks!
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~350mph (~315 knots) is attainable starting with a shallow dive and WEP off. Speed can be maintained with gentle care.
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Antenna Mast Fluttering, Whistle Effect and Wing Vibration
-Rudel- replied to Invisibull's topic in Bugs and Problems
I tried to fix it to automatic color, but it didn't work -
Wrong side., but it's not present yet
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If you release it as a pack, ensure the identical textures share the same texture source to reduce drive space and load times. For example, instead of just the texture name, you can point to a folder or archive via: "../folder or zip file/texture name {"F4U1D_FUSE_03", 0, "../1943 Tri-Color v1/F4U-1D_Fuse_03", false};
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Carrier landing - game crash after hook catching
-Rudel- replied to paura19's topic in Bugs and Problems
Can you provide the *.log file too? Thanks! -
Antenna Mast Fluttering, Whistle Effect and Wing Vibration
-Rudel- replied to Invisibull's topic in Bugs and Problems
Just like plastic modeling, some things need exaggeration. It's not like you're actually sitting and bathing in the 1s and 0s -
Does this happen with other aircraft mirrors?
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Yes yes! ✌ Black | 黒いは、0*, 0%, 15% - 17%
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すげっ!ありがとうございました。 Please check your files. Some have complete white alpha mask. It is not needed. File size will be smaller, if removed. Maybe, there also extra files? Example, Fuse_01: For colors, they look bright in PBR shader. Check in ModelViewer to see pink or orange. (push F8 function key) If pink, color values need adjusted. Pure colors should look grey in ModelViewer. Try to keep saturation away from 100%, and any 100% RGB values are not great for shader. HSB, Red: I recommend, 5*, 65%, 31%. It will look dark on texture, but that is ok. HSB, White: 0*, 0%, 65% - 74%
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Game Crashing Bug : Fuel Selector Switch
-Rudel- replied to Komrade Meowski's topic in Bugs and Problems
Will you please provide the dcs.log file located in Saved Games/Logs