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Markindel

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Everything posted by Markindel

  1. Thank you, I found the solution (argument visibility from 5-30)
  2. Hi to all. I'm trying to build my own personal cockpit. But now I need a little help: I managed to create a cone that simulates the spotlight for the night lights in the cockpit. To this I associated a cone texture types "bano", the effect of light and transparency is good. I wish, however, that turning on by pressing the letter "L". I found out that the argument of visibility is the 180 but I did not understand the timeline of the Graph editor that put values​​. If I put positive values, the spotlight is turned on and switch off when I press the "L". If you use negative values ​​is always off. I need some advice. Thank you.
  3. Great job Hungaro. congratulations! In n3d we all hope to have it early this your spectacular mod.
  4. Hello NGR-Vampire, I have not modified the file entry.lua original FW190D9. I have to replace the file entry.lua of FW190D9 with that of Bf109E and replace the name with the FW-190D9 or with FW_190D9? I tried them both but did not work. Thank you for your response. Mario.
  5. Hi guys. I was able to make flyable the Bf109E with the cokpit of the P51D. The same changes do not work on FW190D9. Does anyone know how to do? Thanks. Mario.
  6. Thanks for the advice. Now it works.
  7. Land on an aircraft carrier with the P51D is possible but certainly very difficult for this F4U Corsair was chosen by the U.S. Navy.
  8. @ NGR-Vampire. Yes, I have installed FC3, thanks. @ SkateZilla I try to change the name of collision_line in "WING_L_IN" inside the file Fokker_CollisionShell. In any case, thank you both so much for your answers. :) Mario. This is the Fokker_CollisionShell in wip.
  9. @NRG-Vampire: I am using the folder "Mod". I'm helping with the classic example "Wunderluft", some data i got them also from Bf109E. @SkateZilla. The argument that I'm using is "[" WING_L_IN "] = {critical_damage = 5, args = {225}, {deps_cells =" WING_L_CENTER "," FLAP_L "," WHEEL_L "}},". FokkerDR1_Crash is a file Edm aside, while "AlaAlpha" is a model inside the EDM FokkerDR1.edm file (the main file). The argument I have assigned using the "Graph Editor" of 3Dmax, using the "Graph Editor", "Track Visibility", "Visibility" and finally "Assign Controller". In fact, the animation "whole wing" - "wing hit" works with ModelViewer but not inside the sim.
  10. Hello SkateZilla, I'm sorry if I come back again on this subject. In this presentation I put the section "damage" of FokkerDR1.lua In the file edm the wing hit is called AlaAlpha. As you can see from the picture, in the left wing hit the Fokker which ignites and catches fire but the animation does not appear. Could you, please, tell me where am I doing wrong? Damage = { ----["NOSE_CENTER"] = {critical_damage = 5, args = {146},deps_cells = {"WHEEL_F"}}, ["NOSE_CENTER"] = {critical_damage = 0, args = {146},deps_cells = {"WHEEL_F"}}, ["COCKPIT"] = {critical_damage = 10, args = {65}}, ["CABIN_RIGHT_SIDE"] = {critical_damage = 5 , args = {147}}, ["CABIN_LEFT_SIDE"] = {critical_damage = 5 , args = {150}}, ["GUN"] = {critical_damage = 2 , args = {249}}, ["FUSELAGE_LEFT_SIDE"] = {critical_damage = 3, args = {154}}, ["FUSELAGE_RIGHT_SIDE"] = {critical_damage = 3, args = {153}}, ["TAIL"] = {critical_damage = 20, args = {81},deps_cells = {"FIN_R_TOP","STABILIZER_L_OUT","STABILIZER_R_OUT"}}, ["FIN_R_TOP"] = {critical_damage = 10, args = {241},deps_cells = {"RUDDER_R"}}, ["RUDDER_R"] = {critical_damage = 3, args = {247}}, ["STABILIZER_L_OUT"] = {critical_damage = 7, args = {235},deps_cells = {"ELEVATOR_L_IN"}}, ["ELEVATOR_L_IN"] = {critical_damage = 3, args = {239}}, ["STABILIZER_R_OUT"] = {critical_damage = 7, args = {233},deps_cells = {"ELEVATOR_R_IN"}}, ["ELEVATOR_R_IN"] = {critical_damage = 3, args = {237}}, ["FUSELAGE_BOTTOM"] = {critical_damage = 4, args = {152}}, ["NOSE_BOTTOM"] = {critical_damage = 3, args = {148}}, ["WING_L_IN"] = {critical_damage = 5, args = {225} ,deps_cells = {"WING_L_CENTER","FLAP_L","WHEEL_L"}}, ["WING_L_CENTER"] = {critical_damage = 10, args = {224} ,deps_cells = {"WING_L_OUT" ,"ELERON_L"}}, ["WING_L_OUT"] = {critical_damage = 3, args = {223}}, ["FLAP_L"] = {critical_damage = 3, args = {229}}, ["ELERON_L"] = {critical_damage = 3, args = {226}}, ["WING_R_IN"] = {critical_damage = 10, args = {215} ,deps_cells = {"WING_R_CENTER","FLAP_R","WHEEL_R"}}, ["WING_R_CENTER"] = {critical_damage = 10, args = {214} ,deps_cells = {"WING_R_OUT" ,"ELERON_R"}}, ["WING_R_OUT"] = {critical_damage = 3, args = {213}}, ["FLAP_R"] = {critical_damage = 3, args = {217}}, ["ELERON_R"] = {critical_damage = 3, args = {216}}, ["WHEEL_F"] = {critical_damage = 5, args = {134}}, ["WHEEL_R"] = {critical_damage = 5, args = {135}}, ["WHEEL_L"] = {critical_damage = 5, args = {136}}, }, DamageParts = { ---- righe modificate [1] = "FokkerDR1_Crash", [5] = "AlaAlpha",
  11. Thanks SkateZilla, thank you so much for taking my call. I am now testing.
  12. Hi to all. I'm trying to understand how the system that allows you to bring up the model "plane hit." I created a model of SpadVII and I added the animation wing hit. This animation is detected by ModelViewer but not from the SIM card. Can anyone help me? I think I'm doing something wrong in the collision-shell http://i.imgur.com/KxyCUwm.jpg http://imgur.com/m5w8D7B
  13. Heater ho scoperto il problema dell'errore quando installavo l'aggiornamento del KA-50. Il problema è che io ho installato il mod dell'AH64 Apache che utilizzava il "vecchio" cockpit. Per risolvere il problema mi è bastato, in un primo momento eliminare il mod dell'Apache e quando ho capito il problema mi è bastato aggiornare il mod dell'Apache con il nuovo cockpit e adesso funziona tutto.
  14. Heater ti confermo che il sim va in crash quando installo l'aggiornamento: KA-50_en_1.2.3.9871_134 Ho installato e funzionano correttamente i nuovi moduli: DCS world 1.2.3 P51D A10C FC3 ma se installo il KA-50_en_1.2.3.9871_134 il sistema va in errore. Sto forse sbagliando file di aggiornameto del KA-50? Quale file devo scaricare per installare il Ka-50 nella versione 1.2.3? Considera che ho dovuto disinstallare e reinstallare tutti i moduli.
  15. Ecco il messaggio di errore: Il modulo dell'applicazione CockpitKa50.dll è stato modificato. Potrebbe essere danneggiato o infetto da virus. Reinstallare l'applicazione. Se l'errore persiste, premere "Rapporto errore" e inviare all' Assistenza tecnica. Grazie Heater.
  16. Ciao a tutti. Ho eseguito l'autoupdate ma il sim va in errore sul modulo del cockpit del Ka50. Ho inviato il report al Support. A qualcuno è successo lo stesso? Grazie.
  17. Bellissima l'immagine e rende anche molto bene l'idea. Grazie Heater per le news.
  18. Great job. Compliments.
  19. Thank CptSmiley, you are really nice.
  20. Thanks SVKSniper.
  21. Hi to all. When I create a file of "collision" (User Defined = TYPE = "collision_shell"), it works well with a static object but does not work with an object that uses the 'AFM. Can anyone give me some advice? Thanks. Mario.
  22. Thanks Sammy for your work.
  23. Great!!!! The Berkut beautiful!! Talented Hj.
  24. Priority should be given to a 3d cockpit, fully functional. In this case, I have no problems paying the right price
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