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xcom

ED Beta Testers
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Everything posted by xcom

  1. Hoping to be able to join tonight! Blue Flag requires teamwork, without it it's nearly impossible to do it alone. Glad to see old guys here interested again, looking forward to some aerial combat!
  2. Update - During the current situation world wide, we are opening more Blue Flag scenarios to allow everyone to enjoy the BF persistent campaign 24/7 with the scenario you want - Modern (Persian Gulf), 80s (Caucasus), WWII (Normandy) Cold War (Nevada), Korea (Caucasus) Currently Blue Flag Normandy WWII has been started again and is running now 24/7 - http://gadget.buddyspike.net/map/normandy For information about the scenario and any questions, you are welcome to our Discord and website - Discord - https://discord.gg/8VPX9wk Website - https://www.buddyspike.net There's a full SOP here - https://docs.google.com/document/d/1...EyhChBCxU/edit A new Wiki in the works - http://gadget.buddyspike.net:8085/wi....php/Main_Page You are welcome to join us on Discord for any question and assistance to get started. Cu in the skies! __________________
  3. Update - During the current situation world wide, we are opening more Blue Flag scenarios to allow everyone to enjoy the BF persistent campaign 24/7 with the scenario you want - Modern (Persian Gulf), 80s (Caucasus), WWII (Normandy) Cold War (Nevada), Korea (Caucasus) Currently Blue Flag Normandy WWII has been started again and is running now 24/7 - http://gadget.buddyspike.net/map/normandy Blue Flag Nevada Cold War will be opened next, afterwards if time allows, Blue Flag Korea will be opened on Caucasus. For information about the scenario and any questions, you are welcome to our Discord and website - Discord - https://discord.gg/8VPX9wk Website - https://www.buddyspike.net There's a full SOP here - https://docs.google.com/document/d/1tJpHmhKyP8xYuXPCFx6x9rRplhE7WqolghEyhChBCxU/edit A new Wiki in the works - http://gadget.buddyspike.net:8085/wiki/index.php/Main_Page You are welcome to join us on Discord for any question and assistance to get started. Cu in the skies!
  4. Confirmed on Blue Flag servers as well. Disabling the Voice Chat does help with the lag, but the voice chat is not actually disabled, connecting to the server and I can hear people talking.
  5. Thanks BIGNEWY & Nineline for giving a voice to the MP.
  6. @c0ff & BIGNEWY Adding another log file with added logs for connecting / disconnecting / slow switching / killed events. I had a quick look, but it seems like some ids are assigned to the same connected players (check id - 3) dcs.log.old.zip
  7. Issue reproduced again, people were thrown out to spectators while others were being killed and in game scores were giving wrong information Adding the dcs log file we got that should include the issue, hope it has enough information to showcase it. dcs.log.zip
  8. For the explanation, we have seen 2 incidents - 1. We have a script using the API that throws players to spectator after they get killed, this is working by the DCS API. What actually happens after updating to 2.5.6 - Players who weren't killed, and are in the 3D, get thrown back to spectators once other players on the server get killed. This is the part that throws the players to spectators - net.force_player_slot(playerID, 0, '') The players which were killed were identified using the onGameEvent function by using the PlayerID - function onGameEvent(eventName,arg1,arg2,arg3,arg4) --"friendly_fire", playerID, weaponName, victimPlayerID --"mission_end", winner, msg --"kill", killerPlayerID, killerUnitType, killerSide, victimPlayerID, victimUnitType, victimSide, weaponName --"self_kill", playerID --"change_slot", playerID, slotID, prevSide --"connect", playerID, name --"disconnect", playerID, name, playerSide, reason_code --"crash", playerID, unit_missionID --"eject", playerID, unit_missionID --"takeoff", playerID, unit_missionID, airdromeName --"landing", playerID, unit_missionID, airdromeName --"pilot_death", playerID, unit_missionID end 2. Without relation to the API, we also notice that the in game score board is updating wrongfully. Players who did not get any kills start to get kills which were not related to them in the in game score board. these get included once other players get killed. The 2 above points lead to believe that player ids are duplicated between different players online. The code on our part that throws players to spectators after they got killed, did not change between the versions, the actual file haven't been changed for the last month at least. To get more information and help out with the investigation, I'm updating to the latest Open Beta and we will ask our players to fly and try to get this issue reproduced so logs can be generated and we can provide more information. If you need more logs generated or any specific data from the API generated into a log file, let me know and I can set it up on the server while this runs.
  9. With the latest patch, there's a new issue with player id duplicated between different online players. This is shown in a few ways - 1. players who did not get any kills, get kills on the score board from other players with the same id. 2. get player id and use callback actions from the API will work on the 2 players at the same time, for example move to spectators. net.force_player_slot(playerID, 0, '') This is effecting single unit groups, haven't managed to reproduce this on demand, but it reproduces sporadically on Blue Flag.
  10. # -------------- 20200214-230654 -------------- DCS/2.5.6.43503 (x86_64; Windows NT 10.0.18362) C:\WINDOWS\System32\KERNELBASE.dll # E06D7363 at 8971A839 00:00000000 SymInit: Symbol-SearchPath: '.;C:\Program Files\Eagle Dynamics\DCS World OpenBeta;C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530 OS-Version: 10.0.18362 () 0x100-0x1 0x000000000003A839 (KERNELBASE): (function-name not available) + 0x0 0x0000000000004890 (VCRUNTIME140): (function-name not available) + 0x0 0x0000000000122ED3 (edCore): (function-name not available) + 0x0 0x0000000000121CC1 (edCore): (function-name not available) + 0x0 0x00000000000CD71D (edCore): (function-name not available) + 0x0 0x0000000000100C25 (edCore): (function-name not available) + 0x0 0x0000000000100A08 (edCore): (function-name not available) + 0x0 0x00000000001043D1 (edCore): (function-name not available) + 0x0 0x00000000003CDC3E (DCS): CoreUtils::TempFilesManager::operator= + 0x8043E 0x00000000003CB3CB (DCS): CoreUtils::TempFilesManager::operator= + 0x7DBCB 0x0000000000466691 (DCS): woLA::loadNewInputLayout + 0x8E581 0x0000000000427284 (DCS): woLA::loadNewInputLayout + 0x4F174 0x00000000000039FE (World): (function-name not available) + 0x0 0x0000000000003EED (World): (function-name not available) + 0x0 0x00000000006DBF7F (DCS): woLA::loadNewInputLayout + 0x303E6F 0x00000000006ED2C3 (DCS): dDispatcher::InitDatabase + 0xE0B3 0x00000000006C3764 (DCS): woLA::loadNewInputLayout + 0x2EB654 0x00000000006C3B16 (DCS): woLA::loadNewInputLayout + 0x2EBA06 0x000000000033B02F (DCS): ?? + 0x33B02F 0x000000000089B4EE (DCS): uiAsyncNet::onGameStop + 0x65D1E 0x0000000000017BD4 (KERNEL32): BaseThreadInitThunk + 0x14 0x000000000006CED1 (ntdll): RtlUserThreadStart + 0x21
  11. I wasn't able to reproduce it neither. To run the track it self you would need the Blue Flag scripts, because things are dynamic it would probably be impossible to reproduce the exact state of the mission. If I can have an idea where the crash is originating from, I can check further. but the thread dump doesn't show all the related methods.
  12. Hi, One of our servers is having random crashes, I've exported a crash log and generated at least 2 ACMI files. It seems like it is related to - C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\edterrain4.dll module. crash log - # -------------- 20200201-093137 -------------- DCS/2.5.5.41962 (x86_64; Windows NT 10.0.18362) C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\edterrain4.dll # C0000006 IN_PAGE_ERROR at 25EFBC78 00:00000000 SymInit: Symbol-SearchPath: '.;C:\Program Files\Eagle Dynamics\DCS World OpenBeta;C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'User' OS-Version: 10.0.18362 () 0x100-0x1 0x000000000021BC78 (edterrain4): (function-name not available) + 0x0 0x000000000021B1E9 (edterrain4): (function-name not available) + 0x0 0x000000000021228A (edterrain4): (function-name not available) + 0x0 0x000000000021C175 (edterrain4): (function-name not available) + 0x0 0x000000000021C1A1 (edterrain4): (function-name not available) + 0x0 0x000000000021C1A1 (edterrain4): (function-name not available) + 0x0 0x000000000021C1A1 (edterrain4): (function-name not available) + 0x0 0x000000000021C1A1 (edterrain4): (function-name not available) + 0x0 0x000000000021C1A1 (edterrain4): (function-name not available) + 0x0 0x000000000021C1A1 (edterrain4): (function-name not available) + 0x0 0x000000000021C1A1 (edterrain4): (function-name not available) + 0x0 0x000000000021C1A1 (edterrain4): (function-name not available) + 0x0 0x0000000000211F43 (edterrain4): (function-name not available) + 0x0 0x000000000001D49D (edterrain4): (function-name not available) + 0x0 0x00000000001E25AC (DCS): (function-name not available) + 0x0 0x0000000000300392 (DCS): (function-name not available) + 0x0 0x00000000002B31BC (DCS): (function-name not available) + 0x0 0x0000000000002D11 (World): (function-name not available) + 0x0 0x00000000000031DF (World): (function-name not available) + 0x0 0x0000000000574172 (DCS): (function-name not available) + 0x0 0x00000000005856C8 (DCS): (function-name not available) + 0x0 0x0000000000556B24 (DCS): (function-name not available) + 0x0 0x00000000001C8FBF (DCS): (function-name not available) + 0x0 0x000000000073BC36 (DCS): (function-name not available) + 0x0 0x0000000000017BD4 (KERNEL32): BaseThreadInitThunk + 0x14 0x000000000006CED1 (ntdll): RtlUserThreadStart + 0x21 attached crashes.zip with about 10 different crashes all for the same error. atatched 2 Tacview files. attached a crash dump specifically related to one of the tacviews recordings. crashes.zip Tacview-20200202-191730-DCS.zip.acmi.zip dcs.log-20200201-093137.zip Tacview-20200202-194233-DCS.zip.acmi.zip
  13. @BIGNEWY, any ETA on the fix? Big issues on the our 3 servers as well.
  14. Hi all, Wanted to post these streams here for anyone who might have missed them. Bottom line, the JF-17 is a really great module, it has great multi role capabilities and very interesting features. You can see some first impressions in the full streams, note that these are pre early access and some issues have already been fixed by Deka's team (really nice guys!) full streams - #1 - #2 - #3 - Below there are some of my trial and errors for the various weapons I checked out. These are not "guides" per say, they simply show how I learned how to use the weapons on the JF-17 - Testing JF-17 with various weapons on Blue Flag (attacking a FARP) - A/G & NAV: Weapons introduction - CCIP - BRM-1 (Vikhr equivalent) - Jettison + CAT + WP input - 71 IR & TV (Mav equivalent) - GB-6 (Glide Bomb - JSOW equivalent) - LD-10 (SEAD & AA Anti Radiation & SPJ) - https://www.twitch.tv/videos/515308880 A/A: PL-5 (IR) & Guns - https://www.twitch.tv/videos/515308881 SD-10, PL-5, Guns & Dogfight maneuvering - https://www.twitch.tv/videos/515311736 Although most of the quality is bad (sorry in advance!) I think it's good streams that show the relevant points of the module. Again, overall, great work by Deka, very nice module with great capabilities and nice amount of stuff ready on early access.
  15. you need to run it with -server argument or simply run the dcs dedicated server install.
  16. I would like to thank all who participated in the tour, it was one hell of a month. We had around 2000 participants during the month, definitely hard work from anyone involved! Here are the winners for our prizes - From Pimax, a headset Pimax 5k Plus - REAPER41 | ATRAF Well deserved, after being 2nd best as overall fighter and attacker in the tour and having the top amount of votes by far for the red side coalition. Amazing sponsorship by Pimax who provide great prizes to our community! From Eagle Dynamics, 3 ED modules for the top total winners for Fighter, Attacker & Logistics pilots. Top overall fighter - Viper33 | Maximus, having an overall of 354 air to air kills during the tour, well done ace! Top overall attacker - <64>Combz, having an overall of 1123 ground kills during the tour, amazing dedication sir! Top overall logistics - SKUNK 1-2 | Slim, having an overall of 235 deployments during the tour, great job! Big applause to ED for their continues support in our events and for bringing us DCS World! From Heatblur, 6 modules in a lottery for participants of over 20 hours during the tour. The winners of the lottery are - Lagnad, AXE 1-2 Skipper, Squid 1-2 | zsk, Ux0, <64>Krippz, JACKAL | Szakal Thank you all for your participation and huge effort during the tour! A huge thanks to Heatblur for their quick response and devoted sponsorship to our event, really amazing modules and excellent people! Prize winners announcements -
  17. Stats have not been reset. The Stats work by tour, if you go into the tour stats for Persian Gulf and select on the top right September, you will see the relevant stats for the official tour. The tour has ended, we will update on the winners on our Discord, here and in our stream - http://www.twitch.com/buddy_spike We appreciate your support - https://patreon.com/buddyspike
  18. Thanks Mav! We will look into the items you sent! There's already a first round winner, redfor has won the first round and the map has been reset. Remember, teamwork and dedication will win this tour! Good luck to all participants!
  19. Update about side switching - During the official tour in PG (September), we will accept side switch only by 2nd of September 18:00 Zulu. After that time, we will no longer be accepting side switching unless it's a new player that just joined and entered his desired side wrongfully. Notice - such cases will be checked and would require more time then usual.
  20. Reminder, the tour starts tonight at 16:00 Zulu. Good luck to everyone participating!
  21. Official Blue Flag September tour information - https://forums.eagle.ru/showthread.php?p=4018133#post4018133
  22. WTG to the red coalition for winning the tour. I would like to thank all who participated in the tour, it was one hell of a month. We had around 2000 participants during the month, definitely hard work from anyone involved! Here are the winners for our prizes - From Pimax, a headset Pimax 5k Plus - REAPER41 | ATRAF Well deserved, after being 2nd best as overall fighter and attacker in the tour and having the top amount of votes by far for the red side coalition. Amazing sponsorship by Pimax who provide great prizes to our community! From Eagle Dynamics, 3 ED modules for the top total winners for Fighter, Attacker & Logistics pilots. Top overall fighter - Viper33 | Maximus, having an overall of 354 air to air kills during the tour, well done ace! Top overall attacker - <64>Combz, having an overall of 1123 ground kills during the tour, amazing dedication sir! Top overall logistics - SKUNK 1-2 | Slim, having an overall of 235 deployments during the tour, great job! Big applause to ED for their continues support in our events and for bringing us DCS World! From Heatblur, 6 modules in a lottery for participants of over 20 hours during the tour. The winners of the lottery are - Lagnad, AXE 1-2 Skipper, Squid 1-2 | zsk, Ux0, <64>Krippz, JACKAL | Szakal Thank you all for your participation and huge effort during the tour! A huge thanks to Heatblur for their quick response and devoted sponsorship to our event, really amazing modules and excellent people! Prize winners announcements -
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