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xcom

ED Beta Testers
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Everything posted by xcom

  1. Yes, we have an issue with the restarter that we are attempting to resolve. Once the round starts this should be settled.
  2. Thanks we are checking. It is probably related to the amount of units in the mission. We are going to try and help the FPS even further.
  3. Thanks lemoen! here is the fixed file for download - http://89.163.173.82/DCS/TF-51D-CPT-TEXTURES.zip copy the file and overwrite in - DCS World 2 OpenAlpha\Mods\aircraft\TF-51D\Cockpit\Textures
  4. I heard some lags tonight, would like to hear feedback so we can identify where it is coming from.
  5. hosted by DCS ISRAEL - Israeli community - preflight.us BuddySpike - http://www.Buddyspike.net live map - 89.163.173.82:8080 TS - 89.163.173.82:1337 pass - RayGun
  6. Yeah the channels need to be updated and they will. Also working on it, we will announce later on.
  7. Blue Flag is not closed or moved to Normandy only. We are currently waiting for 1.5.7 issues to be resolved so we can put up the modern Blue Flag again.
  8. Update - Server graphic settings have been lowered to allow for better FPS for anyone joining. Please try it out and let us know how it goes!
  9. Stay tuned! Blue Flag for Korea will soon be live as well -
  10. So, we are not going into handling control of AAA, it will hit stability for certain. we will have to wait for ED to update these.
  11. Lives been bumped for testing phase
  12. fixed an issue with blue capture mechanism.
  13. The restarter had an issue and it is now fixed. Added restart messages to be displayed in - 20, 10, 5 minutes before restarting the server.
  14. takeoff assistance should be off, please let me know if you notice differently. Labels are now active with only assistance as a grey dot for better long distance identification. updates to come!
  15. Blue Flag is designed (in all variants we did so far) not to be historical accurate, it is designed to be historical guided while keeping a good fight! Imbalance is fun :D 1. We will add, the slots are not completed as we are in a testing phase. 2. will do. 3. will check. 4. that's why we love em! :D Links to autoexec/SOP will be fixed once the round starts.
  16. There are currently both. FLAK units - FLAK18 on axis side, Bofors on Allied side. FLAK script is running for both sides and is bound to these units. The reason there is also a flak script and also real FLAK units is because the FLAK units currently don't or barely show explosions in the sky like the real guns we are used to see in old pictures/videos. Therefore, the FLAK script is here to compliment to this gap. Notice that if the FLAK units are destroyed, there will no longer be FLAK shots in the area from that objective.
  17. yeah, ciribob fixed an issue with the objective capturing, should be up now.
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