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Everything posted by xcom
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OPERATION SUMMER RAIN - MULTIPLAYER DYNAMIC CAMPAIGN
xcom replied to gregzagk's topic in Multiplayer
Minimum for a squad should be at least 2 people per each mission. As it is the whole coalition effort and not a single squad workload, it is still relevant for small squads to be part of the large strategic picture. -
OPERATION SUMMER RAIN - MULTIPLAYER DYNAMIC CAMPAIGN
xcom replied to gregzagk's topic in Multiplayer
Israeli community are still registering in the ANON6 website. Will probably finish in the upcoming week. -
Of course not. Let me know if you need any help with it and when the mission is online, we will join for sure :) BTW, I'm working on improving it, once I have it ready I'll post here
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It holds up to 40 players and stable. We are starting a new campaign soon, the above broadcast (http://www.twitch.tv/morrtz/b/573042824) represents a test run we are doing on the campaign currently. Once everything is ready, we will publish and open registration.
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Broadcast on the test run of the upcoming Summer Rain campaign - http://www.twitch.tv/morrtz
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I see that now, I did get hit on the initial bomb run by my own bomb (got too low), I guess that's why the engine was revving over the limit, it also got seized on the way home afterwards and I didn't know why, I guess this was the reason.
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hmm, I have to see that myself... what minute?
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Thanks doom About the flak, it was just somewhat confusing to have the flak firing all over but I guess it was good in someway as it helped with the identification. About the repair, sorry for not clarifying I meant in kobuleti after we captured it, not sure which time exactly in the video but I did land there and tried to repair unsuccessfully.
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Thank you very much for tonight. The Israeli community had a blast flying in your server! Here is my Twitch recording (mind the hebrew) - http://www.twitch.tv/morrtz/b/572688968# Some feedback on the mission we had (Airbase capture between Batumi/Kobuleti/Senaki/Kutaisi) - 1. Not everyone has a high end machine, so players might have small freezes (especialy with the P-51D tracer problems) when Scenes option is set to high on the server. Setting lower to medium, would help those guys and also reduce lag jumps for other players due to the FPS/freezes from the other players. 2. Captured airbased didn't allow for repair for some reason, I'm not sure if it is a mission problem or DCS problem. 3. The flak was not really clear, we didn't know when we would get flak and when enemies, although the flak areas were shown on the briefing, it didn't go hand in hand with the flak in the mission. Thanks again, cu next time :)
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Hi all, I'm looking to clarify the airbase description. I've checked the whole table for both airbase and FARP, I would like to know what is the - life parameter used for and what affects it? can the airbase/farp be attacked which will lower the life parameter? if so, what are the objects that are relevant? I've attached 2 pictures, one for the airbase desc and one for the FARP desc. Thanks for any help!
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Will it be back on by Saturday? The Israeli community would like to join Saturday night.
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This thread has gone huge.... Can we have a recap of all the features this script has? Does it operate in multiplayer for multi clients? What are the configuration options? We would like to use it with some missions but it's gotten a bit too long to get all the changes that it has gone through.
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ASO-2. Here is an idea - put no ammunition and fuel on the airbases and link them to warehouses around the area that are supplying the airbase, those warehouses should be targets to hit enemy supplies :)
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Then you can use it the other way around, make the polygon zone on the taxiways.
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Example - --Polygon zones local polyzone = { } --Populate polyzones from mission for GName, Data in pairs(mist.DBs.groupsByName) do if Data.category == "vehicle" then if string.sub(GName,1,string.len("POLYZONE"))=="POLYZONE" then table.insert(polyzone,GName) end end end --Run polygon continues test for units for i,name in pairs(polyzone) do for k,v in pairs(mist.DBs.humansById) do mist.flagFunc.units_in_polygon { units = v.groupName, zone = mist.getGroupPoints(name), flag = v.groupName, req_num = 1, interval = 5, toggle = true } end end The above code puts up a flag of the human group name whenever it is inside the polygon zone, which I suggest putting on the airbases runways, the way to do it is create a late activation unit and place it's waypoints on the runway edges, starting name of the units group needs to be - polyzone. And then just run through all the human units to check something similar to your taxi check function but for if their flag name is on... function takeoffbuster() for k,v in pairs(mist.DBs.humansById) do if Group.getByName(groupName) then if trigger.misc.getUserFlag(v.groupName) then Hope this is clear, it would be nice to have a mission template ready with this script inside and the relevant polygon zones on all the runways.
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Hey Shahdoh, I think this is a very important script, but making numerous trigger zones for each base is a bit problematic and annoying :) Instead, I suggest using mist.flagFunc.units_in_polygon This function can raise a flag when a certain plane is in the polygon zone, you can use that to trigger the destroy function only when the flag is on.
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That's exactly what I expirience, check the previous messages. I'm just saying that the only reason I can see that it works for Red coalition and not for blue coalition is the callsign which is numeric for Red coalition and letters for blue coalition.
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The only reason I can see related is the callsigns, for blue coalition it seems that the callsigns are not numeric the opposite than the red side. Other than that, there's no reason I can see.
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Just to make things clear. EWR systems and Mig-21s can be set for Russian/Ukraine/Georgia, This means you can have EWR systems in both coalitions, it is not relevant or important if it is rational or not to create mission scenarios between those 3 countries. As long as it's possible in the Mission Editor, it should be supported. As =LFC=Chameleon_Silk indicated, this seems like a bug and it should be taken care of and not neglected. Currently the GCI feature that was supposed to be supported by the Mig-21 on release is not working.
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I'm guessing he meant you don't have any CA slots. There are - Game Master Tactical Commander JTAC Observer You can add them in the ME on the left (above the button to set the mission difficulty)
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Browser-Based Multiplayer Mission Planner for DCS: World
xcom replied to FSFIan's topic in DCS Modding
Checked, not possible. The info on map objects is not stored on the mission file. The only way to do it that I see is to run a loop at the start of the mission on all the map objects and remove those who were removed before, this would be a big change to the save script and I would not recommend doing it. -
:thumbup: Let me know if you need anymore assistance with this script or other scripts, I'd be happy to assist as much as I can. See you soon in the server! :)
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Browser-Based Multiplayer Mission Planner for DCS: World
xcom replied to FSFIan's topic in DCS Modding
We've already been doing on going campaign using this script. Check my signature for the website holding some info and stats. -
Yes, but not for a live server yet. Here is an example of the statistics on our last campaign, statistics mission after mission - http://89.163.173.82/DCS/Default.html Check the links on the left.
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Range is around 120 KM, can be checked in the mission planner by placing an EWR and checking the radius range of the created object. The problem for me is as follows (Tested with easy communication and without - same result) - 1. Red coalition: - Can contact the EWR stations via the AWACS radio menu, they answer at random times or not at all. (tested going into their range and out, no difference) - Tried with several EWR systems, using 1 EWR system seems to be working as in the single player interception mission. - Tried changing frequencies to several different channels on the Mig21, none help to get an answer. - Tried changing the callsign, does not help. 2. Blue coalition: - EWR does not respond and cannot hear pilot contact the station. (estimation - Callsigns for EWR stations in the blue coalition are - AXEMAN/DARK KNIGHT ... and for red coalition it is numbers from 100-500. this could be the problem). - Tried changing frequencies to several different channels on the Mig21, none help to get an answer. - Tried changing the callsign, does not help. Hopefully this will be fixed soon, the Mig21 is not very handly without a working GCI.