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westr

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Everything posted by westr

  1. Can you just clarify what you mean by this? Do you mean setting random in skill level?
  2. Yes the unchecking MW/50 does help. Thankyou. they still run and don’t put up much of a turning or vertical fight but they can’t get away as easily now.
  3. Specifically against the Spitfire. Firstly I am aware of the issues with AI behaviour in DCS. I understand it is being worked on. However I have noticed a difference in behaviour when flying the spitfire against a 109 compared to the P-47 or the P-51. Against the P-47 the BF-109 is always prepared to fight and normally goes into a dive. It is actually a fun challenge and I feel provided I make no mistakes and pull to the limits of the P-47 without stalling the wings I can get the better of the 109. And similar with the P-51. Despite achieving similar airspeeds with the Spitfire to the thunderbolt/mustang (I say similar I understand the P51 and P-47 can fly faster) because of the Spitfires incredible turn performance its as if as soon as you begin to manoeuvre onto the tail of a 109 or the 190D9 as well, the AI just fly's straight and level and accelerates away. I can understand that this could be a tactic to negate the advantages of the Spitfire. But the way the AI behaves now Its as soon as you merge, the 109 attempts a slight bank, then quickly levels his turn and just runs. Then at a set distance, almost like a repetitive switch, he pulls up turns head on, and attempts an attack head on if you allow. However this is so easy to counter in the Spitfire and you attempt a high G turn to get on his tail as he goes past and the whole process starts again. It feels unnatural and its a shame as this never used to be the case. I've watched a number of videos, mainly by reflected to get some tips on adding special mission options in the ME. Search and engage in zone doesn't seem to work for me the AI still seems to chase you all across the map if you run out of ammo and make a run for it for example. I've used restrict afterburner, added mass by setting internal cargo on units. These help, however it still does not stop the above process. Adding more units helps as the 109 sees other opportunities to attack to shows an interest in sticking around. But if you find yourselves isolated in a 1v1 fight the 109 just runs. I've also noticed it is behaving the same against AI Spitfire 1V1 as well. I want to be clear this isn't me complaining about the performance of the Spitfire in comparison to the 109. Like I said I understand the 109 processes a speed advantage. I just want to know if anybody knows a tip or a trick to get the AI 109 of 190D9 to behave a little more human or add a randomness to the situation, something other than the same switched process that now takes place. I fly the Spitfire a lot and love the module, but I'm finding this is taking so much enjoyment out of the Spitfire module, because it didn't used to be like this. (Again I'm not saying it was right before, but this isn't either). I appreciate any input from the forums I haven't tried before.
  4. I was going to say something similar but seen that you had posted this. I agree Sinai was very disappointing.
  5. Ouky1991 do you know if your darker Normandy mod should still work after the next Normandy update? thanks
  6. 2025 now and CLOD is really showing its age in my opinion as great as aspects of it are. Has ED ever expressed an interest in the BoB scenario? it’s a shame if not given its impact on WW2 and its importance in aerial warfare. I for one would love a new Spitfire I or II developed for DCS at some point along with a suitable 109, as has been mentioned the maps are more or less there. I particularly love the way the Normandy 2.0 map has developed. A Hurricane is an aeroplane I would love to experience in DCS as well, but then again I don’t recall any developer showing an interest in this lovely aeroplane.
  7. In my experience I feel the Normandy map, well when it was upgraded to the 2.0 version at least it became a much superior map to the channel map. Having both I always use Normandy. I use VR Open XR not Steam VR, it runs brilliantly. Admittedly I use the darker Normandy mod by Ouky1991 https://www.digitalcombatsimulator.com/en/files/3330568/ and credit to him I love this mod. This along with the openXR toolkit and I get the colours etc just right, I can apply high distance terrain visibility and still achieve over 50fps so it’s without doubt one of the better performance maps and as I say I’m not knocking the channel map but in my opinion I much prefer the look and performance of Normandy and it’s always my go to for WW2. I love it, so well done to the developers.
  8. 2.9.5 released. Fulcrum feels good so far thankyou....
  9. I would never expect them to work for nothing. Would have no problem with a charge for a Tomcat 2.0 similar to what ED did with the A10C. this thread mentioned wish list in the title. It is my personal wish list. And if memory serves me correct I believe HB mentioned the pilot bodies were not the finished article with the Tomcat and they wanted to revisit them in time.
  10. Wishlist: I would like to see the pilot bodies brought up to the standards we see in the F4E. They are lacking a little compared to some recent releases in my opinion. Plus they are lacking animation for the toe brakes etc. also the F4E cockpit just looks better to me? Not sure how everyone else feels, maybe it’s just because of the newer development and an increase in technology and capabilities? Glove vanes would be nice for this early model A I guess. the rest I’m aware HB are working on early model A etc. overall the feel of the Tomcat is great, it’s still one of the best DCS modules.
  11. No TWS auto because if I distanced the targets or one distances themselves briefly I am able to launch two missiles one at each. But with Jester once one missile has been launched at each you can then no longer launch another salvo at the same targets if that makes sense.
  12. If I’m intercepting a formation from long range often the radar can’t distinguish between contacts if they are in a close formation (understandable). so say I launch a phoenix from around 40nm and then say I want to launch another pheonix at 25nm, the radar jester is controlling won’t let me launch another pheonix at this time because all he can see is a single contact which I have already launched at. I know a workaround to this which is switching to the back seat then pressing key command Next Launch. Then I can return to the front seat and resume my pilot role. What I would like to know is if there’s a way to ask Jester to do this without leaving the front seat? I’ve looked at the Jester commands under the pilot controls and can’t see anything like it. or put another way I want to launch more than one missile at a single target in TWS mode.
  13. Its ok there is the option to install to both. However I've tried the file and now i'm getting a constant error System.IndexOutOfRangeException: Index was outside the bounds of the array error. I remember having this before and cant for the life of me remember how I fixed it I think I had to delete everything existing in one of the simshaker folders but this isnt working now unfortunately.
  14. Thankyou will try that later
  15. Ok I had no idea this file was available, is it on the same page as the latest stable and Beta release?
  16. i've tried downloading FC3 Mig 29 & Su27 definitely not working for me and the FFMig 29 is not recognised as either of them, latest OB release 2.9.4. Just need to wait for the OB to be updated.
  17. ok thanks I'll play around a bit and see if i can get it working
  18. so its running for you when you just load simshaker for aviators beta and run as normal and fly the new mig? maybe I need to download FC Su27 and see if that makes the mig work SimShaker for Aviators
  19. No new Mig29 doesn't work with current latest OB release.
  20. thanks for the link Now have it working
  21. In the navigation tutorial video the method to set up the PRMG is vague. I can complete the tutorial training mission and understand the methods to use it to land the aircraft. However I cant work out how it is set up in the mission editor. In one of WAGS videos he sets up an RSBN car channels 3 and 5 at airbases. However when landing at the airbase the ILS channel is set to 6. So obviously these cars are not used for the ILS guidance and just as RSBN beacons. In the tutorial video however I see he has another unit on his recovery AB with channel 6 and a heading 181 degrees. Is this the unit he has used to give out a PRMG/ILS signal? If so this has not been explained and is this just a RSBN car? Also in the video he sets up his ARC-19 frequency but does not use the ARC-19 from what I can see in the tutorial. I have set my ARC-19 inner and outer Freqs for Maykop Khanskaya but this does not effect the needles on the HSI. I see in the mission editor forMaykop Khanskaya on Caucasus map there is a DG channel 36 for the airfield approach. again tried this channel on the MIg but still no signal received. Can anyone give me some guidance on this I've been trying to understand this for hours now but cant work it out.
  22. I’ve wanted a proper Mig-29 module in DCS for a long time. It feels great, cockpit looks great, it sounds great. It’s probably so far for me the most impressive DCS module release. I’m very pleased with it.
  23. Could this be added in the special options tab? With my Thrustmaster throttle I have a physical detent mod, and I normally set the sim to mimic when I reach this physical detent. It works with most other modules really well. I find with the Mig 29 and the TM warthog throttle reheat is reached quite a lot before this detent. Would be really handy to have this setting.
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