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Everything posted by westr
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This is working for me, looks beautiful. You will obviously need a software like WinRAR installed, navigate to the textures folder as described before. DCS World 2 OpenAlpha\Mods\aircraft\P-51D\Cockpit\Textures\ Double click on the P-51D-CPT-TEXTURES zip file and let WinRAR open it up. The way I did it was to carefully locate the p51d-cpt_glass_refl file Right click on the file and choose to delete. Then ensure you have extracted the file given to us by Sinusoid Delta above and know its location. Go to the top of WinRAR and click on add, then navigate to the file location. Remember Sinusoid Delta has put the file inside a folder so navigate to the exact file inside the folder and double click to add it, and it works. I would advise to back up all files and folders before doing this in case of mistakes. Thanks once again Sinusoid Delta its a beautiful Mod.
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That's great really appreciate this. I shall give it a try tomorrow.
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MANY THANKS
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Thanks for your efforts. Is there a possibility you could do a similar thing for the mustang? The canopy looks awful in VR with deferred shading.
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Of course the Panavia Tornado has thrust reversing technology as well. The Viggens works perfectly...
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If it was to be a Tornado pls let it be an IDS or GR.
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** UPDATE: F-14 Flight Model - Episode I - "The Basics" **
westr replied to Cobra847's topic in DCS: F-14A & B
Thanks for sharing your experiences -
** UPDATE: F-14 Flight Model - Episode I - "The Basics" **
westr replied to Cobra847's topic in DCS: F-14A & B
Wow interesting WindyTX, what was your opinion of the Tornado F3 may I ask, good aeroplane? -
awesome isn't it, for a second I thought it was a photograph.
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My guess and hope for an F-14 expansion would be an LTS pod for the 'B' and the relevant changes to the cockpit. Well worth paying extra for in my view. I'm completely with you regarding a Tornado IDS btw. Having a Tomcat and a Tornado would be my ultimate dream. You never know. Fingers crossed.
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Great time for a release though. :)
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:pilotfly: Another two seat Grumman maybe.
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Going slightly off topic here HB but is there a chance the pilot models from an external viewpoint may be animated, as in they perform random head movements that will possibly coincide with the jester A.I movement. A bit like we see in some other simulations. A little less static?
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I fly her as an interceptor, set up CAP scenarios where I loiter on station rendezvous with a tanker and refuel. The cockpit feels snug and amazing in VR. The experience of refuelling in mid-air is extremely immersing. All the radios work I tune from tanker back to awacs who vector me towards targets where I get to launch missiles at bvr. The missiles work. Then I use the TACAN to guide me back to base. Or I can follow my WPs back to base where I use the great ILS system that takes control of my aircraft and flies me in, this all works and I love it, reminds me of D.Is Tornado and it's ILS landings. There's plenty there to love depends what your looking for I suppose. I will accept that in a merge it's difficult, I look forward to the FM updates as much as anybody, having said that if you dump your tanks and have a clean aircraft I have had success in a close fight against nimble adversaries, but you do use a lot of fuel. You have to ease with the stick pressure often and let her build up speed.
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Sounds really exciting. I really hope they develop pilot bodies for in cockpit view. To look over your shoulder and be able to see your RIO I think is important for immersion. I also feel it really adds something to the VR experience when you can look down and see a pilot body. Love the attention to detail here, things like not seeing a target because it's behind a mountain, sounds simple but these little things will make such a difference.
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He did explain his reasons. The challenge of managing the engines etc. And I can understand that. We want sims to be challenging.
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Is the flight model differences between the A & B significant?
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Interesting to hear this and a bit disappointing. I get similar performance, struggles in Normandy especially in a Spitfire. I have a gtx970 and was hoping changing my graphics card to a better one may improve my frames, but looking at people's specs this in not guaranteed.
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2. I think with your card you should be ok. I have a gtx 970 and it struggles a little with the Spitfire in Normandy in VR yet with the Mustang the FPS are good. I need to upgrade.
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** UPDATE: F-14 Flight Model - Episode I - "The Basics" **
westr replied to Cobra847's topic in DCS: F-14A & B
I concur. I'm very grateful to have these talented guys developing for DCS. They keep plugging away producing breathtaking stuff. Really look forward to the interaction with the A.I RIO I believe this module will break the mould. Getting my hands on the Tomcat will fulfill a boyhood dream. -
In the latest news the video of the Su-33 mini demo. Anyone else notice the insanely good engine noise. Was this added for effect or has the engine noise been updated. Anyone from ED please can you comment?
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One thing I didn't consider when I got my Rift is the hdmi connection. I used a hdmi cable for my monitor and of course when I got my Rift I needed to use the port for the Rift. Fortunately after digging around in my loft I found a vga cable which I now use for the monitor. You may of course already be using a vga cable?
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I have a long extension on my TM warthog. I find this gives me superb precision with all modules in DCS, but also in other simulations as well. The Spitfire is very light on its controls in DCS much as was always described in RL. You certainly don't need much stick input to get maximum turning performance from her I find. But without the extension I found you needed curvature and it took a time experimenting to find the right amount.
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I've always loved the Hellcat, made lots of models of it as a kid. Think it looks so cool. Was responsible for around 75% of aerial victories of the US Navy during WWII and credited with over 5,000 kills during the war. It was pretty awesome and a worthy module.
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I played usnf for hours. I can't remember which came our first that or fleet defender either way I spent hours on both of them.