-
Posts
80 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by IAF_Phantom
-
DCS cameras, views and video recording
IAF_Phantom replied to Bucic's topic in Screenshots and Videos
hi all, I remember there being a way to start-stop recording a track from the keyboard , but i can't find it... is it gone? -
does any one have more flight model or mechanical information on the kfir?
-
How to add F-15C as aggressor to Red side?
IAF_Phantom replied to IAF_Phantom's topic in Mission Editor
Missed that - Thanks! -
How can I add the F-15C to the Red side as an aggressor to the blue side (USA) for a MP mission? THanks
-
you are correct, the RWR doesn't show a M symbol but does have a beeping sound of missile launch
-
just like the others when there is a missile lock
-
AIM-7MH missile doesn't appear on RWR you see the F-15C lock but the missile is not seem in RWR when fired
-
how would I do that? I'm getting in the log file the following error: 2018-11-11 20:54:36.913 ERROR EDCORE: Cant open file: /models/cockpit_iaf_f_15c.edm.ilv. 2018-11-11 20:54:36.913 ERROR VISUALIZER: ILV for cockpit 'Cockpit_IAF_F_15C' not found i'm put the json and ilv files in the local shapes folder
-
here are some pictures
-
Hi, I'm trying to make a modification of the F-15C which is setup as a separate entry in the saved games - it all works fine except the canopy has these white reflections. why idea why and how to get rid of them? does it have anything to do with this line? CanopyGeometry = makeAirplaneCanopyGeometry(LOOK_AVERAGE, LOOK_GOOD, LOOK_GOOD),
-
I think the bottom line is - we would like more frequently updates from Open Beta to Release versions. Currently Open Beta is definitely good enough for Release. Push and have the open beta as a beta and not move the whole community it a beta version.... Sent from my Redmi Note 5A Prime using Tapatalk
-
Modelers/skinners/coders wanted for building "China Asset Pack" for Deka
IAF_Phantom replied to carss's topic in DCS Modding
me too I'm a professional c++ programmer and have some background in physics plus I know a little lua (did the IAF_Weapons mod) -
Adding multiple cockpits on a multi-seated aircraft
IAF_Phantom replied to F0GxLiGhT's topic in How To Mod for DCS World
I think it has to do with the view settings I have there - when I've done this for the F-15E I get the same cockpit for both seats. try changing this line -view.lua: player(-0.500000,1.618000),--rear cockpit and making it the same as the front cockpit seat -
Adding multiple cockpits on a multi-seated aircraft
IAF_Phantom replied to F0GxLiGhT's topic in How To Mod for DCS World
Hi, the idea is basically to modify the plane object to mimic the L-39C or UH-1U. This means to include two or more crew members (that includes the views and keyboard keys to change cockpits). this mod requires the L-39 module installed. both pilots have the same cockpit - in theory, you can add more functionality keys from the l-39c to allow control of all the control objects and to add to the TF-51D/entry file the mission editor options etc. I just did it as a proof of concept - and it works - never really turned it into a full-blown mod. the basics are the following entry.lua binaries = { 'P51Base', 'TF51D', 'Cockpit_P51Common', 'L39C' }, TF-51D.lua file: crew_members = { [1] = { pilot_name = 56, ejection_seat_name = 0, drop_canopy_name = "p-51D-fonar", --57 pos = {-1.460000,-0.045000,0.000000}, canopy_pos = {0,0,0}, }, -- end of [1] [2] = { drop_canopy_name = "p-51D-fonar", --57 ejection_seat_name = 0, pilot_name = 56, pos = {1.765, 0.549, 0}, can_be_playable = true, ejection_order = 2, canopy_pos = {0,0,0}, role = "instructor", role_display_name = _("Instructor pilot"), },-- end of [2] }, -- end of crew_members view.lua: ocal function player(x,y) return { CockpitLocalPoint = {x,y,0}, CameraViewAngleLimits = {20.000000,120.000000}, CameraAngleRestriction = {false,90.000000,0.500000}, CameraAngleLimits = {200,-80.000000,90.000000}, EyePoint = {0.025000,0.100000,0.000000}, ShoulderSize = 0.15, Allow360rotation = false, limits_6DOF = {x = {-0.050000,0.450000},y ={-0.200000,0.200000},z = {-0.220000,0.220000},roll = 90.000000}, } end ViewSettings = { Cockpit = { -- [1] = {-- player slot 1 -- CockpitLocalPoint = {-1.500000,0.618000,0.000000}, -- CameraViewAngleLimits = {20.000000,120.000000}, -- CameraAngleRestriction = {false,90.000000,0.500000}, -- CameraAngleLimits = {200,-80.000000,90.000000}, -- EyePoint = {0.025000,0.100000,0.000000}, -- ShoulderSize = 0.15, -- Allow360rotation = false, -- limits_6DOF = {x = {-0.050000,0.450000},y ={-0.200000,0.200000},z = {-0.220000,0.220000},roll = 90.000000}, player(-1.500000,0.618000),--front cockpit player(-0.500000,1.618000),--rear cockpit }, -- Cockpit Chase = { LocalPoint = {0.200000,-0.652000,-0.650000}, AnglesDefault = {0.000000,0.000000}, }, -- Chase Arcade = { LocalPoint = {-21.500000,5.618000,0.000000}, AnglesDefault = {0.000000,-8.000000}, }, -- Arcade } .... SnapViews = { [1] = playerSnapViews, [2] = playerSnapViews, } in the input/keyboad/default.lua and the same for the default.lua in the joystick folder -- Cockpit view {combos = {{key = '9'}}, down = iCommandViewCockpitChangeSeat, value_down = 9, name = _('Occupy Seat 1'), category = _('View Cockpit')}, {combos = {{key = '0'}}, down = iCommandViewCockpitChangeSeat, value_down = 0, name = _('Occupy Seat 2'), category = _('View Cockpit')}, -
in the missile data, what does the t_inertial, t_break, t_end mean? updating the t_end means its the missile terminal stage? -- Engine data. Time, fuel flow, thrust. -- t_statr t_b t_accel t_march t_inertial t_break t_end -- Stage -1.0, -1.0, 4.0, 28.0, 0.0, 0.0, 1.0e9, -- time of stage, sec 0.0, 0.0, 5.44, 1.0, 0.0, 0.0, 0.0, -- fuel flow rate in second, kg/sec(секундный расход массы топлива кг/сек) 0.0, 0.0, 18802.0, 7000.0, 0.0, 0.0, 0.0, -- thrust, newtons P.S - I've created a table with all the data I've collected about the A-A missile structure - comments are welcome https://docs.google.com/document/d/1NMwPLDcjfV-Xs59j4-WmMZF0td3whuKmXLLLunmptiw/edit?usp=sharing
- 1 reply
-
- 1
-
-
locking on to a gazelle - doesn't show ID - displayed as UKN
-
How to use PFM and cockpit of F-15c to make a flyable MOD?
IAF_Phantom replied to Scalpel's topic in How To Mod for DCS World
Do you know where are the files for the internal database? I've seen the A-10 has something, is it used for all? Sent from my Nexus 4 using Tapatalk -
How to use PFM and cockpit of F-15c to make a flyable MOD?
IAF_Phantom replied to Scalpel's topic in How To Mod for DCS World
I've made a mod like this and work well thanks! the only change is removed the WorldID = 6, the problem seems to be with RDR and RWR, the new mod plane appears as UKN when locked on. and as U in RWR. any suggestions? -
VSN flyable aircraft mods
IAF_Phantom replied to razo+r's topic in Flyable/Drivable Mods for DCS World
I'm using the VSN_F15E_AA in a mission and I noticed that the weight and max_fuel are incorrect. I updated them from planesConst.lua (item 59) and now the plane will not accept ground crew commands it seems to be trying to fill fuel and never finishes ... I would like to have the correct weight and max fuel - any idea's? -- M_empty = 17072,--13380,--F15 with pilot and nose load, kg -- M_nominal = 28440,--19000, kg (Empty Plus Full Internal Fuel) -- M_max = 36741,--30845,kg (Maximum Take Off Weight) -- M_fuel_max = 10246,--6103, kg (Internal Fuel Only) -
Hi I'm trying to make an encyclopedia entry for my mod my entry.lua is in the saved games/mods and i've placed a file in the same format at other files and it does seem to work...
-
How to Correctly Install Your Mods
IAF_Phantom replied to uboats's topic in How To Mod for DCS World
is it OK to make a symbolic link (hard or soft) to the bin folder? what will happen when there is a repair or update? -
Mod - F-15 Ground Attack capability
IAF_Phantom replied to Slipp's topic in Utility/Program Mods for DCS World
Ok, got it to work :) needed to use - WorldID = WSTYPE_PLACEHOLDER,