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IAF_Phantom

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Everything posted by IAF_Phantom

  1. hi all, I remember there being a way to start-stop recording a track from the keyboard , but i can't find it... is it gone?
  2. does any one have more flight model or mechanical information on the kfir?
  3. Missed that - Thanks!
  4. How can I add the F-15C to the Red side as an aggressor to the blue side (USA) for a MP mission? THanks
  5. you are correct, the RWR doesn't show a M symbol but does have a beeping sound of missile launch
  6. just like the others when there is a missile lock
  7. AIM-7MH missile doesn't appear on RWR you see the F-15C lock but the missile is not seem in RWR when fired
  8. how would I do that? I'm getting in the log file the following error: 2018-11-11 20:54:36.913 ERROR EDCORE: Cant open file: /models/cockpit_iaf_f_15c.edm.ilv. 2018-11-11 20:54:36.913 ERROR VISUALIZER: ILV for cockpit 'Cockpit_IAF_F_15C' not found i'm put the json and ilv files in the local shapes folder
  9. here are some pictures
  10. Hi, I'm trying to make a modification of the F-15C which is setup as a separate entry in the saved games - it all works fine except the canopy has these white reflections. why idea why and how to get rid of them? does it have anything to do with this line? CanopyGeometry = makeAirplaneCanopyGeometry(LOOK_AVERAGE, LOOK_GOOD, LOOK_GOOD),
  11. I think the bottom line is - we would like more frequently updates from Open Beta to Release versions. Currently Open Beta is definitely good enough for Release. Push and have the open beta as a beta and not move the whole community it a beta version.... Sent from my Redmi Note 5A Prime using Tapatalk
  12. anyone know what does the require_pure_models flag mean? how does it effect modules installed in the saved games folder
  13. me too I'm a professional c++ programmer and have some background in physics plus I know a little lua (did the IAF_Weapons mod)
  14. I think it has to do with the view settings I have there - when I've done this for the F-15E I get the same cockpit for both seats. try changing this line -view.lua: player(-0.500000,1.618000),--rear cockpit and making it the same as the front cockpit seat
  15. Hi, the idea is basically to modify the plane object to mimic the L-39C or UH-1U. This means to include two or more crew members (that includes the views and keyboard keys to change cockpits). this mod requires the L-39 module installed. both pilots have the same cockpit - in theory, you can add more functionality keys from the l-39c to allow control of all the control objects and to add to the TF-51D/entry file the mission editor options etc. I just did it as a proof of concept - and it works - never really turned it into a full-blown mod. the basics are the following entry.lua binaries = { 'P51Base', 'TF51D', 'Cockpit_P51Common', 'L39C' }, TF-51D.lua file: crew_members = { [1] = { pilot_name = 56, ejection_seat_name = 0, drop_canopy_name = "p-51D-fonar", --57 pos = {-1.460000,-0.045000,0.000000}, canopy_pos = {0,0,0}, }, -- end of [1] [2] = { drop_canopy_name = "p-51D-fonar", --57 ejection_seat_name = 0, pilot_name = 56, pos = {1.765, 0.549, 0}, can_be_playable = true, ejection_order = 2, canopy_pos = {0,0,0}, role = "instructor", role_display_name = _("Instructor pilot"), },-- end of [2] }, -- end of crew_members view.lua: ocal function player(x,y) return { CockpitLocalPoint = {x,y,0}, CameraViewAngleLimits = {20.000000,120.000000}, CameraAngleRestriction = {false,90.000000,0.500000}, CameraAngleLimits = {200,-80.000000,90.000000}, EyePoint = {0.025000,0.100000,0.000000}, ShoulderSize = 0.15, Allow360rotation = false, limits_6DOF = {x = {-0.050000,0.450000},y ={-0.200000,0.200000},z = {-0.220000,0.220000},roll = 90.000000}, } end ViewSettings = { Cockpit = { -- [1] = {-- player slot 1 -- CockpitLocalPoint = {-1.500000,0.618000,0.000000}, -- CameraViewAngleLimits = {20.000000,120.000000}, -- CameraAngleRestriction = {false,90.000000,0.500000}, -- CameraAngleLimits = {200,-80.000000,90.000000}, -- EyePoint = {0.025000,0.100000,0.000000}, -- ShoulderSize = 0.15, -- Allow360rotation = false, -- limits_6DOF = {x = {-0.050000,0.450000},y ={-0.200000,0.200000},z = {-0.220000,0.220000},roll = 90.000000}, player(-1.500000,0.618000),--front cockpit player(-0.500000,1.618000),--rear cockpit }, -- Cockpit Chase = { LocalPoint = {0.200000,-0.652000,-0.650000}, AnglesDefault = {0.000000,0.000000}, }, -- Chase Arcade = { LocalPoint = {-21.500000,5.618000,0.000000}, AnglesDefault = {0.000000,-8.000000}, }, -- Arcade } .... SnapViews = { [1] = playerSnapViews, [2] = playerSnapViews, } in the input/keyboad/default.lua and the same for the default.lua in the joystick folder -- Cockpit view {combos = {{key = '9'}}, down = iCommandViewCockpitChangeSeat, value_down = 9, name = _('Occupy Seat 1'), category = _('View Cockpit')}, {combos = {{key = '0'}}, down = iCommandViewCockpitChangeSeat, value_down = 0, name = _('Occupy Seat 2'), category = _('View Cockpit')},
  16. in the missile data, what does the t_inertial, t_break, t_end mean? updating the t_end means its the missile terminal stage? -- Engine data. Time, fuel flow, thrust. -- t_statr t_b t_accel t_march t_inertial t_break t_end -- Stage -1.0, -1.0, 4.0, 28.0, 0.0, 0.0, 1.0e9, -- time of stage, sec 0.0, 0.0, 5.44, 1.0, 0.0, 0.0, 0.0, -- fuel flow rate in second, kg/sec(секундный расход массы топлива кг/сек) 0.0, 0.0, 18802.0, 7000.0, 0.0, 0.0, 0.0, -- thrust, newtons P.S - I've created a table with all the data I've collected about the A-A missile structure - comments are welcome https://docs.google.com/document/d/1NMwPLDcjfV-Xs59j4-WmMZF0td3whuKmXLLLunmptiw/edit?usp=sharing
  17. locking on to a gazelle - doesn't show ID - displayed as UKN
  18. locking on to a gazelle - doesn't show ID - displayed as UKN
  19. does any one know how to get a new plane mod to be recognized with Id (and not UKN) by the RADAR or RWR?
  20. Do you know where are the files for the internal database? I've seen the A-10 has something, is it used for all? Sent from my Nexus 4 using Tapatalk
  21. I've made a mod like this and work well thanks! the only change is removed the WorldID = 6, the problem seems to be with RDR and RWR, the new mod plane appears as UKN when locked on. and as U in RWR. any suggestions?
  22. I'm using the VSN_F15E_AA in a mission and I noticed that the weight and max_fuel are incorrect. I updated them from planesConst.lua (item 59) and now the plane will not accept ground crew commands it seems to be trying to fill fuel and never finishes ... I would like to have the correct weight and max fuel - any idea's? -- M_empty = 17072,--13380,--F15 with pilot and nose load, kg -- M_nominal = 28440,--19000, kg (Empty Plus Full Internal Fuel) -- M_max = 36741,--30845,kg (Maximum Take Off Weight) -- M_fuel_max = 10246,--6103, kg (Internal Fuel Only)
  23. Hi I'm trying to make an encyclopedia entry for my mod my entry.lua is in the saved games/mods and i've placed a file in the same format at other files and it does seem to work...
  24. is it OK to make a symbolic link (hard or soft) to the bin folder? what will happen when there is a repair or update?
  25. Ok, got it to work :) needed to use - WorldID = WSTYPE_PLACEHOLDER,
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