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Appleonastick

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Everything posted by Appleonastick

  1. It even shot down an AC-130H in 1991 (The Strela-2)
  2. Is anyone able to make HeavyD's civilian Blackhawk livery?
  3. If there's a mountain range, stay out of the SA-15 zone and let the SA-10 fire on you and lose radar lock by going behind a mountain. Do this till the SA-10 missiles are depleted. Climb to 20.000ft. Take out the SA-10 radars and SA-15. Go home.
  4. Thanks!!
  5. How'd you get it to have a refueling probe?
  6. A tatch less sensitive wouldn't hurt. Right now it's a constant fight.
  7. It also happened the other way around. Switched to PP after i selected TOO in the first bomb. Switched back to TOO. Dropped it, and went straight to PP on number 3.
  8. Maybe weird wasn't the right word. But the reasone why still stands. If you don't understand that, than there is no reason to keep this discussion going.
  9. And you consider that weird? That's looking out for their customer base. If a third party would release a very basic EA version, and than would say "goodbye", it's ED who can clean up the mess. Remember the Hawk? Wasn't that much of a succes story was it?
  10. Really? Are you actually sick? Like.. your daily life is less than it was before? Are you having a mental breakdown because of a piece of software? Wow...
  11. When people bought the Hornet EARLY ACCESS, the viper wasn't even known to be coming out. And again, Early access.. They only promise is that it will be complete one day. And that is complete in ED's opinion, not complete to what a user defines as complete. How they complete it, at what order and at what speed, is totally up to ED. You buy a early access module, not a piece of the company. But it's really great to see all the big game company ceo's on here giving ED some advice how to better run their company.
  12. They funny thing is, that ED never promised anything. When they say: We might, the criticasters read: We promise!
  13. Stated somewhere that the Hornet pickle button is borrowed for the viper. So there is no more pickle button in the Hornet. ::D :megalol:
  14. Sometimes i long for the days where you would just go to the store. Buy a game. Find out at home it was buggy as hell, and just trew it away. No updates, no EA, nothing. (Yes, this is sarcasm)
  15. Here's what's toxic about the game community. The newsletter did not state that AT all. They said that SOME of the hornet devs are mover over.. SOME!! Not many.. Not all. But SOME... And what is wrong with one radar guy. You think they should have 6? or 25? And do you think it's just mindless programming that any simple soul can do in a day? And hence, they are bullying us this way? Yeah.. This will really boost morale at ED..
  16. And what exactly makes you feel you are entitled to complain? Is the Hornet still in early access? Yes Does that mean it is finished? No Does that mean they OWE you a date to wich 1 feature will be available? No Are you granted to complain when it is stated as finished product and the said feature is not available? Yes. All they owe you is a finished product, that's it. When that will happen, and in what order it will happen is up to a developer. The thing you are missing and what makes your life a complete waste right now, could be completely unimportant for someone else. But screw others, you're more important right? Just take a chillpill and actually, for once, SUPPORT a developer instead of thinking they are out to destroy your life. What would your morale be, if every customer would start bitching towards you. Not in a decent way giving critical tips and tell you what they would like. But instead just all be dicks towards you, and just state that everything you do makes zero sense, and you're doing it wrong, and you're a shitty person working for a shitty company. For once, look at something as if you were an outsider. Look at both sides, and try some logic. I will promise you it will make your life a lot more fun. (Unless you like the negativity of course. for some people it's just the only thing they know/want)
  17. I agree.. If 75+% of the users show this issue, it's an issue..
  18. Found out today: @ NTTR: Slightly turning left constantly. @ Persian Gulf with same loadout: No issues. Same weather - No winds
  19. Could it be that it is actually using the F/A-18 lua/sound files?
  20. did you set brc + 11 degrees?
  21. With the Laser maverick you can.. point hud in general area. uncage maverick, and voila. it will show you exactly where the target being lased is.
  22. http://www.185th.co.uk/files/Training/Assessment/F-16_Landing_Tutorial.pdf Two distinct techniques may be used when landing. One technique is to trim for approximately 11 degrees AOA and to fly that airspeed throughout the final approach. Attitude/glidepath is controlled by the stick, and airspeed/AOA is controlled by the throttle. This technique allows better pitch control, better over-the-nose visibility, and a more stable HUD presentation. In gusty wind conditions, the aircraft wallows less, and during the flare, the sink rate is easier to control. The aircraft will float approximately 800-1200 feet from flare initiation to touchdown. Another technique is to trim for 13 degrees AOA and to fly that airspeed throughout the final approach. The throttle is used primarily to control glidepath, and the stick controls airspeed through control of AOA and direction through bank angle. This type of approach primarily allows better control of touchdown point and more efficient energy dissipation; however, since the aircraft is already at 13 degrees AOA, the flare is more difficult, and care must be exercised to avoid scraping the speedbrakes or landing firm. The aircraft will float approximately 500-700 feet from flare initiation to touchdown. You might have noticed that I never talked about the AOA light to the side of the HUD. F-16 pilots rarely look at it. Don't worry about the fact that the AOA light shows you fast (low AOA while on approach. That is normal. All that is important is that you are in the "green" at the point where your tires touch the ground. The transition to "green" usually occurs during the flare. As far as airspeed is concerned, it is generally only referenced during landing if there is a HUD failure or under certain AOA malfunctions. It is highly recommended that you do not let your AOA while on approach increase beyond 11-12 degrees (unless you are doing short field approaches). During the flare, the F4.0 program has a habit of allowing the pilot to increase beyond 13 degrees AOA much quicker than in the real aircraft. For this reason, it is better to err on the safe side and keep the AOA at 11 units. You should figure out an approach to flaring that will get you to 13 degrees AOA at the moment of touchdown. Be careful with the flare though. Since you are only transitioning from 11 to 13 degrees, it can hardly be called a flare. Don't overdo it. Q1 landings should occur between 300 feet of the runway threshold and 1000 feet down. If you land beyond 1000 feet of the threshold you should not pat yourself on the back. Keep practicing until you can land consistently in the Q1 area. Once you get good at landing it will be possible to set down on the runway touchdown markers quite often. Straight-in approaches are generally only flown in the real aircraft when weather is bad, when approaches are being practiced, under certain emergencies, or while heavily weighed. Try doing overhead approaches. Try turning off of base and onto final while only a mile or two from the runway threshold. This obviously requires more skill that a straight-in approach but it duplicates real F-16 landings to a higher degree. These approaches can be difficult due to view restrictions imposed by your computer but they are certainly doable. CONCERNING ILS APPROACHES: While an F-16 visual approach should have you landing 300-1000 feet down the runway, an ILS approach will have you landing farther down. This is normal though. Accept the longer touchdown. Most pilots, if they break out of bad weather early, will intercept the 2.5 degree glideslope and land visually. They will generally switch off the ILS to remove clutter from the HUD. The following is taken from the military FLYING OPERATIONS: PILOT OPERATIONAL PROCEDURES - F-16. While this specific information does not have much practical value for helping you land the F-16, it does allow you to understand a little bit about real F-16 landing procedure: Approaches and Landings. The desired touchdown point for a VFR approach is 500 feet from the threshold, or the glidepath interception point for a precision approach. When local procedures or unique runway surface conditions require landing beyond a given point on the runway, the desired touchdown point will be ad usted accordingly. Final approach will normally be flown at 11 degrees AOA. Touchdown spacing behind an aircraft while flying a 13 degree approach will be a minimum of 6,000 feet due to susceptibility of the aircraft to wake turbulence and speedbrake tail scrapes. Minimum pattern and touchdown spacing between landing aircraft is 3,000 feet for similar aircraft (e.g. F-16 versus F-16), 6,000 feet for dissimilar aircraft (e.g. F-16 versus F-15 or as directed by MAJCOM or the landing base, whichever is higher. When wake turbulence is expected due to calm winds or when landing with a light tail wind, spacing should be increased. To avoid possible speedbrake or nozzle damage, touch down either past a raised approach-end cable, or 500 feet prior to the cable. With centerline stores, touchdown will normally be past an approach-end cable. Circumstances that may dictate landing prior to the cable include runway length, wind, runway condition (wet or icy , gross weight, or an aircraft malfunction where full normal braking may not be available. Single-ship or formation landings with centerline stores may be made across BAK-12 arrestment cables which have been modified with an 8-point tiedown system.
  23. That indeed sucks. But irl the carrier isn't lit up like a christmas tree. They want to remain undetected.
  24. Carriers don't really deploy much lighting at night. The pilot's rely on their instruments, comms and on the meatball only.
  25. Rob's the name. 39 and from the Netherlands. Been at simming ever since my eyes prohibited me from flying in real life. Kind of a bummer, coming from an aviation family. Anyway. Been simming since the 90's In real life i own a mountain bike shop, import a very exclusive brand and build custom bikes too.
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