Red.01
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Outstanding work guys, Can't wait to fly this beautiful aircraft
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Thrustmaster MFDx2 Mount on 11.6" screen
Red.01 replied to Leg2ion's topic in PC Hardware and Related Software
Sorry for the late reply. Yeah I was looking at the same one but decided to use my existing tablet with the use of Helios and a usb monitor software. I'm using it for the F16 mfds but it exports so dull and dark(bugged) it's hardly worth. Thanks for the reply anyway -
Thrustmaster MFDx2 Mount on 11.6" screen
Red.01 replied to Leg2ion's topic in PC Hardware and Related Software
That looks great. Can ask where you purchased the screen from, I've been looking to do the same thing. Thanks Red -
God I hope so, not that I don't enjoy the videos but just want to fly the dame thing.
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[CAN NOT REPRODUCE]Left outer wheel hub not rotating
Red.01 replied to Red.01's topic in Bugs and Problems
Just re checked and embarrassingly it's my mistake, It was a optical illusion from taxiing on the grass :megalol: Please delete this thread -
Just noticed last night the left outer wheel hub is not rotating with the landing gear tyre, right side works fine. Sent from my CPH1979 using Tapatalk
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So i discovered that the p-47 is not at fault its the the channel map being set at a 0.c temp. Tried the 47 on the Caucasus map at 20.c and it took 9.5 mins to warm the engine at 900rpm which is better than the 15-20 mins on the channel map:pilotfly:
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Fantastic work guys,Your bringing WW2 to life within DCS
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You guys seriously rock in my book!!! Thanks for all the assets just keep them coming:)
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Link is is not working to download the campaign mod other wise count me in. Also is there a address for the server your on?
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Addon Tents, Watchtower, UH-1-Cargo
Red.01 replied to upuaut's topic in Static/AI Mods for DCS World
Just discovered this thread,Your mods are amazing brings so much life back into the game.Dcs need to hire you. Great work keep them coming :thumbup: -
Cheers Otto, My mistake :doh: I thought that button was for saved weather files that u open
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Hi guys, While making a mission with the editor I cant same to change the weather presets to anything other than default,When do change it to another and click off the weather tab then go back on it or load the mission its changed itself back to default weather. Is this a bug or something new in 1.5 that i've missed?? Also not using any mods. Thanks in advance
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Dame thats alot of work,I wonder how ED manage to put together the Nevada map surly not with the method we use.Guess I will carry on the good old fashioned way. Thanks for the advice
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Hi Jacks, Great work m8.Can I ask how you've managed to group all the units in to one template.This has been a real pain for my own mission building,is to do with naming?? Many thanks
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Cheers Jib, I will give it go and report back
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Same here The lack of info on how to get models into the game is amazing. I think its time they added a auto importer that installs your model in the correct place.
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Hi all, Now I have completed my static model of a Artillery Bunker and it shows in the Modelviewer,I need to check it inside the game.All the info I have looked at point's to the Mod folder as been the safest way to get it into the game without breaking anything. But I cant find any examples on how to do this.Only this one and its for a tank http://forums.eagle.ru/showthread.php?t=91493 Has anyone possibly made a template that you can use for structures? P.s Another BIG thanks to the guys who helped out before Thanks in advance Red
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I had plugins.79429 but like I say it was properly my human error. Red
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:D:D:D:D:D:D:D:D:D:D:D:D:D Finally All this time I have been using the menu export option to export the model in ed format. I tried using the tool ed exporter bar and it WORKED So a big thanks to all how commented on this post.:thumbup: Thanks Red
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Ok reinstalled the modelviewer and plugins to the same as yours also changed the install path of the modelviewer to Program Files (x86). I now don't have the error any more but still cant see the blue texture.As before putting the texture into C:\Program Files (x86)\edModelViewer\Bazar\TempTextures . So things I know. 1:The model is fine 2:The texture is fine Things I don't know How much longer I have the will to live!!!!:cry:
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Top man Fudge thanks for trying it. What version of Modelviewer are you using and is it standalone?? Also do you get the error (Can't load Config/ModelViewer.lua!) when hitting the exe This gets weirder
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Here is the box in 3dmax format I have also included the texture just in case you need it. Thanks so much for your help Boxtest.rar