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docfu

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Everything posted by docfu

  1. Hi there, I've got DCS World running on a single 37" Sharp Aquos with TrackIR right now and I'm wondering if there is some way I can make use of this Macbook Air I have sitting around. I've seen the iPad software which was impressive, but I'm on a limited budget and can't really afford to kick out $400 for an iPad. Nor can I spend $200 for 2 MFD's + LCD's, or however much for a separate touch screen at the moment. Does anyone have any recommendations on how I can best use the Macbook Air? Helios looked like it was a single system program, and HawgTouch looks like it doesn't allow for input over a network. I'd really like to export the Shkval system on the SU-25T, and then later, the MFD's on the A-10C. Is there a way to do this that will get decent framerates or am I better off just spending the money on an extra monitor/touchscreen and going with Helios? Thanks, Jonathan
  2. Not to slam open source but... There is a big problem with open source and that is the decision making process that goes into developing software. The second everything is "free and equal" you instantly smash into a wall because you fail to realize the way that people develop software is completely vital to the success of that software. Should the development process be democratic where everyone has a say? Should it be republican where key people choose for the masses? Should it be Darwinist where those willing to work on the software are the reasons it stays alive and anyone else can either contribute by writing code, or by not... The problem with open source is that when it's opened to everyone, then everyone instantly has a say in how it should develop. This takes time away from the people who do the actual work but it also means that you then have different people pulling in different directions which causes much more trouble than it's worth. In short, true progress grinds to a halt in favor of bureaucracy, politics and philosophical wars. It's not just true for software, it's for any time when you have multiple people involved in a decision making process. I'll gladly pay ED double to keep it closed source. They know what they are doing and there is no good reason to release the entire engine "for free" when all that really means is that not only will they lose their dinner, but they'll have to spend the rest of their time fighting other people for it as well.
  3. Nope Sorry, it works. I found in another post that the ground crew needs the canopy open + engines and APU off. Oh, and engines and APU off BEFORE you can connect external power, it would appear. Also, there is a bug where if the fuel is anything less than 100% the crew refuses to refuel the airplane. IMO, there should really be an indicator or a stopwatch or something that shows you work is being done...
  4. Hell.. I say leave it that way, no point in making the plane idiot proof. :thumbup:
  5. Hi there, I looked in the manual and on the board. I'm having trouble finding a proper warm restart guide for the SU-25T, assuming it has been damaged in combat. Looking at the A-10, I see the procedure is something like: 1. Taxi 2. Come to a complete stop. 3. Call for external electric power. 4. Turn off engines. 5. Call for repairs. 6. Call for re-arm. 7. Call for refuel. 8. Disconnect external power. 9. Restart right, then left engine. Am I missing something here?
  6. Dear ED, Every time I load a mission, select my craft and then select loadout I get a loadout not saved warning. Is it possible you can program the mission editor to have a special space for default loadout? Getting the warning message EVERY time gets a little annoying. docfu
  7. Yeap... Even though I bought A-10C Warthog, I'm totally addicted to the Su-25T and want to learn it first before proceeding to the A-10. I'd love to have a working cockpit, complete with switches, and additional training videos for takeoff and landing...
  8. Thanks Thanks to both of you for the explanation on how the system works and how to circumvent it. I think I'll just play single player missions for now. I'm not in the mood for a shell game.
  9. Hi there, I'm trying to understand how the campaign system works. Normally in a game, you proceed to the next mission after you complete the current one successfully. I've noticed that in DCS World / SU-25T, if I start campaign and then have to quit, say because I messed up my loadout or die, it automatically kicks me to the next mission. The only way I can get back to the first mission is to restart the campaign. This seems like an odd way to run a campaign. Is the idea just that you fly missions at random until you get bored? I guess a mission select feature would be nice. Usually I like to play the same mission over and over until I learn how the aircraft really works. Thanks in advance.
  10. Here is a track file I saved, given, I am using unlimited ammo, but that shouldn't cause missiles to randomly explode just after I launch them... MissileSelfDestruct.trk
  11. I've been learning the weapon systems on the SU-25T and I'm trying to understand how you angle the internal gun down to do strafing runs against targets. I active Air-To-Ground systems then select cannons. I tried lowering the internal gun down using the controls defined by the training video but nothing seems to change. Is there anything else that needs to be active/deactivated(such as the Shkval) before the gun angle can be changed? I saw in settings that increasing/decreasing target size is the same as raising/lowering the gun's angle but when I watch on the external view nothing seems to change. Much appreciated.
  12. Just to add I've had this happen a number of times on the instant action SEAD mission. Seems to be about a 25% chance that my missiles will just explode 0-3 seconds after launching. Changing targets/cycling targets/weapons does nothing. The only thing that works is restarting the mission. At first I thought this was some kind of anti-missile jamming system was causing them to explode, but now that I know it's a game bug I'll save any tracks when that happens.
  13. Ahh Yeah, sorry for the miscommunication on that. When I think of improving graphics for sims, I used to think in terms of polygons or textures, but I think its best to examine the entire picture as a whole. The key to making a picture look 'alive', as in unique, is to keep the graphics from looking the same one frame to the next. The people over at Hard Light (if you've ever played Freespace 2) implemented post processing two years ago, you can see a dramatic improvement in the visuals between these two videos: Without post processing: With post processing: The key thing is that because the lighting effects from post processing make the screen 'flicker' like a candle and add bloom over explosions, the primitives that are clearly out of date and boring in the first video look nothing like the almost movie-like effects from the second. The only difference between the two is that post processing is active in the second. I realize these videos are from a space sim, so the graphics for aircraft/daytime playing will look quite different from the dark shadowy feel of space. Still, it would be awesome to see that nice warm glow over everything. I think the key idea here is that the authors(if that's you) could implement post processing without having to redo major engine features, change models, or update terrain. You should be able to get a much better looking game using what you already have available. By the way, all of the Freespace Open source code is available for free. If the authors want, I will BUY them a copy of freespace 1 and 2 so they can see the difference post processing makes.
  14. Well... Actually I have to disagree with your assessment of needing a large amount of graphical power. Post processing works on changing the final image you see after the 3d has been rendered by the engine. It doesn't require more objects or more terrain detail, HDR or more collidable objects. The only thing it does do is run the final image you see through a few shaders to give effects like noise or bloom. What it does need is someone to sit down and write a few plugins to see how much CPU power they would require, the bonus of post processing is that since it exists on top of the engine, as a separate step, it can be completely disabled for those who lack computer power and thus doesn't prevent anyone with slow machines from enjoying the game. They did it on the xbox 10 years ago, so you can't tell me computers today can't hack it. Especially with people sporting quad core CPU's and ridiculously powerful graphics cards, there is no reason this shouldn't be implemented.
  15. A terribly difficult feature request but still.. I know I'm asking for a world of hurt by requesting this, but one feature I've always found amazing more than any other graphical improvement is post procesing support. Computer graphics have always looked computerish, no matter how much the hardware improves. One game that really stood out from this was Steel Battalion on the XBox. Some people who had copies knew if you plugged a second controller in you could control the post processing and see all of the effects that the game could do. Given the entire game was designed to look like you were looking through a cheap security monitor but still, it created a very uniform effect even on hardware as low as the xbox that was very impressive. Being able to see how the same mission changed completely just by changing the post processing was amazing...going from a dark cloudy and gritty day to a golden sunny effect really made things more believable. I think it would be nice, over say, HDR or anything else, to have a few video overlay options to give the game different effects, whether gritty, or smooth, because they really change how a game feels.
  16. Yeap... It would appear that everything is working fine now. I guess I'd like to say that the game should not be advertised as running on XP. I'd recommend anyone thinking of buying the game should get windows 7 first. You'll save yourself a lot of headache.
  17. Done and Done Almost done upgrading. I avoided going to 7 because i needed a stable system for work. Just finished putting on ultimate and am cleaning things up.
  18. Twice now. Install files appear to be just fine. Crashes are occuring randomly. Sometimes the Su-25T mission starts and if I skip between cameras the video memory/textures get weird. Bad video card perhaps? Starcraft II and Diablo 3 ran fine however...
  19. So far I've tried a lot of things. DCS Warthog standalone(old version) is also installed and runs just fine. 3gb switch is in place on bootup. Tried with and without a page file. Updated drivers. Tried over/underclocking and turning on/off power save modes.
  20. # -------------- 20120722-135925 -------------- # C0000005 ACCESS_VIOLATION at 544486EC 00:00000000 # # EAX = 78079772 # EBX = 00000000 # ECX = 024240A0 # EDX = 544486E0 # ESI = 922D8138 # EDI = 922D821C # CS:EIP = 001B:544486EC # SS:ESP = 0023:0012F594 EBP = 00000019 # DS = 0023 ES = 0023 FS = 003B GS = 0000 # Flags = 00010203 544486EC 00000019 0000:00000000 544486EC 00000019 0000:00000000 # -------------- 20120722-140511 -------------- C:\Program Files\Eagle Dynamics\DCS World\bin\edCore.dll # C0000005 ACCESS_VIOLATION at 1003D54F 01:0003C54F # # EAX = 5DB4665F # EBX = 00000010 # ECX = 00000000 # EDX = 00000000 # ESI = 00000030 # EDI = 00000000 # CS:EIP = 001B:1003D54F # SS:ESP = 0023:0012ECE8 EBP = 0BF27590 # DS = 0023 ES = 0023 FS = 003B GS = 0000 # Flags = 00010206 1003D54F 0BF27590 0001:0003C54F C:\Program Files\Eagle Dynamics\DCS World\bin\edCore.dll ?normalizePath@ed@@YAXPBDAAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@_N@Z()+1F 1003D54F 0BF27590 0001:0003C54F C:\Program Files\Eagle Dynamics\DCS World\bin\edCore.dll ?normalizePath@ed@@YAXPBDAAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@_N@Z()+1F 456E6F69 7373694D 0000:00000000 # -------------- 20120722-140434 -------------- C:\Program Files\Eagle Dynamics\DCS World\bin\edCore.dll # C0000005 ACCESS_VIOLATION at 1003D54F 01:0003C54F # # EAX = 7354A4B3 # EBX = 00000010 # ECX = 00000000 # EDX = 00000000 # ESI = 00000030 # EDI = 00000000 # CS:EIP = 001B:1003D54F # SS:ESP = 0023:0012ECE8 EBP = 0BF27590 # DS = 0023 ES = 0023 FS = 003B GS = 0000 # Flags = 00010202 1003D54F 0BF27590 0001:0003C54F C:\Program Files\Eagle Dynamics\DCS World\bin\edCore.dll ?normalizePath@ed@@YAXPBDAAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@_N@Z()+1F 1003D54F 0BF27590 0001:0003C54F C:\Program Files\Eagle Dynamics\DCS World\bin\edCore.dll ?normalizePath@ed@@YAXPBDAAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@_N@Z()+1F 456E6F69 7373694D 0000:00000000 # -------------- 20120722-135925 -------------- # C0000005 ACCESS_VIOLATION at 544486EC 00:00000000 # # EAX = 78079772 # EBX = 00000000 # ECX = 024240A0 # EDX = 544486E0 # ESI = 922D8138 # EDI = 922D821C # CS:EIP = 001B:544486EC # SS:ESP = 0023:0012F594 EBP = 00000019 # DS = 0023 ES = 0023 FS = 003B GS = 0000 # Flags = 00010203 544486EC 00000019 0000:00000000 544486EC 00000019 0000:00000000 5.03.2600.5512
  21. 00006.388 INFO DCS: Dispatcher: initial random seed = 7023750 00006.388 INFO DCS: Dispatcher: apply random seed = 7023750 00006.389 INFO TERRAIN: lSystem::Load() 00009.909 INFO EDOBJECTS: shape trees_1_blk not found in shapetables 00009.909 INFO EDOBJECTS: shape trees_3_blk not found in shapetables 00009.909 INFO EDOBJECTS: shape trees_5_blk not found in shapetables 00009.909 INFO EDOBJECTS: shape trees_6_blk not found in shapetables 00009.909 INFO EDOBJECTS: shape trees_7_blk not found in shapetables 00009.909 INFO EDOBJECTS: shape trees_8_blk not found in shapetables 00009.909 INFO EDOBJECTS: shape trees_9_blk not found in shapetables 00009.909 INFO EDOBJECTS: shape trees_2_blk not found in shapetables 00009.909 INFO EDOBJECTS: shape trees_4_blk not found in shapetables 00009.917 INFO TERRAIN: lSystem::InitSurface() 00009.962 INFO TERRAIN: lSystem::InitScenes() 00009.980 INFO WORLDGENERAL: loaded from mission Scripts/World/GPS_GNSS.lua 00009.999 INFO EDCORE: LexicalAnalyser: Cannot open .\Bazar\Effects\SmokeTail\High\smokeBigRocket.cfg 00009.999 INFO EDCORE: LexicalAnalyser: Cannot open .\Bazar\Effects\SmokeTail\High\smokeNoSharpen.cfg 00010.001 INFO EDCORE: LexicalAnalyser: Cannot open .\Bazar\Effects\SmokeTail\High\traceBigRocket.cfg 00010.001 INFO EDCORE: LexicalAnalyser: Cannot open .\Bazar\Effects\SmokeTail\High\traceNoSharpen.cfg 00010.450 INFO EDCORE: LexicalAnalyser: Cannot open .\Bazar\Effects\Damage/Fire\High\fire.cfg 00010.936 INFO WORLDGENERAL: loaded from mission Config/View/SnapViewsDefault.lua 00010.937 INFO WORLDGENERAL: loaded from mission Config/View/View.lua 00010.938 INFO WORLDGENERAL: loaded from mission Config/View/Server.lua 00010.945 UNKNOWN WinMain: Error: Unknown parameter modal 00010.956 INFO Config: netview started 00011.508 INFO DCS: ComplexTask::open_state(). Precached tasks data loading. 00012.181 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(281041) 00012.181 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(281042) 00012.793 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(282076) 00012.793 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(282077) 00012.987 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(283784) 00012.987 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(283785) 00013.459 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(282582) 00013.459 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(282583) 00013.581 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(283114) 00013.581 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(283115) 00013.687 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(281419) 00013.687 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(281420) 00013.919 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(284290) 00013.919 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(284291) 00013.981 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(282282) 00013.981 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(282281) 00014.077 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(284356) 00014.077 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(284357) 00014.241 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(281630) 00014.241 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(281629) 00014.532 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(281208) 00014.532 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(281209) 00014.552 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(284043) 00014.552 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(284042) 00014.784 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(281840) 00014.784 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(281841) 00014.804 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(282864) 00014.804 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(282865) 00014.994 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(283357) 00014.994 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(283356) 00015.038 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(283560) 00015.038 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(283561) 00015.182 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(284501) 00015.182 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(284502) 00015.423 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(284495) 00015.423 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(284496) 00015.457 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(284385) 00015.457 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(284386) 00015.518 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(284737) 00015.518 INFO EDOBJECTS: lDynObjectManagerImpl::addObject(284738) 00016.196 ERROR DXRENDERER: DXDefTexture: failed to open file oprs light.tga 00018.230 ERROR GRAPHICSXP: ModelManager: can't find Cockpit_Su-25T 00018.302 ERROR GRAPHICSXP: ModelManager: can't find Kabina-Su-25T-Glass 00018.304 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: C:\Documents and Settings\Jonathan\My Documents\My Games\DCS\Config/Input//su-25T/mouse/Mouse.lua 00018.304 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: C:\Documents and Settings\Jonathan\My Documents\My Games\DCS\Config/Input//su-25T/keyboard/Keyboard.lua 00018.308 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: C:\Documents and Settings\Jonathan\My Documents\My Games\DCS\Config/Input//su-25T/joystick/Joystick - HOTAS Warthog {D70B69C0-55B0-11e1-8001-444553540000}.lua 00018.311 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: C:\Documents and Settings\Jonathan\My Documents\My Games\DCS\Config/Input//su-25T/joystick/Throttle - HOTAS Warthog {D70B69C0-55B0-11e1-8002-444553540000}.lua 00018.313 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: ./mods/aircrafts/Su-25T/Input/su-25T/trackir/default.lua 00018.347 ERROR DXRENDERER: DXDefTexture: failed to open file knopki.tga 00018.378 ERROR DXRENDERER: DXDefTexture: failed to open file pribory-1-39.bmp 00018.389 INFO EDCORE: LexicalAnalyser: Cannot open Config\RecordSystem.cfg 00018.592 INFO DCS: wHumanPlane::Init(InitData): New Flight Model Init finished. 00018.998 UNKNOWN WinMain: Loading "Su-25T" radio command panel 00019.100 UNKNOWN WinMain: RadioCommandDialogsPanel initialized 00019.101 INFO WORLDGENERAL: loaded from mission Scripts/World/birds.lua 00019.167 INFO EDTERRAINGRAPHICS3: Force loading pipeline 'lockon'. Radius 80000.000000. Pos=-348614.468750,796.957031,628472.125000! 00021.904 WARNING NGMODEL: Model 'trees_1_blk' has invalid bounding box. 00021.905 WARNING NGMODEL: Model 'trees_3_blk' has invalid bounding box. 00021.905 WARNING NGMODEL: Model 'trees_5_blk' has invalid bounding box. 00021.906 WARNING NGMODEL: Model 'trees_6_blk' has invalid bounding box. 00021.906 WARNING NGMODEL: Model 'trees_7_blk' has invalid bounding box. 00021.908 WARNING NGMODEL: Model 'trees_8_blk' has invalid bounding box. 00021.908 WARNING NGMODEL: Model 'trees_9_blk' has invalid bounding box. 00021.960 WARNING NGMODEL: Model 'trees_2_blk' has invalid bounding box. 00021.961 WARNING NGMODEL: Model 'trees_4_blk' has invalid bounding box. 00021.968 INFO EDTERRAINGRAPHICS3: force loading finished! 00021.968 INFO EDTERRAINGRAPHICS3: Force loading pipeline 'map'. Radius 80000.000000. Pos=-348614.468750,796.957031,628472.125000! 00022.622 INFO EDTERRAINGRAPHICS3: force loading finished! 00025.475 INFO DXRENDERER: Creating Resource "Unicode" of type 5 00027.719 WARNING LOG: 4 duplicate message(s) skipped. 00027.719 ERROR Trigger: can't execute trigger, err:"[string "?"]:1: bad argument #1 to 'loadstring' (string expected, got function)" 00027.814 WARNING LOG: 1 duplicate message(s) skipped. 00027.814 ERROR SOUND: source_is_playing(-1): invalid source 00121.773 WARNING LOG: 1 duplicate message(s) skipped. 00121.773 UNKNOWN StatusBarDialog::StatusBarDialog: Unknown set function: setModal 00122.273 ERROR DXRENDERER: Can't render primitives., D3DERR_OUTOFVIDEOMEMORY 00122.348 WARNING LOG: 3 duplicate message(s) skipped. 00122.348 ERROR DXRENDERER: Can't load texture '/textures/plate_2_6_ribbed_1.bmp.dds'. Reason: D3DERR_OUTOFVIDEOMEMORY 00122.348 ERROR DXRENDERER: Can't load texture '/textures/asphaltairfield_nm.bmp.dds'. Reason: D3DERR_OUTOFVIDEOMEMORY 00122.348 ERROR DXRENDERER: Can't load texture '/textures/airfield_concr_dd_03.png.dds'. Reason: D3DERR_OUTOFVIDEOMEMORY 00122.381 ERROR DXRENDERER: Can't render primitives., D3DERR_OUTOFVIDEOMEMORY 00128.266 WARNING LOG: 87 duplicate message(s) skipped. 00128.266 UNKNOWN ExitDialog::ExitDialog: Unknown set function: setModal 00130.537 INFO Config: netview stopped 00130.537 INFO EDOBJECTS: lDynObjectManagerImpl::stop 00130.552 ERROR SOUND: source_del(61): invalid source 00130.552 ERROR SOUND: source_del(60): invalid source 00130.552 ERROR SOUND: source_del(59): invalid source 00130.552 ERROR SOUND: source_is_playing(57): invalid source 00130.552 ERROR SOUND: source_start(57, 0012F49C, 0012F4F0): invalid source 00130.552 ERROR SOUND: source_is_playing(57): invalid source 00130.552 ERROR SOUND: source_is_playing(58): invalid source 00130.552 ERROR SOUND: source_start(58, 0012F49C, 0012F4F0): invalid source 00130.552 ERROR SOUND: source_is_playing(58): invalid source 00130.552 ERROR SOUND: source_del(58): invalid source 00130.552 ERROR SOUND: source_del(57): invalid source 00130.552 ERROR SOUND: source_del(56): invalid source 00130.636 INFO EDOBJECTS: lDynObjectManagerImpl::stop 00130.640 INFO SOUND: detaching sdef path "sounds\sdef\"
  22. Crash files... Ahh, found them. Main DCS.log 00000.000 INFO EDCORE: createSerialQueue IOQueue 00000.074 INFO VFS: Using 'My Games': "C:\Documents and Settings\Jonathan\My Documents\My Games" 00000.074 INFO DCS: DCS/1.2.0.3205 (x86; Windows/5.1.2600) 00000.095 INFO Dispatcher: 2012/7/22 23:23 V1107131420 00000.437 INFO SOUND: loaded 418 sdefs from "sounds\sdef" 00000.481 INFO SOUND: XAudio2: Using device ID:'{BD6DD71A-3DEB-11D1-B171-00C04FC20001}' Name:'Realtek HD Audio output', channels: 2 00000.481 INFO SOUND: XAudio2: channel layout: Headphones/Stereo 00000.491 INFO WorldPlugIns: Loaded plugin module CockpitBase.dll 00000.610 UNKNOWN WinMain: unregistered attribute Refuelable in unit F/A-18A 00000.610 UNKNOWN WinMain: unregistered attribute Refuelable in unit F-14A 00000.610 UNKNOWN WinMain: unregistered attribute Refuelable in unit B-52H 00000.611 UNKNOWN WinMain: unregistered attribute Refuelable in unit F-111F 00000.611 UNKNOWN WinMain: unregistered attribute Refuelable in unit A-10A 00000.611 UNKNOWN WinMain: unregistered attribute Refuelable in unit Su-33 00000.611 UNKNOWN WinMain: unregistered attribute Refuelable in unit Su-34 00000.611 UNKNOWN WinMain: unregistered attribute Refuelable in unit MiG-31 00000.611 UNKNOWN WinMain: unregistered attribute Refuelable in unit Tu-95MS 00000.611 UNKNOWN WinMain: unregistered attribute Refuelable in unit Su-24M 00000.611 UNKNOWN WinMain: unregistered attribute Refuelable in unit Tu-160 00000.611 UNKNOWN WinMain: unregistered attribute Refuelable in unit F-117A 00000.611 UNKNOWN WinMain: unregistered attribute Refuelable in unit B-1B 00000.611 UNKNOWN WinMain: unregistered attribute Refuelable in unit S-3B Tanker 00000.611 UNKNOWN WinMain: unregistered attribute Refuelable in unit Mirage 2000-5 00000.612 UNKNOWN WinMain: unregistered attribute Refuelable in unit F-15C 00000.612 UNKNOWN WinMain: unregistered attribute Refuelable in unit F-15E 00000.612 UNKNOWN WinMain: unregistered attribute Refuelable in unit MiG-29K 00000.612 UNKNOWN WinMain: unregistered attribute Refuelable in unit Tu-142 00000.612 UNKNOWN WinMain: unregistered attribute Refuelable in unit C-17A 00000.612 UNKNOWN WinMain: unregistered attribute Refuelable in unit A-50 00000.612 UNKNOWN WinMain: unregistered attribute Refuelable in unit E-3A 00000.612 UNKNOWN WinMain: unregistered attribute Refuelable in unit F-16C bl.50 00000.612 UNKNOWN WinMain: unregistered attribute Refuelable in unit F-16C bl.52d 00000.612 UNKNOWN WinMain: unregistered attribute Refuelable in unit Su-24MR 00000.612 UNKNOWN WinMain: unregistered attribute Refuelable in unit F-16A 00000.612 UNKNOWN WinMain: unregistered attribute Refuelable in unit F-16A MLU 00000.612 UNKNOWN WinMain: unregistered attribute Refuelable in unit A-10C 00000.628 UNKNOWN WinMain: MOD loading: ./mods/tech/CombinedArms/entry.lua 00000.628 ERROR EDCORE: can't open MO-file C:\Program Files\Eagle Dynamics\DCS World\mods\tech\CombinedArms\l10n\en\LC_MESSAGES\messages.mo 00000.628 UNKNOWN WinMain: MOD loading: ./mods/aircrafts/A-10C/entry.lua 00000.629 UNKNOWN WinMain: MOD loading: ./mods/aircrafts/Ka-50/entry.lua 00000.629 ERROR EDCORE: can't open MO-file C:\Program Files\Eagle Dynamics\DCS World\mods\aircrafts\Ka-50\l10n\en\LC_MESSAGES\messages.mo 00000.629 UNKNOWN WinMain: MOD loading: ./mods/aircrafts/P-51D/entry.lua 00000.629 ERROR EDCORE: can't open MO-file C:\Program Files\Eagle Dynamics\DCS World\mods\aircrafts\P-51D\l10n\en\LC_MESSAGES\messages.mo 00000.629 UNKNOWN WinMain: MOD loading: ./mods/aircrafts/Su-25T/entry.lua 00000.630 UNKNOWN WinMain: PLUGINS START------------------------------------------------- 00000.630 UNKNOWN WinMain: plugin: Combined Arms by Eagle Dynamics applied 00000.630 UNKNOWN WinMain: plugin: A-10C Warthog by Eagle Dynamics applied 00000.630 UNKNOWN WinMain: plugin: Ka-50 Black Shark by Eagle Dynamics applied 00000.630 UNKNOWN WinMain: plugin: P-51D Mustang by Eagle Dynamics applied 00000.630 UNKNOWN WinMain: plugin: Su-25T by Eagle Dynamics applied 00000.630 UNKNOWN WinMain: PLUGINS DONE-------------------------------------------------- 00000.647 UNKNOWN WinMain: ./MissionEditor/data/scripts/unitsclasses.lua loaded 00000.650 UNKNOWN WinMain: ./MissionEditor/data/NewMap/classifier.lua loaded 00003.525 INFO DXRENDERER: Creating Resource "Unicode" of type 5 00004.642 WARNING LOG: 7 duplicate message(s) skipped. 00004.642 ERROR VFS: Can't mount 'Mods/aircrafts/Ka-50/Cockpit/Resources/Model/Textures/Cockpit-Ka-50 Textures' to '/textures/'. 00004.723 ERROR VFS: Can't mount '.\Bazar\World\textures\beczl' to '/textures/'. 00004.734 INFO DXRENDERER: Creating Resource "Unicode" of type 5 00004.749 INFO DCS: srRes = 422860543, srGoodValue = 422860543 skip 00004.752 UNKNOWN WinMain: DCS started 00004.754 UNKNOWN WinMain: Speech.phrase module loaded 00004.760 UNKNOWN WinMain: Allied Flight role 00004.760 UNKNOWN WinMain: Common modules found 00004.760 UNKNOWN WinMain: ENG language found 00004.761 UNKNOWN WinMain: GERMANY accent found 00004.761 UNKNOWN WinMain: FRANCE accent found 00004.761 UNKNOWN WinMain: RUSSIA accent found 00004.761 UNKNOWN WinMain: USA accent found 00004.761 UNKNOWN WinMain: 1 voice found 00004.761 UNKNOWN WinMain: 2 voice found 00004.761 UNKNOWN WinMain: 3 voice found 00004.761 UNKNOWN WinMain: SPAIN accent found 00004.761 UNKNOWN WinMain: UK accent found 00004.761 UNKNOWN WinMain: A-10 VMU role 00004.761 UNKNOWN WinMain: DCS A-10C modules found 00004.761 UNKNOWN WinMain: ENG language found 00004.762 UNKNOWN WinMain: ATC role 00004.762 UNKNOWN WinMain: Common modules found 00004.762 UNKNOWN WinMain: ENG language found 00004.762 UNKNOWN WinMain: AWACS role 00004.762 UNKNOWN WinMain: Common modules found 00004.762 UNKNOWN WinMain: ENG language found 00004.762 UNKNOWN WinMain: PLAYER role 00004.762 UNKNOWN WinMain: DCS Ka-50 modules found 00004.762 UNKNOWN WinMain: ENG language found 00004.763 UNKNOWN WinMain: Common modules found 00004.763 UNKNOWN WinMain: ENG language found 00004.763 UNKNOWN WinMain: ALMAZ role 00004.763 UNKNOWN WinMain: DCS Ka-50 modules found 00004.763 UNKNOWN WinMain: ENG language found 00004.763 UNKNOWN WinMain: BETTY role 00004.764 UNKNOWN WinMain: Common modules found 00004.764 UNKNOWN WinMain: ENG language found 00004.764 UNKNOWN WinMain: Ground Crew role 00004.764 UNKNOWN WinMain: Common modules found 00004.764 UNKNOWN WinMain: ENG language found 00004.764 UNKNOWN WinMain: JTAC role 00004.764 UNKNOWN WinMain: Common modules found 00004.764 UNKNOWN WinMain: ENG language found 00004.765 UNKNOWN WinMain: WINGMAN role 00004.765 UNKNOWN WinMain: DCS Ka-50 modules found 00004.765 UNKNOWN WinMain: ENG language found 00004.765 UNKNOWN WinMain: 1 voice found 00004.765 UNKNOWN WinMain: 2 voice found 00004.765 UNKNOWN WinMain: 3 voice found 00004.765 UNKNOWN WinMain: Common modules found 00004.765 UNKNOWN WinMain: ENG language found 00004.765 UNKNOWN WinMain: 1 voice found 00004.765 UNKNOWN WinMain: 2 voice found 00004.765 UNKNOWN WinMain: 3 voice found 00004.765 UNKNOWN WinMain: CCC role 00004.766 UNKNOWN WinMain: TANKER role 00004.766 UNKNOWN WinMain: Common modules found 00004.766 UNKNOWN WinMain: ENG language found 00004.766 UNKNOWN WinMain: Speech.common modules loaded 00004.769 UNKNOWN WinMain: Speech.NATO module loaded 00004.769 UNKNOWN WinMain: Speech.USSR module loaded 00004.769 UNKNOWN WinMain: Speech module loaded 00004.836 UNKNOWN WinMain: Error: Unknown parameter modal 00004.850 ERROR DXGUI_EDGE_RENDER: Cannot load texture '' 00005.179 INFO Dispatcher: loading mission file: "C:\DOCUME~1\Jonathan\LOCALS~1\Temp\DCS\tempMission.miz" 00005.207 UNKNOWN ProgressBarDialog::ProgressBarDialog: Unknown set function: setModal 00005.207 UNKNOWN ProgressBarDialog::ProgressBarDialog: Unknown set function: setLockFlow 00005.309 INFO TERRAIN: lSystem::lSystem 00005.309 INFO TERRAIN: lSystem::Init Bazar/Terrain/terrain.cfg.lua 00005.309 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_infrared.lua 00005.310 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_land.lua 00005.311 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_landheight.lua 00005.312 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_lights.lua 00005.313 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_map.lua 00005.314 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_mfd.lua 00005.315 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/land3.1.lua 00005.316 INFO EDTERRAINGRAPHICS3: lma: .///Bazar/Graphics/lma/edge_shelf.lua 00005.328 INFO WEAPONSBASE: srRes = 959731252, srGoodValue = 959731252 skip 00005.608 UNKNOWN ProgressBarDialog::ProgressBarDialog: Unknown set function: setModal 00005.608 UNKNOWN ProgressBarDialog::ProgressBarDialog: Unknown set function: setLockFlow 00005.629 INFO EDOBJECTS: lDynObjectManagerImpl::start 00005.631 INFO VISUALIZER: envlevelel 0 00006.380 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: scripts/input/CommandMenuItems.lua 00006.380 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: scripts/input/TrainingWaitForUser.lua 00006.380 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: scripts/input/JFT.lua 00006.382 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: Config/Input/Aircrafts//default/mouse/default.lua 00006.382 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: Config/Input/Aircrafts//default/keyboard/default.lua 00006.384 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: Config/Input/Aircrafts//default/joystick/default.lua 00006.386 WARNING LOG: 1 duplicate message(s) skipped. 00006.386 UNKNOWN NewInputLuaBinder::NewInputLuaBinder: Config/Input/Aircrafts//default/trackir/default.lua
  23. Well.. It's probably not video after all, after a reboot I'm getting tons of CTD's all around.
  24. Hello, I'm upgrading from DCS A-10C Warthog to DCS World with the Warthog module. DCS World installed smoothly, no problems. The SU-27 fighter works 100%. Then I downloaded the A-10C module and installed it. It detected my other previous installation so I didn't need to enter my serial number. Tried to load the instant action - Georgia mission. The missions load but I get corrupt video every time the mission starts. There are no 3d models or anything visible. Just a screen with random patches of noise that doesn't update except for pushing escape, the escape window is also garbled but I can exit the game. I reloaded the A-10C bit torrent file to checksum the download and it was fine. I downloaded both files the same day. I installed the A-10C file an additional time to be sure. Again, the SU-27 installation works fine every time, but the A-10C module doesn't. Any advice? (System is XP 32 bit, /3gb switch, intel quad core i5 3.6ghz, nvidia GTX 550 ti. 16gb ram total, no swap.)
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