

Simas
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Everything posted by Simas
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I wonder if the Windows 8 crash at the end of mission is fixed? Nothing seems to be mentioned in the changelog..
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how add an aircraft for future 3dr party
Simas replied to peyvolt's topic in How To Mod for DCS World
Thanks! Some of the properties are completely undocumented. I wonder if we could use the official Eagle Dynamics wiki to start some sort of module API documentation? :) -
Cliffs of Dover :music_whistling: OK, maybe not.
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Look at how other ED modules do that. From P-51D module: --make_flyable(obj_name,optional_cockpit path,optional_fm = {mod_of_fm_origin,dll_with_fm}) make_flyable('P-51D',current_mod_path..'/Cockpit/Scripts/',{self_ID,'P51B'},current_mod_path..'/comm.lua') You connect your DLL with the third parameter of the make_flyable() function.
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Google project hosting is an excellent platform. You also get free GIT/SVN/Mercurial repository with pretty much 100% uptime and future availability. However, besides CTR, I haven't really saw anyone even mention the fact that this is indeed supposed and planned to be an open source venture :)
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As a reference: ED P51D model is ~94000 triangles.
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Yep, I tried P-51D training missions and was surprised when I quit and it didn't crash. But then for other missions it's an instant crash. Even for replays.
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Same issue. Windows 8.
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Is this supposed to happen? Made a simple mission in the editor for AI P-51D to fly from point A to point B. It took off, got the gears up, but not the undercarriage doors. And flew like this..
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Latest World Build, Ingame Graphic Settings or Nvidia Inspector?
Simas replied to WindWpn's topic in Game Performance
I have found that some settings can be overridden safely with NVIDIA control panel/inspector while others should be used from in game options dialog only. One example is Anisotropic Filtering (AF) - make sure you set it to application-controlled and use default DCS setting! Don't try to get 16x AF using the inspector, it's a well known FPS drop. Actually, the only thing I have right now in NVIDIA control panel is Triple Buffering set to ON as I use Vsync option. But since you have 670 GTX I am not sure you should be even worried about the FPS issues.. :) -
Attached. Edit: It could be mission related. I am using summer rain weather present in the mission. Maybe something to do with that. I just tried some other P-51D training missions and they do not crash on quit. Ramp - P51D.miz
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So it's a third-party module (from Belsimtek)?
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Attached my ZIP'ed logs folder. Here is what I did: 1. Cleaned up Logs folder so no old info is present. 2. Launched DCS: World. 3. Loaded a simple P-51D ramp-start mission. 4. Hit ESC and hit "Quit". 5. It started loading the main menu again and at ~96% progress crashed. Can reproduce this crash all the time. Logs.zip
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1. Mouse cursor issue is still present and annoying as hell. 2. And I get the "program stopped working" crash every time I quit DCSW. Keep the patches coming :)
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The following files are in Mods\aircrafts\P-51D\bin directory: Cockpit_P51B.dll Cockpit_P51Common.dll Cockpit_P51D.dll P51B.dll Note the B :music_whistling: Are we getting B variant soon?
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Do EDM tools support 3Ds Max 2011 64bit version? I tried to export a simple cube with little success. I am using EDM plugin build 62806 as recommended in the first post with the newest model viewer. After exporting and opening with Model Viewer I can't see anything (and the object/triangle count is at zero). Model Viewer log files shows this line: WARNING NGMODEL: Model 'vfs:///models//model.edm' uses old format, convert please. DEBUG NGMODEL: Loaded model vfs:///models//model.edm, size: 1160. Model has 0 render nodes, 0 connectors, 0 shell nodes, 0 properties sets, transform nodes 1, control nodes 0. WARNING NGMODEL: Model 'model.edm' has invalid bounding box. A warning that I am using old EDM format? When I open any of the existing EDM shapes in /Bazar/World/Shapes I don't see this warning tho. I must be missing something simple here?
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You can also use FTP mirrors to get the plugins/model viewer, just replace "ftp1" with "ftp3" in all download links. Mirror for the model viewer: ftp://ftp3.files.eagle.ru/mods/model_viewer/ Mirror for EDM plugins: ftp://ftp3.files.eagle.ru/mods/edm_plugins/
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86 stands for x86/IA-32 processor architecture, which is in turn is 32bit only. You should install 64bit apps in Program Files and "legacy" 32bit apps to Program Files(86).
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Damn ,I think you have found something there! :megalol: Planned for future patch? I am hoping it's a free B variant for P51D owners :)
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Have you per chance selected a mirror not in your region? There are two mirrors for US and Europe, so make sure you select the one close to your location.
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Based on the _backup.000 folder I assume the first quick update did something with two P51D DLL files. This silent update might have fixed some minor crash or something. Just guessing.
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Excellent! As far as I can see you don't really need to model an airplane with this, you could technically do even a ground vehicle with this interface right? hint hint :P Just ignore the turbulence and make sure it doesn't fly :thumbup: Actually, I suppose you can even use something like JSBSim third-party FM library. I haven't dug into the API that much yet, but since it's a DLL it should be doable. And if you can live with JSBSim and if it's better than ED SFM - why not. Really excited about this and the fact ED is making it public for everyone to try. Heck, A2A simulations Accu-Sim could be connected with this if they choose to, but they will have to figure out how to present other aspects of their sims (like the FSX hangar/configuration windows).
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I understand that, as far as I am aware the "AFM" thing is just the ability to do anything in the sim as far as FM is concerned (but you have to start from scratch). Or do the third party developers have some other libraries/documentation/interface to help with their fligth models? I am thinking about the Virtual Patriots L-39 AFM video they posted not that long ago. I guess the question is - are they using this interface or not?