

Lixma 06
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Tacview, the ACMI for DCS World – Official Thread
Lixma 06 replied to Vyrtuoz's topic in DCS Modding
That'll be it. Thanks! -
Tacview, the ACMI for DCS World – Official Thread
Lixma 06 replied to Vyrtuoz's topic in DCS Modding
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Tacview, the ACMI for DCS World – Official Thread
Lixma 06 replied to Vyrtuoz's topic in DCS Modding
Sorry if I wasn't clear - I meant my own aircraft (shown in picture). -
The coordinates widget is a godsend but can be difficult to read. So let's have a resizable version!
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Is there a use for it? I checked the manual (and Chuck's) but neither mention it (unless I missed it).
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After designating a SPI on the ground radar if you hit TMS FWD a second time you get this black screen... grblankpage-edit.mp4 Is there a function for this page or is it a glitch?
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The command 'Flap Cycle' (F, and also if mapped to controller) does not work unless/until the in-cockpit switch has been moved by the player. This only occurs in certain situations - Turning Point/Fly over Point (Air Start) - OK Takeoff from Ramp - OK Takeoff from Ground - OK Landing - OK Takeoff from Parking Hot - X Takeoff from Runway - X Takeoff from Ground Hot - X Test F-18 Flaps Cycle.miz
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AMD user here - it's definitely got worse, it never used to be like this - even after the switch to deferred rendering. This is 1440p and MSAAx4 selected in DCS options - aaedit_edit2.mp4
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HMCS Bore sight ellipse - TMS Up Short or TMS Up Long?
Lixma 06 replied to Lixma 06's topic in Bugs and Problems
It doesn't say short (or long) on that page - It just says 'press TMS forward' Wags' video explicitly says 'long' - hence the confusion. It might be relevant that in AG Vis mode a long press forward is needed to slave sensors to the helmet. In ACM Bore, slaving the antenna to the helmet, I would have thought, would also be 'protected' by a long press forward. -
Tacview, the ACMI for DCS World – Official Thread
Lixma 06 replied to Vyrtuoz's topic in DCS Modding
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To practice dogfighting I set up missions with invulnerability, infinite ammo, infinite fuel. That way I can experiment with BFM for as long as I want without having to constantly reload the mission after shooting down the enemy or getting shot down etc. The one fly in the ointment is that unless you're point blank range there's no way to know if your rounds are hitting their target. Ordinarily the BDA would inform me of success but against invulnerable aircraft it remains silent. So the wish is for the BDA pop-up to, as an option, register hits against units that have been set to invulnerable.
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Something I don't understand is why the Forward/Aft lights have those grey separators between the positions. Don't know about in real life, but in-game they drastically reduce the contrast & visibility of the lights. Anyone know why the difference?
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This might be a case of the Mandela Effect but I'm sure back in the day I read somewhere that during air refuelling the F-16's FBW would reduce it's sensitivity to make things a bit easier. Did I imagine this?
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