

Lixma 06
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Is this manoeuvre to form the base of a triangle for some fancy trigonometric range solution?
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Here's a vid from the TRK replay. My recollection from playing the mission is having a solid 'KR' that eventually flickered and died as the range closed, whereas in the TRK it is constantly flickering until it disappears. @graveyard4DCS I had tons of fuel remaining so I doubt it was bingo related.
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There's little chance I would've touched that button during the mission; the only time I've ever used it was during ground attack. Maybe it's automatic?
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Neither, guns only.
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Locked up an F-15 at about 30km, 'KR' popped up on the HUD. At around 20km the 'KR' started flickering and by 15km it had disappeared. I'm guessing it has something to do with jamming but I thought that's what AJ signified?
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Please god let those unit/language options be added to the special options tab.
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Guns: Can't lock target while holding 1st trigger detent
Lixma 06 replied to Lixma 06's topic in DCS: MiG-29A Fulcrum
Then there's an issue - in CC mode the IR lock is instant. I'll repost all this in the bug section later; try and get some eyes on it. -
Guns: Can't lock target while holding 1st trigger detent
Lixma 06 replied to Lixma 06's topic in DCS: MiG-29A Fulcrum
Update! IR Close Combat Mode - Cannot (re)lock target while in 1st stage trigger detent. RAD Close Combat Mode - Can (re)lock target while in 1st stage trigger detent! I can't think why the two modes (IR Close Combat, RAD Close Combat) would behave so differently when they're essentially doing the same job. Here's a vid attempting to show what's happening. In RAD Close Combat mode I lock up the target via the vertical gates, switch to guns (1st detent), and then proceed to unlock (funnel appears) and re-lock the target a few times, all while remaining in 1st detent. Everything works as expected. Next I switch out of RAD and into IR Close Combat. I lock up the target okay, switch to 1st detent, then un-lock the target which brings up the funnel. I then attempt to re-lock the target as before but nothing happens. I try long presses, short presses, swearing. Nothing works. I have to release 1st detent to return to vertical gates and then start over. Another oddity is that RAD Close Combat takes a couple of seconds to lock the target, while the IR CC is suspiciously instantaneous. -
Many other aircraft have the same HUD...'bloom'...is perhaps not the right term - but where increasing brightness (or even mild FOV changes) corresponds to fatter/fuzzier fonts. The Mig-29 isn't the worst offender but like most other green HUDs I find myself reducing the brightness to sharpen the image immediately on entering the cockpit. I hope ED will one day give some love to the HUD elements - they look like overlays rather than projections on glass (Razbam's Harrier I quite like though). The WW2 reticles in particular look like something out of a 90's era flight sim. There must me some fancy new GFX card trickery available to up the realism?
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I'm not seeing any accuracy problems - I just ran a quick test against a Mig-23 as a formal experiment and the only inaccuracy was from me. Pretty much ALL my seat time in the Mig has been 1v1 gunzo fights and I haven't noticed anything amiss. However .TRKs are broken. Here's Kuky's track... Makes no sense at all - after the merge he's shooting at thin air. So I recorded my own track from the Mig-23 test and had exactly the same issue; about halfway through the weirdness starts. Conclusion 1) Gun accuracy (for me) is fine. 2) TRKs are broken. busted.trk
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HUD display bug since release 2.9.18.12722
Lixma 06 replied to grim_reaper68's topic in Bugs and Problems
Same here, seems to be on AMD's side. This is from current 25.9.1 drivers I rolled back to earlier drivers and it's fixed. -
For the FC (and now FF) Mig-29 I've always un-mapped aileron trim because it was too coarse and impossible to centre; plus I could count on one hand the times I ever actually needed it compared to the times I accidentally bumped it. As for the pitch axis I do prefer the current gain. The Mig frequently needs gobs of pitch trim (just think of air-starts) so if there are plans to reduce/alter the sensitivity I hope it's optional.