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Cobra847

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Everything posted by Cobra847

  1. Wingsweep limits tweaked and will now sweep beyond 7.5G Thanks for raising this to our attention!
  2. Just to reiterate: another way to work around this for now is to ask Jester to be silent using A-A-8-1. Hope to know ETA of hotfix on Monday morning.
  3. The biggest change in the patch has been to make loading of Jester sounds happen on the fly when the sound is needed. Your HDD may be introducing stutters/hitching by seeking the sound on the harddrive. Speculating. Give it a try to move it to an SSD if you have one!< It should work to just move the entire installation folder.
  4. This was tweaked over months to the exact level it is now with our F-14 Pilot SMEs. Very unlikely to change. :)
  5. Good to hear! We have a tester with a 970 and identical specs who we've been monitoring closely as it's a pretty common GPU. You should be getting smooth (minimal hitching) 30-50 FPS with Mirrors on in most missions and situations as a baseline.
  6. Do you have DCS on an SSD or HDD?
  7. We don't need more logs gents :) This is fixed internally. For now; unfortunately, you'll have to disable Jester by using A->A->8->1 to avoid any crashes.
  8. This is now fixed. Sorry everyone. :( We hope to push this as a hotfix ASAP.
  9. There is a maximum sound limit in DCS. It's possible that this gets exceeded when you're in a "busy" area (e.g. an airport)
  10. Try the latest hotfix. It should cure this issue.
  11. We can't have the cake and eat it too, even though we've made the F-14 more performant in many cases (e.g. put 20 F-18s on the Ramp and compare the FPS versus if they were F-14s). Rendering triangles is extremely cheap. Nothing about bolts on the front canopy frame is relevant. Performance is mostly impacted by drawcalls and lighting passes in DCS. That is why (looking out over terrain) your FPS drops dramatically. Comparing the F-14 to the F-18 in a 1:1 comparison is rather unrealistic unfortunately, especially in VR. Even if we created it to the same standard as the F-18 - you'd still take a performance hit with the F-14. It has animated crew, a 2-person cockpit (that in general is far more geometrically complex in reality as well, just compare the back walls in each cockpit!), is much bigger, etc. The changing settings not impacting your frames is not that odd- but it does mean you're bottlenecked somewhere. I understand that there are people with issues. Our tester team included everything from a GTX760 (!) to a 2080 Ti, and I think we've been very prudent about measuring performance. The F-14 performs worse than the F-18 1:1- yes- but unplayable stutters have not been encountered on any widespread basis yet. I know that it sounds dismissive, but when we have thousands of customers on similar hardware reporting no issues; we have to evaluate accordingly. Also, I'd reiterate deleting the fxo and metashaders folders on every graphics change. We're not sure why the precompiled shaders are behaving so erratically in DCS. As dismissive as this post sounds, I emphasize with your issues. We're simply in the position of trying to raise fidelity - which is (as always) impossible without reducing performance.
  12. Many of our testers are just fine on 16Gb. Your experience is decidedly odd. What are your full specs?
  13. If you guys get any crashdumps, please attach! Thanks :)
  14. I think the poster misunderstood Wags? We don't intentionally change numbers in any case in the -14.
  15. Reproduced. Investigating.
  16. This is fixed internally and will be in the next patch on wednesday
  17. Can you PM me with your name? Thanks! Nick
  18. Quality will be worse using DXT5. But generally no significant issues beyond that. (except slow as heck export times, as noted by mithandra) :)
  19. Link to a comment in a thread. The question I was answering was identical to this one. :)
  20. Unfortunately that's an DCS thing that we can't solve. :( A seperate "Cockpit Textures" setting would be very useful in DCS itself.
  21. Manually. You scale the texture by the appropriate percentage and place it appropriately in the texture.
  22. The options menu has an option for Texture size/quality. Medium will load the 2nd mipmap (so 1/2 texture size) :)
  23. Try the mission again please, and ensure you don't pause the sim before switching seats. I don't know why your axis assignments are conflicted, but it's extremely unlikely to be caused by a training mission.
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