

theropod
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[turn off model visibility enlargement] Giant Civillian Traffic
theropod replied to theropod's topic in Object Bugs
yes and visibility set extreme. -
in cockpit and outside wiev, i noticed the civilian traffic looks as big objects from distance, first i tought that they are buildings which visible and placed at far distance but when i zoomed on them, i saw they are civilian car traffics. i took some screenshots about problem(bug) first is default wiev , second is in game zoomed and third is screenshot zoom.
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worther, thank you for your interest! i guess more noticable things will add to flanker with future updates. more data and more correction , i like the way that ED follows:)
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thank you all for your efforts and the fast relpy!:thumbup: another fix wish for lost activation keys:)
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1.5.1 death roll motion example roll.trk
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i have just recorded track with 1.2.16 version , saw that the anormal spiral of death was not exist on 1.2.16 version and i noticed that the falling motion seems more natural then 1.5.1 yes, there happens spirals again but positions has always changed while falling down and i noticed that the falling speed was slower than 1.5.1. but if you watch the same track on 1.5.1, it shows only spiral of death and faster falling speed. i tried falling tests on 1.5.1 and noticed there is another vesion of death trap, it is crazy aileron roll fall as seen on peters video. it is similar with spiral of death motion but only rolling version, again no position change, it ends on ground :) a little warning:) i have lost activations while testing that issue between 1.2.16 and 1.5.1:doh: 1.2.16.trk
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i have just saw this information but too late ,again i lost activation keys between 1.2.16 and 1.5.1 at every start! :doh: i hope they'll fix that issue on future felt from 13 to 11 key now:(
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thank you for reply dolphin, good to know that has reported i noticed the same and the same roll happened for me as free fall situation. i lost my engine while climbing and my aircraft begin fall from higher altitudes to the ground with that motion. no position has changed while falling
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MiG-29A as a Third Free Aircraft for DCS:W
theropod replied to TheFurNinja's topic in DCS Core Wish List
the idea is not bad but i voted 'no' for mig-29:) but any cold war area jets or trainer aircraft is acceptable for me. and i guess ED will continue to give us gifts on future. -
is there anyone using g940? i just want to be confimed by other g940 users, that problem still exists with current update.
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Frame drops when moving Throttles, Rudder pedals.
theropod replied to Stingray 537 Mongo's topic in Game Performance Bugs
that problem still exists with new update. again with only f-15:( -
thanks! all wip:) i hope devs can give the correct information about the rebound effect. it occurs on every position, no matter if you climb turn or dive, it happens same for all.
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brisse, thank for your reply! i can keep my position with opposite rudder and power, that can prevent entering spin but not always. thank for the information about pitot tube the main question is the critical aoa effect feels like rebounding on a surface. is that behaviour normal?
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yes, that behaviour has been noticable since Dcs 1.5 released. that feels like rebound but controllable with rudders. pushing hard the stick forward causes to exit from that situation but aircraft suddenly gains much more speed, is that normal?
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no, nothing installed like this. weird thing is , that happended after 1.5.1 update 1 and all aircrafts work fine except f-15 do you have any chance to watch my track?
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yes, i noticed that too. the inverted stall was not the reason to crash during my 1.5.1 test flights:) we entered the golden age of flanker i guiess, only high g stuctural damage left to add the flanker. wing flex added on current version and now it is time to brake it:)
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i hadnt check the flanker since 1.5.1 update, i just had a test flight and noticed that the flanker is flying more stable after 1.5.1 update. before current update there was nose up behaviour after takeoff and also at low speeds(more trim needed) but now, no more trim needed until your speed over 500kmh. overall, flanker flies much stable. Awesome improvement thank you ED!
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DCS 1.5 - An unofficial video about future cloud
theropod replied to Harke's topic in Screenshots and Videos
it looks early wip for now. cant wait to see release version. -
Frame drops when moving Throttles, Rudder pedals.
theropod replied to Stingray 537 Mongo's topic in Game Performance Bugs
i have similar problem with f-15 too, i had opened a tread for this issue on dcs f-15 section. and recorded a track. specially with moving ailerons causes to decrease fps before latest update i had no problem http://forums.eagle.ru/showthread.php?t=152492 -
thank you for your attention, i hope devs watch the track file. it is not an easily noticible problem, it feels like game stutter but not.
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i had noticed that issue while i was performing roll manoeuvres. when i move the ailerons fast to both direction ,that causes the fps start to decrase but nothing happens when moving slow. Very weird!
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is it only me?:(
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while 1.5.1 update 1 performans test , i noticed that the ,roll rotation move causes to decrease my game fps with f-15 when i move ailerons left to right fast ,my fps felt down 90 to 30. i recorded a track forgive me for my poor english but my track explains the issue. has anyone noticed the same fps drop? this weird problem occurs only with f-15. my controllers are logitech g940. aileron fps.trk
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thank you LN! mig runs smooth now, stutters gone.
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stutters gone with the 1.5.1 update 1, now game runs smooth at general.:) thank you ED!