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Everything posted by PeroperoDokkiri
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Hello! How about making it an option for those who need it and are willing to sacriface performance? Or an option to enable it in the editor for given area needed for particular mission? I just wanted to point out DCS is about to get a lot of new modules, and current modules are stuck in old engine, we had to wait long time for EDGE, It'd be a shame if we would have to wait few years over again before we get that fixed. Not to mention we will get more low n' slow airframes into the game (helicopters in particular), You could easily win over whole rotorhead crowd if You pay attention to what we need. Thanks! PS. We already have simulators offering colidable trees with better performance than current DCS engine.
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Exactly. I cannot believe it- new graphic engine for flight simulator being developed, we have 2013 and it won't have colidable trees (insert all the simulators we know have that feature including some ancient titles who had it nailed many years ago). Its XXI century where I live!
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Flight Dynamics 1.2.5. vs 1.2.6. something wrong?
PeroperoDokkiri replied to VanjaB's topic in DCS: UH-1H
Saturation cuts off edges of virtual joystick movement, so it is used with rest of the imput. In other words if default 1 cm movement of rl joystick= 5cm in game, You can make it 1:2, or even 1:1 but You wont be able to move virtual joystick all the way up/ down/ left/ right. In FSX You don't need much adjustments, I believe there is something like "sensitivity" settings there, You need it to be 100% sensit. ,0%deadzone, and 100% realistic for helicopters. Then download Helicopter Total Realsim and then find approprate profile for Your helicopter to be loaded with HTR. -
llya on cross capatibility of aircraft
PeroperoDokkiri replied to SlipBall's topic in Western Europe 1944-1945
Will I be able to fly in WWII with my Huey? -
Rotorlib is nowhere near DCS engine. We don't have vortex ring till this day in TOH. Arma 3 got dumbed down, people over BIS forums are furious about it. And it won't get rotorlib in the future at all according to recent change in Arma developement, and actual developers posts. I personally was really close to ask steam for refund after developers admited we were lied about getting advanced physics for helicopers in A3. I won't buy any other product from BIS ever. They'd rather release take on mars than fix toh issues. screw them.
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Flight Dynamics 1.2.5. vs 1.2.6. something wrong?
PeroperoDokkiri replied to VanjaB's topic in DCS: UH-1H
I'll just quote.. myself this time;) " In Helicopter Total Realism for FSX by Fred Naar You have an option to insert stick lenght so the program can calculate sensitivity settings for given cyclic. We could actually use this option in DCS, I am getting G940 so I can mod it into a long stick, I am wondering gow it's gonna work. Right now I have cyclic axis saturated to 90 and it works ok for my stock Top Gun Afterburner II with removed cenering spring (maybe a lil bit difficult in actual forward flight, helicopter rolls left and right too much for me)." If such calculator is too much to ask, simple option presets "standard" (stock stick) and "full sized" (moded full length stick) would do the trick followed bo minor fine tuning using saturation options for cyclic axis. -
Flight Dynamics 1.2.5. vs 1.2.6. something wrong?
PeroperoDokkiri replied to VanjaB's topic in DCS: UH-1H
In logitech profiler check "report combined pedals" or "combined axis", or whatever it's called. It makes DCS recognize otherwise two axis pedals into single axis one. Here is a quote from rl Huey pilot about this module posted over Hovercontrol forums: "If you are going for realism as far as flight models nothing comes as close as DODO man. DCS Huey is fun but does not fly like the real Huey. Extremely too twitchy and hard to fly. The lateral roll is way off. The real Huey is very stable and really easy to fly compared to say a Jetranger. My other main issue is that real helicopters don't settle with power nearly as easy as they have them do in DCS. Sometimes it's actually hard to demonstrate settling with power for check rides and such. It's mostly a high hot thing coming in somewhere heavy, at a high altitude a little too fast and you misjudge the wind, that's when it will get you, on 90% of steep approaches you'll never even come close unless you are shooting it in a 8+ knot tail wind. If you wanted to set the controls as real as possible in DCS you'd play game mode, with sensitivities turned way down and then it begins to get a little closer. On a good note, DCS is great and the rotor RPM management is amazing, like cavscout said. The translational lift is also a great feature, I like the shake and sounds are amazing. The cockpit layout and graphics are great as well. The startup is close enough for a sim and getting to shoot things is always a plus : ) If you like one sim over the next that's great but to say its because it's more realistic isn't necessarily true. I fly DCS, FSX, and have been loving X-plane lately again I get into kicks. The perfect sim would incorporate features from all three : ) " I made the most interesting part bold. My reply was, this module was made with full sized long stick to be used as collective. In Helicopter Total Realism by Fred Naar You have an option to insert stick lenght so the program can calculate sensitivity settings for given cyclic. We could actually use this option in DCS, I am getting G940 so I can mod it into a long stick, I am wondering gow it's gonna work. Right now I have cyclic axis saturated to 90 and it works ok for my stock Top Gun Afterburner II with removed cenering spring (maybe a lil bit difficult in actual forward flight, helicopter rolls left and right too much for me). -
SEAKING FTW!
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Flight Dynamics 1.2.5. vs 1.2.6. something wrong?
PeroperoDokkiri replied to VanjaB's topic in DCS: UH-1H
I don't know what's the tehnology behind this option, but i had it checked on all my axis before 126 path and cyclic imputs were somehow easier to make even with no saturation. Now with 126 you can clearly see especially with collective that it's movement is delayed and somehow dampered. I use it on rudder because I have two axis pedals from logitech driving force pro, and when i use option to report them as single axis left pedal imput "shakes", with slider option that distortion is reduced. EDIT: how about an option to set separate axis for each rudder pedal? -
Flight Dynamics 1.2.5. vs 1.2.6. something wrong?
PeroperoDokkiri replied to VanjaB's topic in DCS: UH-1H
Guys make sure You have "slider" unchecked in axis tune option, and Hydraulic System is ON (next to force trim switch between pilots). I dont have any delay and finally can control the helicopter without full sized long stick controlls. I am using tm top gun afterburner 2. -
Excessive airframe rocking on engine runup?
PeroperoDokkiri replied to Baggy MacDouche's topic in DCS: UH-1H
i wouldn't actually mind having a bit of shaking throught the whole flight. -
I cannot believe how great DCS looks with Your mod put over DTAC. Great milestone in texture mods for us rotorheads. Thank You!
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I cannot imagine flying Huey w/o separate rudder and cyclic. On the other hand once You get these and spend some time practicing You will find Mi-8 boring. That's how much fun You can have flying twin blade Huey. Nothing in sim world beats winning with machine that apparently tries to kill You every second!
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With the slick version I would like used all my other repaints...
PeroperoDokkiri replied to Skulleader's topic in DCS: UH-1H
Hi guys! I have downloaded Canadian SAR repaint, here is my descr lua: livery = { {"civ_uh1_main_dam", 0, "Canada_SARS", false}; {"civ_uh1_main_dam", 2, "uh1_spec_solidskid", false}; {"civ_uh1_tail_dam", 0, "Canada_sars_tail", false}; {"civ_uh1_tail_dam", 2, "uh1_tail_spec", true}; {"civ_uh1_main", 0, "Canada_SARS", false}; {"civ_uh1_main", 2, "uh1_spec_solidskid", false}; {"civ_uh1_tail", 0, "Canada_sars_tail", false}; {"civ_uh1_tail", 2, "uh1_tail_spec", true}; {"uh1_main_dam", 0, "Canada_SARS", false}; {"uh1_main_dam", 2, "uh1_spec_solidskid", false}; {"uh1_tail_dam", 0, "Canada_sars_tail", false}; {"uh1_tail_dam", 2, "uh1_tail_spec", true}; {"uh1_main", 0, "Canada_SARS", false}; {"uh1_main", 2, "uh1_spec_solidskid", false}; {"uh1_tail", 0, "Canada_sars_tail", false}; {"uh1_tail", 2, "uh1_tail_spec", true}; {"uh1_weapon", 0, "uh1_weapon_blk.bmp", true}; {"pilot_UH1", 0, "pilot_UH1.bmp", true}; {"pilot_UH1_helmet", 0, "pilot_UH1_helmet_B.bmp", true}; {"pilot_UH1_patch", 0, "canada_pilot_patch", false}; {"Gunner_UH1", 0, "gunner_canada", false}; {"uh1_cov", 0, "canada_sars_cover", false}; {"UH1-cpt-door", 0 ,"UH1_door_c_",true}; {"UH1-cpt_karkas", 0 ,"UH1_karkas_c_",true}; {"UH1-cpt_karkas2", 0 ,"UH1_karkas2_c_",true}; {"UH1-cpt_panel", 0 ,"UH1_panel_c_",true}; {"UH1-cpt_central_box", 0 ,"UH1_boxs_c_",true}; {"UH1-cpt_dev2", 0 ,"UH1_dev_2",true}; } name = "Canadian SARS RED" countries = {"CAN"} And here is error I get in DCS: -
I hope Belsimtek keeps releasing quality helicopters. There are many guys working on planes, Belsimtek already has experience with choppers that they will profit from in the future. I am so gratefull for them for releasing my two dream helicopters for DCS. Even for FSX/ Xplane there aren't any decent Mi-8 releases, and even though FSX has two commercial Huey's none of them comes even close to what Belsimtek did. AND THEY WERE EXPENSIVE ADDONS FOR FSX!
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thank you!
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That's awesome since I am Huey and Mi-8 only:D Where should I put it? Into the same seasonal dirs as the other files in package?
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Yeah, I know WHERE it is, but I am wondering WHAT does it do:D
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Thank You for evergreen skin! I have one question You might be able to answer. How do I set the sim to use black or grey cockpit with each skin?
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What's optional noise file?
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Nealius, hope You are thinking about:
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Hi upuaut! I have no idea what is that thing on the door. Here is another photo, no sign this time: http://www.airliners.net/photo/Evergreen-Helicopters/Bell-205A-1/0492966/&sid=46fbedb34941620702f8691981ad9e2f cheers! EDIT: And another one w/o sign: http://www.airliners.net/photo/Evergreen-Helicopters/Bell-205A-1/0009411/L/&sid=b793e8528f9c78e23704912e630d7519