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9.JG27 DavidRed

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Everything posted by 9.JG27 DavidRed

  1. ^^yes and no :) both sith and you are right. the box starts at 4k for the p51 and at 6k for the 190. i dont see any reason why to have that difference.(as you pointed out, they are the ~same size/shape) but that box, is actually, when viewed from certain angles, infact a big dark dot.very obvious at times.and in certain situations definitely easier to spot than the lod models. but then there is the fact that its green and sometimes just blends in perfecetly with the terrain behind/underneath. and as i also showed, becomes partially, or even totally transparent at certain angles.this also means, that when viewed from an angle, where the box should still be visible partially,but the distance is great enough, so that the actual visual part of the box becomes tinier than a pixel, and therefore doesnt get rendered at all, although it should be, as without that "invisible bug" it would still be more than one pixel. so yes and no, the box, when lucky and not transparent+not blending in perfectly with the terrain, can be easier to spot than the lod model, but the lod model even if not as obvious as the box in certain situations, will be visible no matter what.(it can be very hard, and you may have to have good eyes to spot it, but at least its possible, and i prefer that any time than searching for an invisible box) @cminer or all others interested...its even for my rig no problem at all, to just use the farthest lod model for each plane instead of the box performance wise.note, this will not make spotting all of a sudden way easier, but it gives you at least the chance to spot something in certain situations, whereas the box makes this impossible. a big improvement with using this instead of the box is though, that you can identify planes way farther out.(keep in mind though, that your settings play a big part in this as well, and whether using or not using MSAA makes a huge difference).also its just a different style of spotting planes without the box.i noticed i became aware of planes because i saw the red spinner of a p51 flying above a forest for example, or that i saw one pixel of the white stripe of the wings, and only then noticed the other few pixels representing the plane. BUT: i definitely hope for a quick and solid fix from ED, as this is a really important thing in my view, especially for wwii, although it affects probably all flyables.a solid fix which will make it redundant for everybody to mod their files.
  2. should be possible with hitting left Ctrl+F11, then you are in free camera mode...then just scroll on the mousewheel to move to your desired place.
  3. well, i would prefer to have this either confirmed or disproved by someone official from ED, and if confirmed, to see a global fix, so that the community does not get divided with mods.
  4. my approach on this shows that there is possibly a bug in regards of lods? http://forums.eagle.ru/showthread.php?t=131673
  5. ^^it would only need one 3d modeller, either from ED or the modding community to add this missing polygon on the box, and also change the colour of the box to dark grey instead of camo green, and i think spotting aircraft would all of a sudden become way better.
  6. ^^ :), once i got rid off my flu, i will try.
  7. ^^yes, but as soon as the servers use a proper integrity check, its granted that all people have to have the same file.so it can be avoided that people just use a lod model of a b52 for example.
  8. from my testing it seems, that as long as the "real" lods are used meaning for example P-51D_lod5.edm, it will take advantage of the colour of the skins....but when switching to the box, it will always be that green box.obviously, in most circumstances, it will appear dark, almost black, but when viewed from the wrong angle, it will show up green, and blend perfectly into the surrounding.or worse, if viewed from beneath, it will become invisible. a simple test i did, was just to change the line, where the ld_tec.edm is used, and let it use the farthest lod model of the aircraft instead.i noticed that this way, its easier to identify planes at farther distances, as the skins are rendered still.also, the problem of disappearing planes above you was solved with this.still, its not an ideal solution, as it doesnt make any sense to have a still pretty detailed lod model visible out at ~7km, where it only consists of "3pixels", wasting resources.alhtough with using the least detailed lod model for the p51, i didnt notice any performance difference. but when using only the most detailed P-51D.edm lod model, and had +20 planes in a mission, at least my pc suffered heavily in performance. EDIT: yes checked for the dora, and the box is there as well.only difference is the distances where lod models switch.the box will become visible at 6k for the dora for example. i guess it would be a easy job for a modder make sure this box doesnt become invisible and change the colour as well...as for box size, i dont really think its necessary to make it bigger.as long as the colour is not this camo-green, and as long as its granted that this box is visible from all angles, i think it would be a big improvement in aircraft visibilty, but yet stay realistic. but i would defintiely prefer to have ED look into this, and fix it.and then release it in a patch so that everybody plays at an even field.
  9. well, preferably, ED would make sure that this "box" (ld_tec.edm) does not become invisible at certain angles and that they also change the colour.i would imagine this must be a really easy fix for them. but yeah, in theory you can adjust the file(s) of the server, and then run an integrity check on it, to make sure that everybody who joins the server has the same file.this would mean though, that all other players, who did not adjust their file(s) and use the stock files, would not be able to join. it would be great if somebody with the abilty(i guess 3dsmax would be necessary?) could create a mod and just make sure this box does not become invisible and also change the colour, and release it to the puplic. but ideally ED would implement such a change officially.
  10. same for F86 @ 6+km this "ld_tec.edm"-box is used. interestingly though, it seems the F86 doesnt use any lod models except the very detailed one up until 6km distance where it then switches to the "box", and nothing in between.
  11. hey guys! ok, first of all, in my view, dcs does a pretty good job in general, when its about aircraft spotting.certainly better than any other sim, ive flown so far. but does it mean its perfect, or does it mean that there is no room for improvement?certainly not in my opinion. i know, there are several threads about aircraft visibilty already, but i think this still deserves its own thread. also im posting this here in this subforum, as i didnt check all other aircraft, but this is true for both the p51 and the fw190(i assume, that this is also true for other aircraft though) to make this post a little shorter, i will demonstrate this only with the p51.i assume im certainly not the first person to notice that, but as i havent seen anything about this on the forum, i thought i will give it a go. i always had the feeling,that the far distance "dots" and how they appear/disappear at a certain range is strange.for example i became aware, that when a contact is above you, it will pop up only at closer distances, than if it would be at the same altitude, or below you.also,that the contacts at higher distance blend so perfectly into the terrain, was suspicious as well. so i had a closer look at the lod models in DCS World/Bazar/World/Shapes/ first i looked at the file, which seems responsible for the individual lod models of the p51, and when they switch: P-51D.lods model={ lods={ {"P-51D.edm",50.0}; {"P-51D_lod1.edm",100.0}; {"P-51D_lod2.edm",200.0}; {"P-51D_lod3.edm",300.0}; {"P-51D_lod4.edm",500.0}; {"P-51D_lod5.edm",4000.0}; {"ld_tec.edm",20000.0}; }; collision_shell="P-51D-COLLISION.edm"; }...so there are 6different lod models, and a suspicious file called ld_tec.edm. i began to open them in the dcs model viewer, and i was surprised to see, that even P-51D_lod5.edm shows still a really detailed model of the p51. just to compare, the closest one you will see: P-51D.edm: and the farthest lod model: P-51D_lod5.edm: so then i opened the "suspicious" ld_tec.edm file, which you will see at a distance of 4km or higher: ld_tec.edm: ok, its a block,a green one, probably not the best colour chosen, and would explain why distance contacts "dots" sometimes blend so perfectly into the terrain, that they just disappear within it, even if you know where to look. but to my surprise, when i began to look at this block from other angles, it became apparent, that this block becomes transparent when viewed from below: if you move it more, it becomes totally invisible: so to confirm that, i edited the P-51D.lods file, so that the ld_tec.edm "lod dot" doesnt only appear at 4km distance or higher, but already really close(i think 60m), and this is what i got: so it seems, that when looked at certain angles, planes disappear at certain distances, depending on the file, completely, regardless of zoom or resolution. this is also happening with the FW-190(only difference its happening at >=6km), and very likely its true for other planes as well i dont know, maybe im overlooking something here, or just dont understand what im seeing, but it seems, that this ld_tec.edm file was more intended to represent a far distance lod model for ground units which you will not see from underneath anyway?or is this really intended?if so why? if it is indeed not intended, than i would assume this is an easy fix?
  12. what i personally dont really understand is, why so many people are concerned about their activations? if you have used all 10 of a module, it will generate 1each month anyway...how often do guys really change something on their hardware or os?
  13. ^^this is my interpretation as well... nevada is still the first map beeing released for edge. strait of hormuz is the first combat map released for edge.
  14. these "there are other wwii sims out there, so dcs should only focus on modern stuff"-posts are getting old. fact is, there is no wwii sim out there, which comes even remotely close to dcs flight models and general fidelity...so no, for me and some others, there are no wwii alternatives out there. i could also say, that im not interested in the mig21 for example, and that its a wrong approach to develop such a plane as well because i dont like it :)...but that would be just ignorant and totally wrong.while i may or may not like this plane, there are plenty of customers who love it. the more customers ED can attract, the more income they will gather and the more we can expect as customers.better for all of us in the end. and if they release a cessna 172, i will buy it. horray for dcs wwii.
  15. nope, they are under the training section, accessible from the dcs main menu. edit: oh and yes, thats definitely austrian accent i can hear.
  16. for now, i always took a 500sc or 4x50sc and pulled high g's to break the wings.but this takes too much time... sithspawn's solution would be ideal.
  17. i was thinking about doing that as well, but doesnt the explosion happen in the center of the airplane?how did you get it to explode on the wing?
  18. ^^this!if done right, you just center the stick...if you touch down too hard, you will need slight forward stick position to avoid balloony.
  19. same here, but is there already a release date available?
  20. ah need to check them, havent even noticed there are training missions now....austrian accent is welcome :)
  21. well, as i said, its the seasons which are broken somehow...when just changing the weather, but using only one season for all 4missions, then its working fine. EDIT: btw, thx very very much Interceptor! i will give this a try tomorrow!
  22. ok Sabre-TLA, are you sure you really tested my missions and dont just claim so to make me shut up? :) as i first thought, that something is wrong with my installation, we tested this now on four different systems, and every time with the same outcome... with the above posted missions, its loading randomly until the last season is loaded,...and íts stuck with it.(on all 4 machines, once the last season showed up the first time, we did 20 more tests) testing this i am convinced that this is a bug. but, now when i changed the missions so that they all have the same season, but just different weather conditions, it all of a sudden worked! THOUGH, one minor bug showed up as well...in one missions its supposed to be clear sky, and first thats working fine(at least when you load it as the start mission), but once the other missions have been loaded, and after that the "clear sky" one loads up again, its still clear sky, but the ground textures look like there is overcast.they are very dark.sometimes you also can see a that it seems to be affected only within a big square around you, as on the horizon you then can see much brighter "sunny" textures in the vicinity. here they are: note: that i didnt rename the missions from the one above, but i set all 4missions to Fall textures, and changed the cloud settings to: -clear sky -cloudy -overcast -overcast+snow random-fall.miz random-spring.miz random-summer.miz random-winter.miz
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