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Everything posted by Raven434th
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	I'm glad you said this...we've been beating our heads against a wall regarding this issue. I gotta wonder if it's not the type of target that's causing the problem?
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	I give up!!!out of 4 weapon releases... 2 misses on waypoint one, 2 hits on dam.
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	I've got to weigh in here...The Grimreapers and spudknocker utube videos are a godsend.If it wasn't for them ,I probably wouldn't have continued buying modules.It's wayyyy to much to remember all those different set ups as I have most of the modules purchased. Start up procedures????...faagetaboutit. Auto start for me. IMO this needs to be addressed somehow in terms of consistency in the control set up interface.But then again that's what the new lock on is all about (I think??)unless that not the case?I wish they would give us a better way to keep things organised for hotas setups.In all fairness I have no idea what that would be.I think most people know what I'm getting at here.I pity the coder that has to deal with control stuff.
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	Well the plot thickens cause I decided to try the attack on another target area, and using the same method scored 4 for 4 hits on the targets at the dam...I then switched to another aircraft (as I was out of gbu's) and reattacked the first waypoint target....MISS. So I don't understand what's going on at waypoint 1 that keeps throwing us out of wack.The interesting thing is ,It should be much more difficult to attack the dam then a flat open area such as waypoint1.BUT the simple fact that a 4 for 4 attack say's I'm doing it right.I,m gonna try again today....report back.
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	HMMM...dunno whats going on ,I am able to lock the truck...the weapons track....but in final leg fall 100-200 long.
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	I can't get dcs to make a track file of this mission...but here is the mission. Try to hit the targets at wpt1 with hornet loaded with gbu-12 and target pod. Dam The Torpedeos.miz
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	code is 1688 on both weapon and pod...target is static.
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	I've followed this procedure posted in the bug thread and I'm CONSISTENTLY MISSING THE TARGET BY 100-200 FEET.Same for other player in mission. procedue: GBU-12: Master Arm ON Select A/G Select LGB Release AUTO MFUZ OFF EFUZ INST CODE: **** (of your choice via UFC) **If designating from your Litening pod, find target: Make sure to toggle LTD/R to ARM Make sure TRIG is "boxed" on FLIR DDI TDC Depress (sets desired target that you have found via Litening pod) Hold weapon release after release cue starts to drop (around 4 seconds). Shortly after weapon releases: Depress the trigger so indication on FLIR DDI goes from LARM to LTD/R (which is how you know the laser is firing). Maintain laser on target without masking from aircraft, remaining onboard ordinance, or terrain. Boom. Target destroyed or damaged (depending on target and size of LGB). I've tried this with BOTH holding the trigger and single press for LTD/R. My result is a MISS. Is there an issue with laser guiding on the hornet?
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	Turn off shadows and pick noon time of day so we can see the cockpit clearly.This for tutorials of course.Thank you.
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	one word...Apache....
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	It should be straight forward...yellow and name of unit and amount of damage or destroyed comes up on left side, red if its dead. nothing more. This worked as it should before this last patch. I'm not talking about the multiplayer messages...just the BDA in single. Its bugged. Just played as a blackshark..works as it should...maybe its only the AV8B?? edit: Does it in the F-14 as well.
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	I know what it is...and I'm fine with it...I'm just reporting that it's reporting the wrong kill. It should say that the unit that died was the unit I shot ,not my aircraft as the one that was shot. Something went wrong ,as I've never seen this report as a wrong kill before.
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	Destroyed 2 shilka's with mavericks in a AV8B and they came up as MY aircraft being destroyed on the left side of the screen.
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				[BUG] F-14 Won't Launch From Carrier, All Parameters Met
Raven434th replied to SonofEil's topic in Bugs and Problems
I had this problem today as well. I fixed it(I think) by doing TWO things...first ,I made sure in the ME that the carrier was set to 0 speed as it was shaking the aircraft....then I reset the U key while on deck to toggle me in and out of the shuttle as people have mentioned above. Then it worked. Take note that it could be the movement of the carrier that's messing with the shuttle as well. - 
	ED...you need to tell us these things so we don't go on a goose chase trying to find out if something went wrong!! All you had to do was put it in the update thread.
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	All is working as it should now...thanks
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	My mistake...it was the sidewinder training mission ,not instant action. If that makes a difference.
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	I just CTD'd in Sidewinder training mission when I was about to gun the Su-25t. It had already been damaged in a previous gun run and I was about to finish it off when ehhhhhhhhh CTD. EDIT: I forgot to delete the fxo and shader folders with the new update,so this my be the problem.
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				[NO BUG] RWR / Jester picking up launches on other aircraft
Raven434th replied to backspace340's topic in Bugs and Problems
With all that said...will the RWR code be available to other aircraft in the sim? We can't go on having all this inconsistency from module to module. Things need to be looked at as a whole.(where its applicable of course) - 
	The out of range diamond cue doesn't disappear when in range. It stays on throughout entire approach.This isn't mention in the manual that I can see...only in the training mission...so I don't know if its a mistake or not.
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				[NO BUG] MRL will not allow the locking /designate of target
Raven434th replied to Raven434th's topic in Bugs and Problems
I figured out whats going on: I have two buttons mapped for full and half action...In all modes other than MRL ,a full action is a working command AFTER a half action command....in MRLS it will only work if full action is pressed WITH half action pressed at the same time. Dunno why. - 
	MRL mode will not allow the locking /designate of target in RIO training mission. as soon as the slew covers the target it disappears(is it closure notch due to a static target?) shouldn't be as its a pulse mode correct? EDIT: I can lock it with the VSL ...just can't hook it on radar screen. Don't know if this is the right way or not.
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	Can't Hook Own ship in tutorial For the radar in The TID...won't lock at all. Is this a bug ?...
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				[DCS Bug] Training missions are't loading properly
Raven434th replied to Raven434th's topic in Bugs and Problems
Could this be what's also causing the stuttering?? - 
	Training missions aren't loading properly. When first loading a mission there's no sound track...only text. If I reload the mission, sound track activates and plays as it should. What would cause this?
 
