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Everything posted by The_Fragger
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2 additional coders are soon starting to code the rest of the BO.
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That was before DCS Engine changed. I remodeled and textured every helicopter almost from scratch to fit to the new look of the engine....and YES ! External Texturing is 100% done.
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- bo-105 skins
- dcs bo-105
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(and 1 more)
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Hi, also nochmal zum allgemeinen Verständnis Die BO-105 wird auf biegen und brechen weiterentwickelt. Das Problem ist zur Zeit nur das unser Coder, so wie es scheint, einen recht anstrengenden Hauptjob hat und sehr(!) selten Zeit hat. Das ist zwar bedauerlich, aber jeder versucht heutzutage über die Runden zu kommen.
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2 Versions are done on the 3D/Texturing side (PAH1A1 / VBH) HKP External Texturing / Modeling is done -> I am currently on the Cockpit. The KLH (South Korean) will be made as an AI Aircraft due to the Lack of infos. The search for a coder replacemnt is currently on the way.
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4K Textures. About 20 of them. I used UDIM only on the Main fuselage. I keep it as simple as possible
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The collaboration with RAZBAM ist still active. The Coder has a new MAINJOB (!). One cannot assume that everyone has 98% of the time to take care of a module. The long lasting time has nothing to do with me or RAZBAM. These are a chain of negative events over which I and RAZBAM have no influence (!) We need to face that and make the best out of it That's life. Thanks
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All HKP Addons baked and merged. Ready to Texture the swedish Jättebra-Version:)
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Will this version be modelled as well?
The_Fragger replied to 1.JaVA_Platypus's topic in BO-105 PAH1A1
not at the moment -
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3dsmax_mMbxfIXj80.mp4 HKP Launcher's Highpoly work.
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Just to avoid any confusion about FPS. I Read something about the Main-Rotor is much too high poly Please keep in mind that that effect results in baking the High-Poly mesh on the Low Poly one. It may look like killing FPSs, but that's just a game on tricking the eyes. The Normal Maps are overriding the hard edges
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Some modifications on the VBH's cooling. Since the VBH was designed to just fly without weapons, and/or heavy loads. They changed the Engine-Exhaust for the PAH due to hard heat generation.
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3dsmax_RmGOqR9T00.mp4 Grabbing the eye of Sauron (WIP)
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Rigging Done ! Thought I do some Character-Posing
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3dsmax_XjiSwkaiav.mp4 3dsmax_ywbGsR8jcK.mp4 Pilot rigging Madness
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Sorry ! lol ! I meant the high Blade Pitch Noise
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3dsmax_fKz6sJDoTG.mp4