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The_Fragger

3rd Party Developers
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Everything posted by The_Fragger

  1. Improving Pilot's look (me) and adding details...
  2. One should always work with 4K textures (just in case) to keep quality/details when resizing them to a lower Res.
  3. Hi. My model has over 64 so you're pretty good with 10. Not pretty sure what the normal Number of materials is but you should have an eye on the Texture size. Light texture for example are not in need to be 4k.
  4. WIP Progress on the "new" Pilot / pilot's body
  5. dds eg.: includes MIP Maps. Usefull for calcualting textures down. There's no need to have Full-res textures when object is far away... Also. JPEG doesn't support alpha channels.
  6. I am not very familiar with Buildings, but I once built a Tower and I did it the same way and it works.
  7. collision boxes are mainly for damage identification. Collision lines are the one's which are colide sensitive. These lines must be placed everywhere on the Model to cover every possible collision. All lines and Boxes need to have a proper naming which one can grab from Modelviewer. Example:
  8. BO-105_Flyby_A.ogg Flyby sound (F3) done thanks to MACBEA ! M
  9. White is completly transparent here for "TEXT" . The more you go to black, the more you don't see of "TEXT". Here in the example I made it 50% grey. Meaning, you see the "TEXT" 50%.
  10. For glass, you can control the opacity with the grey level in the Alpha channel of your Color map. Like said. you don't need an opacity map. The Alpha channel will be used from the color map. So you need to add the Alpha in the Colormap.
  11. There's no need to apply a texture to the OPACITY Slot (This will be handeld by the "BLEND"). You just need to have an Alpha Channel in your texture.
  12. Did you also add the Collision Lines ? These are very important: Additionally - there are some lines of code necessary to colide perfectly.
  13. Vibrationen bei hohem Blattanstellwinkel und Turns sind jetzt auch gemacht 3dsmax_Z1lQOJ7H8R.mp4 3dsmax_MM8oqqcpDJ.mp4
  14. 3dsmax_Z1lQOJ7H8R.mp4 3dsmax_MM8oqqcpDJ.mp4 Added Vibrations's anims for high Blade bitch and banking
  15. Schau ma mal wie die Welt vom Cockpit aus aussschaut
  16. Coder is very (!) busy at the moment and have not much time for coding.
  17. One needs to be careful with the ARGs for external otherwise you'll get in animation-conflict with the AI aircraft
  18. ModelViewer2_gwRSI8MD23.mp4 improving Blade's blur to look more realistic ...
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