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Everything posted by CallsignPunch
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I think we might be interpreting the idea a bit differently. You're absolutely right that properly maintained aircraft can last decades, especially with meticulous upkeep, but that's exactly why I’m suggesting a simulation of that maintenance loop. The idea isn’t to simulate aircraft falling apart randomly, but to create a system that rewards good maintenance and penalizes neglect or pilot abuse, just like in real aviation. As for your PA-28 example: it’s a great platform and built to be durable. But it's built for training and simplicity. Now if someone were to constantly over-speed a jet engine, hot-start it, or mishandle throttle settings, even the best-maintained engine would degrade prematurely. Multiply that by combat aircraft flying in harsh conditions, with extreme maneuvers and high-stress components like rotor systems or turbine blades, and degradation becomes a real factor, even with routine maintenance. The goal here isn’t to simulate “broken-down jets” or create a random failure lottery. It's to introduce persistent aircraft identity, flight hour tracking, pilot handling logs, and a structured maintenance system where mission makers or virtual squadrons can choose to simulate wear and perform inspections or repairs between missions. I do agree that a more elaborate failure model tied to specific aircraft is the real key, ideally with the option to simulate scheduled maintenance and pilot-induced stress. That way, high-fidelity modules like the AH-64 or F-4E could reflect how operational tempo and crew behavior affect readiness, without being unfair or unrealistic. I totally appreciate the dialogue; it’s good to explore all angles on how DCS can continue to evolve.
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I’d like to propose a major addition to DCS Core that would deepen the simulation experience for both single-player campaigns and multiplayer squadrons: a persistent aircraft maintenance and degradation system. Core Concept: Aircraft and their systems should wear down over time based on: Flight hours and engine cycles Pilot handling (e.g., over-G, hard landings, over-torque) Environmental exposure (desert sand, saltwater corrosion, cold weather) Maintenance performed (or neglected) by mission designers or logistics scripts This would mean a way to assign specific serial numbers to aircraft and the maintenance record stays with that particular aircraft. Proposed Features: Aircraft Serial Numbers where in DCS or your squadron, you can have specific aircraft serial numbers Component wear and tear that accumulates mission-to-mission, pilot abuse or care, and environment like desert or ocean. Failures triggered not only by combat damage but by long-term stress, poor maintenance, or harsh conditions Mission editor options to conduct routine maintenance, repairs, and inspections Optional “Maintenance Status” window or digital maint. logbook showing aircraft condition before flight System degradation like engine spool times increasing, longer startup sequences, reduced sensor accuracy, hydraulic lag, etc. Example Applications: In a multiplayer squadron: AH-64s that repeatedly perform hot landings or overtorque rotors without maintenance might suffer drivetrain or sensor failures on later flights unless serviced. In single-player campaigns: A neglected aircraft in a harsh environment may gradually show reduced performance or suffer critical failures mid-mission, encouraging smart flying and logistics. Why This Matters: This would raise immersion, reward disciplined flying, and add a whole new layer of realism and mission design. It turns logistics, planning, and maintenance into part of the game loop, just like in real-world aviation operations. This system could be opt-in and customizable to suit both casual players and hardcore milsim groups. If the devs are reading this, thank you for the incredible work you’ve done so far. A system like this would push DCS even further into the realm of full-spectrum aviation simulation.
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I agree, but hopefully pressure through these threads will get things added to their long list of "To-Do's"........squeaky wheel gets the grease. If enough people people are wanting SOAR birds (AH-6M and MH-6M should hands down be their next helo module, it wont but should), maybe we'll get them in 2040 and beyond.
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Well with them doing an F-35 they cant use the "too classified" excuse for pretty much anything anymore. That ship has sailed as we know know they can pretty much do it all. So yeah the MH-47 stuff should be done or at the BARE MINIMUM M134's and a refueling probe.
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So I feel we've heard before from A-10 guys that this module is a bit underpowered from the real thing. I'm aware of the difference things like temp, weight, and density altitude will have on performance, but if indeed the DCS A-10C II is underpowered or "rumored" underpowered based on data that is publicly availible, couldn't ED just bump the engine power in the code by say 5% or so? Any real A-10 drivers swing by the forums and have any thoughts on the performance of the module compared to the real thing....sure it's a pig and generally underpowered all around, the module just seems even less performing than what I remember from my days controlling CAS. Cheers!
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Thanks guys....still looking forward to it!
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ED or any F-15C SMEs know if the MISP II has the big Passive Attack Display screens on the right side of the cockpit? Wondering if the new module will have it. Cheers!
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F-35A Announcement discussion mega thread.
CallsignPunch replied to LimePartician's topic in DCS: F-35A
This.......all the fan boys should go enjoy the arcade jet in MSFS.....this thing could ruin DCS Multiplayer. Make it happen Cap'n! 2026 and Beyond for both the E and F......pretty sure the C is your best selling module. The Super Hornet is the next logic choice financially. -
Given the explanation of how they are saying they are going to do the F-35, ED sure can't say they couldn't do an early block super hornet anymore. Pretty sure the legacy hornet is the best seller they have.....ED can you imagine the sales on a Block II or III E and F model pack? Make it happen for 2026 and beyond!
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Serious question for ED, are these wishlist treads actually worth us posting in? In the years I’ve been on here, I don’t think I can remember anything I saw in a wishlist y’all actually did apart from what was already planned… Just curious before I throw in my vote for the parking spots request, Pri-Fly light control, asking if we can get at least 2 client slots in pri-fly, and re-request a simple G**D*** IFLOLS trailer. Again just wondering if the requests of the little people even matter….Happy Thanksgiving.
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untilEvery Saturday night, our air wing engages in Operations Nights, marking a highlight of our weekly activities. These sessions are dedicated to large-scale training exercises or, during deployment periods, actual combat operations. When not deployed, our focus shifts to extensive training scenarios, including joint operations with allied forces, carrier qualification, and cross-training to enhance versatility and teamwork. These operations nights are not just about refining skills but also about executing complex maneuvers and strategies in a more dynamic, challenging environment. They provide an excellent opportunity for our pilots to test their mettle, adapt to diverse scenarios, and maintain the highest level of readiness, whether in training or in virtual combat situations.
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untilEvery Thursday night, our air wing embarks on dedicated training, a pivotal part of our weekly routine. These training nights allow pilots to hone their skills under the guidance of experienced Instructor Pilots (IPs) and Flight Leads. Focusing on specific tasks or structured training programs, these sessions are integral for both individual skill enhancement and team coordination. To elevate the realism and efficacy of training, we often incorporate roles such as Landing Signal Officers (LSO), Air Traffic Control (ATC), and Joint Terminal Attack Controllers (JTAC), providing a comprehensive and immersive learning environment. Whether you're refining your tactics or mastering new maneuvers, these training nights are key to our squadron's proficiency and readiness.
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Hey guys, I'm moving into the Varjo Aero from my G2 and looking for recommendations for sound and mic. I liked that it was integrated on my rift S and G2. Personally I'd rather not do speakers but earbuds or headphones with built in mic. What are you guys running with the Aero? Thx!
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The 107th Virtual Fighter Squadron "Red Devils" is the premiere A-10C squadron in DCS World and is the first squadron of the coming Virtual Air National Guard. The 107th vFS is a MILSIM heavy squadron, but accepts pilots of all skill levels. We chose the Air National Guard for realism as it is easier to emulate the part time schedule. The 107th vFS and vANG as a whole is ideal for anyone who wants to live out the dream of being an Air Force pilot. Many were never able to recognise that dream for various reasons, we have brought in real world knowledge of aviation and military operations to provide a great alternative and build strong bonds. We invite all interested to check out our website: govang.org A new type of DCS Squadron, built from the ground up focusing on a balance or realism, fun, and flexibility. Custom Built Aircrew Center We have developed our own Aircrew Resource Management System (ARMS) with pilot profiles, aircrew & aircraft records, our Fighter Pilot U LMS, and Pilot Resource Library. We are also working to add several never-before-seen amenities in our future ARMS updates. Pilot Rank, Badges, and Awards Just as in the real world, our pilots gain rank and earn badges and awards. Our rank system is non-authoritative yet displays seniority, while badges and awards give our pilots a sense of purpose and something to strive for. Veteran Developed Story-Based Ops We were founded by real world aviators, former Air Force Aviators, a former Forward Observer and experienced DCS players. We’ve pulled this knowledge together to create a second-to none group with realistic scenarios, operations, and deployments. Realistic ANG-Based Scheduling The 107th has a Squadron Night once a month and otherwise pilots are free to schedule flights as necessary to maintain currency. This does change with deployment, but the concept is the same, 2 pilots can sync schedules for a flight much easier than 36. Training & Currency Program We want to the 107th vFS to function much like the real squadron with the best A-10 pilots in DCS. At the same time, we wanted the group to be available to all skill levels. To accomplish this, we have an extensive training and currency program for all skill levels. Service Exchange Program COMING SOON! We are working to partner with other groups of similar caliber to give our pilots the opportunity to try different aircraft and operations while still maintaining their slot with the 107th. Typically, pilots will spend one deployment with the partner group. And Our Most Valuable Feature…….Our People! What truly makes a Squadron and gives it character is its people. Our founders established a laid back, aviation brotherhood culture and it continues on. It’s a wonderful thing when you find a group/ new friends that you really connect with.
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Hey guys, does anyone have a tutorial or quick steps on how to host mods? Working on a squadron and have no idea how to host the mod repository so people can get them with say OVGME or maybe OMM. Site is currently going to be hosted on Squarespace if that matters. Thanks in advance for the info!
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I checked the search with no success.....is there a way to either script a live internet radio station into a server mission on an am or fm freq? I feel like I've heard this being done before but no luck with research. Thx!
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For you awesome mod makers out there I'd like to add a request/suggestion. With all these helicopters and the C-130 coming some makeshift airfield/ FARP stuff would be cool to see and if you message me, I'd be happy to donate to the project. 1. Airfield Cones, boundary markers, runway markers (Circular and Rectangular) 2. Dirt runway strip (idk how this would work unless its a completely flat surface but it'd be cool to have a way to actually place a visible dirt runway on the map. 3. The big tent hangars from like Kandahar or Bagram (if you've seen them) 4. Some working lights with triggers (think like peaceable runway edge lights that you can trigger to come on when the aircraft is in range) Just some thoughts of mine. Cheers!
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I wish I had the skills to design and mod but I don't. I do however have some thoughts on a simple and 2 probably less simple items that would help pilots greatly. If any modders out there are up to the challenge, these would be awesome. 1. VS17 Panels and humvee with VS17 panel....these are perfect for marking DZs, LZs, Friendly Troop/JTAC location, and FARPs. How DCS doesn't have this by now is crazy. Should be super easy to make....they are just bright orange fabric squares and or rectangles 2. Ground placeable and/or HUMVEE with IR Strobe. IR strobes are used by JTACs and some vehicles at night to be identified by pilots under NVGs. 3. The biggest request of all.....a field IFLOLS. In my computer ignorance I would assume it wouldn't be a huge problem....figure out the descent angle for a CASE I and have the lights set to it and make them bright. Im sure there is a lot more to it than that but its crazy that X-plane has one (see photo below) and DCS doesn't. Happy New Years everyone!
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Man if I knew anything about computers, design, modding and all that I would help but I don't know anything that would help. DCS also really needs VS17 panels and a VS17 panel humvee
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Love your mod pack! My favorite for airfield items. Its probably pretty complex but a field IFLOLS that actually works would be beyond awesome and practically every DCS naval squadron would be in your debt. In the attached pic, someone is making one for X-plane....
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With the Apache coming, I was wondering if anyone knows if there will be or plans for some sort of awareness logic. I have done flights in the gazelle before where I’ve used terrain masking, and vegetation concealment several clicks away from enemy armor yet somehow they always magically know I’m there. Realistically if you are operating correctly in the Apache or Kiowa they shouldn’t know you are there, giving opportunities for observation. On the same token, I was wondering if there is already or plans for a suppression logic. If use Combined Arms to do an artillery suppression mission, will it keep enemy AI (say armor or AAA) suppressed to allow friendly helicopter movement?
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For the 3D printer and CAD guys, Do any of you have or can design a small landing gear knob grip that could slide over the toggle switch on the Winwing Orion. Please PM me with a price! If you make other 3d Printed flight sim parts please let me know as well........have $$$ will trade lol. Thanks!
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Both the CAG and line birds are awesome but at least the CAG bird if someone can take it on.
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Road FARP objects mod??
CallsignPunch replied to CommandT's topic in Utility/Program Mods for DCS World
following....